Kit idea for a knight?

Modern Science·4/20/2015, 9:38:20 PM·2 votes·514 views

As of now this is all I have. Feel free to share designs. This is just an idea I had and I think it would be fun in a multitude of roles.

He's a knight Energy based, AD bruiser Passive: As this champion remains in combat he takes less damage down to a cap. (A good knight will adjust to his foe's combat style, right?) Q: Thrust sword forward (can be charged). Penetrates armor with a sort of Last Whisper effect. (Thrust scales with ad, penetration set by level) W: Swipe ahead proccing on-hits (scales with ad) / Bash ahead dealing damage and reducing armor and mr (scales with armor and mr) E: Drops to a knee and blocks ahead (A one/two person sized, immobile wall (blocks autos and abilities from the direction)). When deactivated, shoves forward knocking back any enemies. Lose energy based on damage taken. When out of energy the guard breaks and is staggered. (Scales with armor and mr) R: Switch between 3 stances. Offensive: Two-hand sword gaining ad and movespeed. Unable to cast E. Defensive: Hold shield with both hands gaining armor and mr. Unable to cast Q. Balanced: Wield both items. Passive becomes more effective, can cast all abilities. (Uses the swipe version of W)

2 Comments

Traxicus4/20/2015, 10:39:59 PM1 votes

Energy AND stances? Interesting... I love the E. Even though Riot's said they don't want to add more walls after yasuo & braum, I think they should, and the self-rooting channel with a knockback at the end is really cool. His W doesn't seem very Knight-ly. Could it be an ability that helps allies? A heal in one stance and a shield in the other, perhaps? Does his Q have a dash? It seems like it's halfway between Jarvan's Q and Vi's Q. I like it.

Since his Ultimate drastically changes his kit, I'd like to see it have a big impact on gameplay. Maybe it's got a long-ish cooldown, and activating it gives him a big temporary buff? Also, with his passive, his stance could determine what type of damage he resists. Maybe in Offensive he builds a shield over time to negate burst, and defensive gives him % damage negation to handle DPS, and balanced gives just armor and MR.

Just my thoughts. Nice idea!