Zoe! Again....

White Egirl·6/8/2018, 9:53:41 PM·1 votes·688 views

Before I say the issue I have with Zoe, I will credit Riot. Zoe is probably one of the most creative champions Riot has made, she's pretty unique and as annoying as she can be, she's pretty amazing to watch the outplays you can do with her. But my issue lies within the ability to pick up summoner spells. I'm sure this has been addressed many times but, I'd like to give my opinion on it. A summoner spell is supposed to be a last resort, no mana or you're in an awful position, type of spell. Zoe gets these for free. I was playing Karthus against Zoe, and in lane I kid you not, she gets Ignite, Barrier (Double barrier, she had it as a reg summoner spell to!), redemption, flash, heal. This was in about 20 minutes I would say. This can not happen in a game. I would say they should extremely make the cool down of whatever ability gives her those to maybe 75% less of a summoner spell, or maybe even 5% more of what a summoner spell cool down is. This way, she can still keep the ability to use extra summoners or whatever items she gets, but she can't just cycle through them like they're trash. The person I played against literally just ingited me randomly full health, then a min or so later, just randomly used redemption to cycle. This again is just my opinion and I feel this may need a bit of a change as no other champ can cycle through summoner spells. Like I said at the beginning, summoner spells are meant to be saves or get you through a fight with a sliver of health! Not just run up and ignite someone in lane when both you and them are at full health. That is a little ridiculous.... Also I'm pretty sure I put this in the wrong Board option... Oops

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