Champion Concept: Klaatu, the inter-galactic researcher
LORE The sudden disappearance of livestock through-out all Runeterra prompted an immediate organization of a special task force. This task force was composed of the some of the brightest hunters and scientists. Their mission: find out where this livestock was going and prevent more disappearances of said livestock.
What they discovered was truly horrifying.
Alistar, one of the task force members, disguised himself as normal livestock in order to coax whatever it was that was causing the disappearances. Wearing a special transmitter recall unit design by Ziggs and Heimerdinger, he was ready to give the single at any time for the task force to teleport to his position.
As he was "grazing", a sudden burst of light paralyzed him completely. He was still on his feet, but he could not move his body. The next thing he knew, he was in a very bright and hideous place.
"You should not have tried to fool me, Alistar." a voice seemed to echo in his mind. However, before the voice could continue, Alistar was already working the recall unit's button. In the blink of an eye, the task force members were suddenly beside Alistar.
"Ahhhh, so you have finally decided to find me." the voice echoed in the task force member's minds. "Very well, I'll stop acquiring your inhabitants of your planet, since that is the most obvious reason you are here. However, there is one thing I want in return."
Puzzled, the task force members just stood there watching. "I want to participate in your so called 'League of Legends'."
The leading member of the task force quickly shook his head in agreement and offered out his hand to seal the deal quickly.
"The only time your revolting hands shall touch me is on the Rift." - the voice echoed almost in scornful tone.
With that, all the members of the task force suddenly found themselves back in the field where Alistar was once grazing.
ABILITIES Passive - Klaatu barada nikto Klaatu can revive himself within 5 seconds of death and regains 50% health. His death still counts towards his opponent's gold count. He revives at his death location. All cooldowns are refreshed completely.
Cooldown - level:seconds 1:500/7:450/11:400/16:350
Base stats: Auto-Attack range - 550 Movement Speed - 330 HP - Undecided MP - Undecided AD/AP/ARMOR/MR - Undecided
Q - Variable Raygun Klaatu can change the properties of his ray gun in a rotational manner. Once changed - his next auto attack changes based on what the ray gun was changed to.
Physical - All auto attacks deal physical based damage and can proc on-hit effects. The next auto after changing to this mode deals damage in a line the length of 650 from Klaatu Magical - All auto attacks deal magic damage based on 30%/35%/40%/45%/50% AP. Synergizes with magic penentration. The next auto attack deals splash magic damage in an area of 300 at the point of impact - current AP is the amount of damage. True - all auto attacks deal damage based upon the amount of probing Klaatu has performed during the course of the match. The next auto attack deals 50%AD and 50% AP with all procs/synergy to target. (Base 30 damage + (.2/.4/.6/.8/1 * number of probes performed). CANNOT PROC ANY ON-HIT EFFECTS
Cooldown - level:seconds 1:20/2:18/3:16/4:14/5:12 Cost - 50+10*level
W - Phase Shift Klaatu can bend the physical limitations of the planet to his own will. He uses this ability to phase shift to a location within 750 units of his current location. (The shift is not immediate such as FLASH, but is similar in effect to the old Master Yi Q before rework). Takes one second to complete the movement of 750 units.
Cooldown - 1:45/2:42/3:39/4:36/5:33 Cost 100 + 20*level
E - Probe Klaatu probes his target's mind for weaknesses. Based on the primary class(attribute) of the champion, different effects can occur: Assassins are become afraid and run away. Length of time in seconds: .5/.8/1/1.3/1.5 Fighters become taunted. Length of time in seconds: 1/1.5/2/2.5/3 Tanks lose 15%/20%/25%/30%/35% armor and ap. Mages become silenced. Length of time in seconds: .5/.8/1/1.3/1.5 Marksman are blinded. Length of time in seconds: 1/1.2/1.5/1.8/2 Support are slowed by 20%/25%/30%/35%/40% for 2 seconds.
Each probing is counted towards Klaatu's True mode on his ray gun (auto attacks).
Cooldown - 1:30/2:28/3:26/4:24/5:22+(1* probes used on current target - will be shown as a stack on enemy's information) Cost 100 + 10*level
R - Total Recall Klaatu sends a signal to his spaceship. The spaceship then sends a paralyzing beam down toward the location that Klaatu signaled( within 1000 range). The beam takes 2 seconds to make contact on the surface. Any enemy units are stunned for 1 second. Which ever champion is closest to the center is immediately teleported to the spaceship for 3 seconds(they suffer no damage during this time) after which they are placed back at the location from where they were teleported away.
Causes no damage but stun length is increased per level.
Cooldown 1:180/2:150/3:120 Cost 200/300/400 Stun Lengths 2/2.5/3
NOTES All of Klaatu's CC abilities are overcome by tenacity in all forms as well as Banshee's and any forms of immunity. Although Klaatu can deal true damage, they receive no procs or synergies - no life steal/spell vamp/crit/ etc. - and it takes a lot of probing to cause real damage.
Thoughts / improvements? Sorry for no art.