Kadarin idaes for abilities

SP30·6/22/2016, 8:09:35 PM·1 votes·773 views

I've been playing for about 7 months on League on I have seen new champs get released and it is always fun to play new champs that change the meta.

I did hear about Totalbiscuit giving his champ design to a player by the name of Sam. Sam wanted a ranged ADC that didn't need mana. The Rioters tried this champ design but in the end the abilities didn't feel smooth for gameplay. I do not know the certain abilities that were on the alpha stage of Kadarin but I thought up a kit that may interest the Rioters into at least trying it out on their base model for Kadarin.

Kadarin's lore is that he was a gladiator in noxus that was mamed by draven. Kadarin dragged himself to Zaun where they made him an Ironman type suit to keep him alive.

The passive is up to the Rioters

Q- Kadarin's Q can have a double handgun that has 6 shots per gun (12 total) before he has to reload. (yes there is a reload mechanic) This ability has a somewhat low base damage but a high attack speed. The range however is low to medium.

W- Kadarin's W is a rifle with 6 shots with a reload mechanic. This ability has a slower attack speed but has the chance to crit on 1 of his 6 shots. This ability has higher range however it also has a minimum range set at the max range of his Q. This makes positioning and switching from his Q to W vital in trades and team fights.

E- Karadin's E is his only defensive sustain and cc ability in his kit. His E is a land mine that stealth's and gives vision on the map where its placed. (kinda like a Teemo shroom) When stepped on it explodes damaging the enemy champ and healing Kadarin for 15% of his max health and 20% of the damage done to the enemy champ. After this the ground where the mine was placed becomes "worked" and any enemy champ that is on it is grounded (this uses the grounding mechanic) and will stay there for 1-2 minutes.

R/ULT- Kadarins ult is a semi-global ult. This ult has a concept mechanic called bouncing. When the "missile" hits a champ the max limit of the ult increases. Hitting 3 champs will grow this ult into a global ult. Everytime the ult bounces off a champ it deals damage. when he ult hits the max distance it will detonate dealing damage and making the ground underneath "worked" in a bigger radius than his E. (this worked ground will have a grounded mechaninc and stay there for 4-5 minutes) The inner half of the ult's radius you cannot reactivate the ult. The outer half you can reactivate the ult. ( you can decide when you want it to explode)

All of these abilities scale off of AD. This will make him an ADC or AD midlaner. This kit might make him a sleeper JG like the rework Malzahar. But this is only me Brainstorming ideas for a ranged type Udyr with sustain and a skillshot ult. With the Grounded mechanic in his kit it will definitely change the rhythm of a team fight in the allied teams favor.

Please comment your thoughts and ideas for abilities for Kadarin and vote in the poll if you would like to see this champ on the rift. Thanks

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1 Comments

SP306/22/2016, 9:54:19 PM1 votes

Also as I was playing Yasuo today I thought of a way that you can have Kadarin be manaless.

Yasuo has a passive that builds flow as he moves and his abilities use that flow. If he is CC'ed the flow drops. With Kadarin, he is in a Iornman like suit that have support systems to keep him alive. Like a car, he has a cooling system. If he moves then it keeps him cool. If he stays stationary then he starts to overheat. At a certain point he overheats and starts to lose heath because his support systems are failing.

How to keep Kadarin cool while he stands and auto attacks?? (be it that he is an ADC) Make a mini, regular, and oversized Hextech fan (items) to keep him cool and slow his heating process and give some CDR. Just like Viktor has his orb that buffs his abilities, Kadarin has the fans to keep him cool while he stands still.

This might be the secret to Sam's idea of a manaless ADC

Food for thought.

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