Mirage – The Holo-Historian

DigitalMirage·5/11/2016, 12:26:13 AM·1 votes·378 views

Lore: Mirage was born in a time when the fields of justice were grand. He’d carefully study each champion in his youth, especially those that possessed a keen intellect. As his collection of recorded strategies and technologies grew so did his thirst for knowledge. He would spend his youthful years traveling to various locations to study anything and everything, no subject was taboo. Eventually he would bring his knowledge back to Piltover and establish the greatest library of the city, right next to the yordal academy of science and progress. Over the years he would develop harmonizing pillars and Hardlight walls to keep his library safe from the collateral damage from various sources. In time he would develop holograms of the great minds of Piltover and attempt to match their AI to their flesh and blood counterparts. This was so any aspiring mind could question the great intellectual masters of their time.

After his 23rd birthday disaster struck. The League had been disbanded, disputes and unbound magical war was to be waged again. Fearing for all the knowledge that had been so painstakingly collected through the year would be lost, Mirage created his Hextech Holopack and downloaded everything he had access too. Years went by and as he saw friend after friend fall he would finally realize, he was the last of yordle kind. As the madness of isolation started to take hold of him his pack came up and a hologram came on of his close friends. Mirage would scavenge the land for all knowledge and keep it safe. He would finally make his way to the institute of war where he would find an open rift like he had heard lulu had found once in her life. His old thirst for knowledge enveloped him as he stepped through to find himself back, in the golden ages of the league of legends. With a shift flick of his tail and whiskers he swore he would join the league of legends and make sure his past wouldn’t become this world’s future.

Personality: Mirage is a bit of an awkward yordle. His time spent surviving has left him blunt and his interactions with hologram versions of his friends has made him ignorant of the social nuances and courtesies that are expected by civilized society. He takes all criticism as a learning experience and will record everything with enthusiasm. Mirage doesn’t have a hard time talking with any of the other yordle’s. He sees it as an opportunity to advance the AI personalities of the holograms he’s created. He has gotten into some trouble with adjusting his holograms in the presence of those he has model them after, …and for some misconceptions.

Kit: Passive: Hardlight holograms – When mirage helps take down a large or epic monster he throws down a hextech holopad which creates a hardlight hologram of the creature. The hologram acts just like the creature but does no damage. Enemies are not informed via cry (baron or dragon sound). The holopad and holograms can be detected with pink wards or a sweeping trinket. Q: Harmonizing needle – Mirage throws a metallic needle that matches the frequency of the surrounding area to silence it. (On hit silences target enemy for X seconds needle is destroyed) W: Sonicflare – Mirage dashes a set distance through champs and objects blinding and reducing vision of enemy champs that are behind him in a line. E: Hardlight wall – Mirage uses his knowledge of photons to place an impassible hardlight wall that will block incoming attacks. R: Breakthrough (upgrade 1 ability permanently) Mirage creates a controllable hardlight hologram of a large monster he has slain. (hologram has no leash range to Mirage)

Breakthrough Q: When the needle misses it will plant itself and silence everyone in the area until destroyed. Breakthrough W: Mirage can dash twice in quick succession. Breakthrough E: Champs that have a hardlight wall placed under them are knocked up and pushed back (away from mirage) Breakthrough R: Mirage gets a buff depending on the monster he’s controlling. (Brambleback) Bonus true damage against champions (Sentinel) Bonus Magic resist (Ancient Krug) Bonus Armor (Greater murk wolf) Bonus attack speed (Raptors) Bonus Armor Pen (Gromp) Bonus damage against Buildings (Scuttle) Bonus Movement Speed

Role/Play style: Mirage role: Primary Jungler, Secondary Top. Mirage is a tanky brawler that uses his arsenal of crowd controlling weapons to secure Neutral objectives. Mirage excels at punishing highly aggressive counter junglers with his silence to stop contesting smites and walls to close down entry points. Objective securing: Lay down some hardlight walls to keep that pesky leesin from q smiting your dragon. Have a planted silencing needle in the bush in case they decide to come around. Finally dash out from the clean kill and they’ll be none the wiser with your hologram in place. Ganking: Start by getting into position and dashing through or behind an enemy champion. Next cut off your opponent’s direct escape with a couple of Hardlight walls. Then stop any pesky assistance by throwing a silencing needle at any incoming counter gank. Alt: Throw your breakthrough silencing needle at an enemy escape path. Then dash in and lay down some hard light walls to funnel them into the silence zone. Beat them down until they rage.

(no picture cause I can't draw well)

3 Comments

Fondling Gems5/11/2016, 12:29:55 AM1 votes

Gromp and krug buffs should be swapped to reflect the smite effect.