Taric Rework Idea
Hello everyone, this is my first post here. With so many interesting reworks coming our way, I wanted to challenge myself and give it a shot. Taric rework is probably already decided but I wanted to create my own version and compare it to the rework Riot decides on when it comes. Here goes nothing I guess:
With so many of the supports fulfilling a initiate, cc role I though another aura support like Sona would be interesting. But unlike the burst of Sona, Taric should fulfill a more bodyguard role in my opinion. So let's start with the passive.
> Passive: Crystalline Rigor Taric has %20 percent more armor but Armor penetration is %10 more effective on him.
The idea here is that gems are really stiff but they are also prone to shattering when enough force is applied. Besides a lore perspective, Taric gains a lot of armor from his W passive and while it's thematically appropriate, it's also frustrating. So the %10 more armor penetration effectiveness gives counterplay opportunity to players who already naturally build armor pen like adc and assassins.
> W : Ancient Power Taric's W is the core mechanic of his kit. He toggless between three different auras that interact with his other abilities. 1.Aura of Ruby: Allies close to Taric gain bonus attack power. 2.Aura of Emerald: Allies close to Taric gain increased HP regeneration. 3.Aura of Sapphire: Allies close to Taric gain increased defences.
I intentionally left the stats missing because balancing them would be require considerable amounts of playtesting.
> Q: Infuse Taric infuses an ally with the gem whose aura is active for 5 seconds. Infused allies gain double the amount of bonuses for the duration but the aura is disabled while Q is in cooldown.
I think this would be the ability that would deepen the complexity of Taric as the decision between buffing the whole team vs a key member could change a fight.
> E: Shatter Taric shatter his selected gem, turning its protective abilities offensive and generating an aoe effect based on the gem selected. Ruby : Deals aoe physical dmg that scales with his armor. (Scaling would be low as Taric is mainly a support and should not become a really strong laner.) Emerald: Roots affected enemies for a short duration. It could be somewhere between 0.5 seconds to 1.5 seconds. Sapphire: Tears armor and magic resist from affected enemies for a short duration. (2-4 seconds) When Shatter is used, if an allied character is infused with a gem, the aoe effect is cast around them instead of Taric. When E is used, All bonus Aura effects are disabled and W goes on a 3 second cooldown.
This is where most of the magic happens during trades. Players can choose to use Shatter to apply offensive abilities instead of defensive ones and the choice must be meaningful.
> R: Harmonic Resonance Taric's gems resonate with the same frequency, granting the selecting ally %50(lvl6) , %60(lvl11) and %70(lvl16) of Taric's armor and AD for 5 seconds. If the target takes lethal dmg during the effect, half of the current health of Taric is transferred to the target over 2 seconds. The amount transferred is calculated during the start of this 2 seconds and if Taric takes enough dmg, the transfer can kill him.
That's pretty much it. I think this kit is quite interesting but maybe it's too complex and that could detriment the gameplay. I'm not sure but I like the idea of it. Any thoughts are welcome and I wish you a happy day :) 