Zarak- Portal Master (champion concept)

FuzzyLumps·6/12/2015, 7:46:54 AM·7 votes·1,463 views

Zarak (Zah-rock) is a champion from the void who has mastered using void portals to bring his enemies to an end.

Abilities Passive- Leech: Ability and Auto Attack hits on champions leave void energy behind granting Zarak Spell Vamp up to 40%. Abilities grant 5% and Auto Attacks grant 2% Spell Vamp which rapidly decays after 3 sec.

Q- Void Portal/Overload: Range 550 Cooldown: 16/15/14/13/12 (stores 4) Mana: No Cost / Cooldown: 5 Mana: 40/50/60/70/80 Zarak can open up to 4 void portals. Upon using Q over an already placed portal, it surges with void energy damaging enemies on the portal 80/115/150/185/220 (+70% Ability Power) and 80/115/150/185/220 (+40% Ability Power) directly adjacent to it. Void portals callapse after Zarak is out of 1400 range for 3 sec.

W- Emerge: Cooldown: 12/11/10/9/8 Mana: 60/65/70/80/90 While standing on a portal, Zarak can transport to one of the other 3 portals and emerge cloaked in void energy shielding him 80/120/160/200/240 (+30% Ability Power)

**E- Extract: ** Cooldown: 14/13/12/11/10 Mana: 70/75/80/85/90 Zarak pulls void energy out of all portals and towards him damaging all enemies it passes through 60/105/150/195/240 (+50% Ability Power). The health is carried to Zarak healing him for 20% of the damage dealt to champions.

R- Void Field: Cooldown: 5 Mana: 60 + 30/40/50 per sec Zarak links all portals creating a field of void energy between them. Enemies caught in the field are damaged 70/130/150 (+20% Ability Power) per second and slowed 15%. Damage scales down with larger field size.

Comments The numbers could be really OP or not. I wouldn't know without testing him out.

Passive- His passive is hard to balance, so I thought having it rapidly decay after 2 or 3 seconds would be best. **Q- **The portals would be just larger than a regular sized champion so I wouldn't expect Q's to land often. However, he can replace the oldest portal with a new one whenever he has one available (would be on cooldown like Heimer turrets or Zyra Seeds). Overload would be a separate cooldown. W- I tried to make the shield weak so he wouldn't be too OP. However, to make cool plays he's most likely going to have to put himself in danger so I thought a small shield on a squishy mage would be nice. **E- ** His E would probably be his strongest ability if he places his portals correctly, and coupled with his W he could pull off some great plays. R- This could be a big field so after a certain size (haven't worked that out) it would lose % damage.

Tell me what you think, or any suggestions you have. If you make concept art or a lore that would be great! Hope you guys like it! If you do make sure to upvote it :)

3 Comments

dr lichdeath6/12/2015, 10:43:35 AM1 votes

seems pretty good simple no 5000 cc abilities only straightforward dmg and 1 mobility and heal

-q seems balanced good range reasonable dmges

-w emerge perfect defensive mechanism but do take care that it doesnt become like lb's w place a portal near ur turret and every time they come to gank you jump so perhaps a range limit ( around flash range?) or perhaps make it so that u move urself and the portal within x range instead ( free kass ult +shield+ u get to reposition a portal)

-e seems perfectly reasonable but plz make sure that u dont do e +w = 2times dealing dmg or is it one of the flashy plays ? but then it needs to move pretty slow for counterplay?

-r seems good but does the dmg increase too if the field is small?( rewarding good plays)

and whats his resource or doesnt he have any? and costs if he has a resource ? what is the cd of the portals?

PHoToS9996/13/2015, 3:13:36 PM1 votes

It's like a backwards Syndra/Azir. I really like it. At the same time though, it seems like he'd be extremely hard to balance, since he'd have a lot of mobility and be extremely defensive.