*Champion Concept* Min, the Lightbringer
Min, the Lightbringer
Intended Role: Mage
Appearance: Min is a small sprite-like elemental that has a strong pulsing glow that surrounds her. She, along with other elementals lived closely with forest Yordles. Her abilities and attacks feature light based particles, with her Q animation being similar to the Summoner Spell that shares its name.
Abilities:
Passive - [Name]:
Description: Min has no base movement speed, and must rely on her energy to move. Whenever Min hits an enemy with Dazzle, Radiance, or Lights Out, she gains 40 energy. This energy can be overstored up to 200 total energy.
Q - [Flicker]: Cost: 40 energy, Range: 425, Cooldown: 0.5 seconds at all ranks Min automatically ranks up her Q at level 1
Description: Min flashes to target location, dealing 75/100/125/150/175 (+0.6 AP) AoE magic damage in a 125 unit radius on landing.
W - [Dazzle]: Cost: All remaining energy, Range: 1100, Cooldown 24/22/20/18/16 seconds
Description: Min channels all remaining energy in a single blast, dealing 1x/1.75x/2.5x/3.25x/4x remaining energy (+0.3 AP) as AoE magic damage in a line.
E - [Radiance]: Cost: No cost, Range: 500, Cooldown: 29/28/27/26/25 seconds
Description: Min lights the area, revealing fog of war in a radius of 1250/1750/2250, and blinding nearby opponents for 1.25/1.5/1.75/2/2.25 seconds.
R - [Lights Out]: Cost: No cost, Range: 425, Radius: 1200, Cooldown: 90/80/70 seconds
Description: Min briefly creates 5 clones of herself in a circle surrounding the cast location. After a brief channel time, the clones dash together in the middle and disappear into darkness, reducing nearby enemies vision range to 200 for 2 seconds and dealing 200/300/400 (+0.7 AP) magic damage to each enemy they cross.
Discussion: The idea with Min is that she is a glass cannon burst mage with some CC and utility to help her team. She is adept at poking with her W from long range, but can also get in the middle of the fight when her ultimate is available, before flashing out over terrain. The main unique feature of the champion is her lack of movement speed; she instead moves only by her Q (Flash). The flash is balanced so that her base movement speed is much lower than average when moving long distances in straight lines, but is much faster than average when moving short distances or over terrain. There is a significant learning curve in her kit given that players have to balance moving with her Q versus doing damage with her W. This will make her positioning critical to her success. It also introduces the counterplay that if an opponent can dodge her W, she is very easy to jump on.
Champion Statistics: Health: 490-1800 Health Regen: 5.4-14.8 Energy: 100 Energy Regen: 25 per second Range: 550 Attack Damage: 60-110 Attack Speed: 0.625 (+0%-20%) Armor: 20-90 Magic Resistance: 30 Movement Speed: 0
Images: I am no artist, but if some generous soul was able to do up some concept art, I would be more than grateful!
Changelog: September 8th: Posted Champion Concept September 9th: Changed the name of Q from Flash to Flicker. Changed Q CD from 0.25 to 0.5. Changed Passive to not proc on Q.