[REVISED] Rayna the Demacian Monogun

Lily Blossoms·10/17/2014, 9:11:55 AM·2 votes·868 views

So after a few years, I decided to re-post this idea with major tweaks:

Stats:

Weapon: Pistol (Ranged - 525) Health: 380 (+81 per level) Health Regen: 4.5 per 5 seconds (+0.6 per level) Mana: 235 (+40 per level) Mana Regen: 6.5 per 5 seconds (+0.7 per level) Attack Damage: 46 (+3.25 per level) Attack Speed: 0.660 (+4% per level) Armor: 15 (+3.5 per level) Magic Resist: 30 Movement Speed: 335


Passive: Packed and Loaded This passive allows you to have a max of (3/4/5/6/7/8) stacks of Packed and Loaded at levels 1/5/9/13/17 respectively. Every basic attack consumes one stack of Packed and Loaded to deal (10/20/30/40/50/60) + (15% AD) as bonus true damage. Stacks regenerate every 7 seconds but halved when out of combat. Not affected by cool down.

Ability 1: Reload 13/11.5/10/8.5/7 cool down 65/70/75/80/85 mana When activated, reload the pistol with a quick 0.3 second cast time. When reloaded, receive an attack speed bonus of (25/35/45/55/65%) for 3 seconds and gain full stacks of Packed and Loaded. If cast time is interrupted in any single way, go on cool down without giving buff nor recharge.

Ability 2: Dauntless Aim 15/14/13/12/11 cool down 75/80/85/90/95 mana Fire bullets equal to your doubled attack speed that maxes at (2/2.75/3.5/4.25/5) per second for 3 seconds. Continuously fire that can be controlled by directing your mouse cursor while pressing the 'W' key like Vel'Koz. These bullets pierce units dealing (5/25/45/65/85) + (5/15/25/35/45/55% AD) damage but increases damage by (25/35/45/55/65%) per unit hit. Enemy Champions hit by consecutive bullets take 25% less damage for EACH consecutive one. Bullets do not apply on-hit effects nor Packed and Loaded stacks. Can be done in the air making you stay up the in air until 3 second cast time is up. While in the air, shots are specific at that location and not piercing. While shooting, also remember that since you are using the 'W' key to shoot, you can still walk out of the continuous shots by right clicking an area. If you are in the air, simply press 'E' to a designated spot to jump there and land.

Ability 3: Acrobatic Escape 17/15/13/11/9 cool down 80/85/90/95/100 mana Quickly flip to an area by leaping high into the air with a no hand cartwheel. Can be used to jump through or over obstacles. Does not travel very far but it is good for a quick escape. Dauntless Aim can be used during this ability. When in the air with the previous skill, if you wish to cancel early, you can press 'E' to a specific location. This ability can be activated when knocked up as well. When knocked up, 'E' to an area to jump to that spot. Very crowded and small area, about 1000 range.

Ultimate: Demacian Flare 95/75/55 cool down 100 mana When activated, release a strong white bullet that hits the first target. That bullet creates a light chain dealing (5/10/15) + (100% AD) physical damage and chains to the nearest surrounding enemies. Like the static shiv but the chain is visible and links the enemies together up to 10 other enemies for 8 seconds in the range of 400. Prioritizes Champions Places a mark of Demacian Flare on them. If links are beyond 700 range of each other, they break but the mark of** Demacian Flare** is still on the individuals for the remaining time. The next basic attack on these units with their mark consumes the mark and also those that are linked to the victim. When the mark is consumed, enemies take (200/300/400) +(85% AP) magic damage.

Build: item 3508 item 3153 item 3072 item 3031 item 3046 item 3087 One can be replaced with: item 3006


Post good or bad comments. I accept both!

2 Comments

Lily Blossoms10/19/2014, 2:28:52 AM1 votes

Bump? ;o

DontArgueWithMe10/19/2014, 3:08:57 AM1 votes

This is probably the most interesting champion concept I've looked at, (and I've looked at about five.) so glad it wasn't as messy as some of the others I've read as well, they were kind of all over the place making them too hard to read sometimes. Love the passive and the q, it's a very interesting form of how corki's R works except as the main damage source. at least that's how i interpreted it.