My first champion concept
Darmchikha (The Forgotten Swordsman ) (Darm-chi-kha) Lore : In the shadows of great men before them lives the tail of the original wuju style warrior and a great defender of freedom friend to jarven III he served as an adviser and general with his mastery over swords and shields that was surpassed by no one he was a key ally to have when the going got tough. After the war he disappeared some say he was so mentally destroyed over all the lives he took that he couldn't bring himself to be around anyone others say he became a mercenary. Gender (male) Family (father to master yi) Home (unknown) alliance (unknown) Birth home (bilgwater) Role (Jungler) Passive: Master of Arms - 8% of Darmchikha's overall attack damage is applied as bonus true damage to all physical damage done by him Q: Shield rush: rushes foward in a straight line nocking up all in his path knock up lasts for 2sec Cool down (sec)(15/14/13/12/10)(cannot be lowered by cooldown reduction) damage (60/70/80/90/100) scales of ad (0.6/1.0)all levels W: Unbreakable Steel : Darmchikha drives his shield into the ground causing nearby enemies to be knocked up he cannot move or be targeted for 7sec during this time he deflects all projectile attacks (doesn't cause unit collision ) knock up lasts 2sec (no damage) Cool down seconds (20/19/18/17/15) (can not be decreased by building cooldown reduction ) E: Longsword/ Claymore : Darmchikha can swap between his one handed longsword and his two handed Claymore (Longsword:passive bonus ad (40/45/50/60/65) (Claymore: passive Darmchikha's auto attacks get bonus damage (100%/125%/150%/200%/250%) and loses 2/3rds of his attack speed and (0.4%) of his movement speed R: The great offensive: Darmchikha gives all his effort towards a last effort for victory he loses all debuffs from Claymore and cannot be slowed or snared and gains movement speed (10%/20%/30%) for 10/11/12 seconds cooldown (100/95/90)seconds (only ability that can get (CDR) His play style is to be a tank with some damage and he will force players to play smart he can both be a great aggressor and a great defender with solid team awareness and coordination he can be your best friend or your worst nightmare
but from the concept, the kit works well with the lore for master Yi. i like the idea of true dmg for tanks but maybe rescalling some stuff for the kit.