Builder Champion Concept

crimsonwolf333·11/18/2015, 6:05:46 PM·0 votes·283 views

I've always had an idea for a champion that could build walls like Anivia or Azir but instead of dissipating after a few seconds, they would stay for at least a longer duration of time such as a few minutes (or be destroyed by an enemy) and it would act like a base gate, allowing allies to freely walk through but denying enemies the ability to pass with out hitting it a few times and breaking it. And maybe it could be paired with a character kit that builds things just like that as maybe a support or something. Another idea is that it would have to connect to two pieces of terrain in order to be built and couldn't just be placed in the middle of a lane and would have to have a few seconds as build time as to not be able to instantly wall someone off. Just tossing a few ideas out there. Let me know what you think!

1 Comments

Axis the Dragon11/19/2015, 12:29:35 AM1 votes

While I don't think a pure builder would work out in League, but a terrain / zone controller might be interesting

Passive: idk I can't think of one atm

** Q: Tectonic Slam** Targeted circle, 300-ish range, 300-ish AoE, leaps to target location, dealing damage and slowing enemies hit. If they are on unstable ground or next to a wall, they are pulled towards him instead and stunned for like 0.5 seconds

W: Unstable Ground Line skillshot, dealing minor damage, creates a small fissure along the ground that slows enemies that walk over it and speeds up allies

E: Gaia Rune Summons rocks that fly around him, dealing AoE damage over time and giving him a small shield. He can reactivate the spell to lose the shield+damage but summons a stone pillar that increases nearby allies' armor/mr

R: Stonehenge Target circle, 400-0sh range, 350-ish AoE - raises walls around target area after a small delay that blocks movement, dashes and teleports of both allies and enemies (they stop at the walls) but he himself can go in and out. Basically Veigar E but no stun and enemies literally can't leave, even with Flash. If enemies are hit by a wall as they are raised, they are knocked up and pulled inside.

Might be an earth mage or a stone golem like malphite, not sure. I just threw this together real quick