Zarak- Portal Master (champion concept)

FuzzyLumps··7 votes·1,463 views

Zarak (Zah-rock) is a champion from the void who has mastered using void portals to bring his enemies to an end.

Abilities Passive- Leech: Ability and Auto Attack hits on champions leave void energy behind granting Zarak Spell Vamp up to 40%. Abilities grant 5% and Auto Attacks grant 2% Spell Vamp which rapidly decays after 3 sec.

Q- Void Portal/Overload: Range 550 Cooldown: 16/15/14/13/12 (stores 4) Mana: No Cost / Cooldown: 5 Mana: 40/50/60/70/80 Zarak can open up to 4 void portals. Upon using Q over an already placed portal, it surges with void energy damaging enemies on the portal 80/115/150/185/220 (+70% Ability Power) and 80/115/150/185/220 (+40% Ability Power) directly adjacent to it. Void portals callapse after Zarak is out of 1400 range for 3 sec.

W- Emerge: Cooldown: 12/11/10/9/8 Mana: 60/65/70/80/90 While standing on a portal, Zarak can transport to one of the other 3 portals and emerge cloaked in void energy shielding him 80/120/160/200/240 (+30% Ability Power)

**E- Extract: ** Cooldown: 14/13/12/11/10 Mana: 70/75/80/85/90 Zarak pulls void energy out of all portals and towards him damaging all enemies it passes through 60/105/150/195/240 (+50% Ability Power). The health is carried to Zarak healing him for 20% of the damage dealt to champions.

R- Void Field: Cooldown: 5 Mana: 60 + 30/40/50 per sec Zarak links all portals creating a field of void energy between them. Enemies caught in the field are damaged 70/130/150 (+20% Ability Power) per second and slowed 15%. Damage scales down with larger field size.

Comments The numbers could be really OP or not. I wouldn't know without testing him out.

Passive- His passive is hard to balance, so I thought having it rapidly decay after 2 or 3 seconds would be best. **Q- **The portals would be just larger than a regular sized champion so I wouldn't expect Q's to land often. However, he can replace the oldest portal with a new one whenever he has one available (would be on cooldown like Heimer turrets or Zyra Seeds). Overload would be a separate cooldown. W- I tried to make the shield weak so he wouldn't be too OP. However, to make cool plays he's most likely going to have to put himself in danger so I thought a small shield on a squishy mage would be nice. **E- ** His E would probably be his strongest ability if he places his portals correctly, and coupled with his W he could pull off some great plays. R- This could be a big field so after a certain size (haven't worked that out) it would lose % damage.

Tell me what you think, or any suggestions you have. If you make concept art or a lore that would be great! Hope you guys like it! If you do make sure to upvote it :)

3 Comments

dr lichdeath1 votes

seems pretty good simple no 5000 cc abilities only straightforward dmg and 1 mobility and heal

-q seems balanced good range reasonable dmges

-w emerge perfect defensive mechanism but do take care that it doesnt become like lb's w place a portal near ur turret and every time they come to gank you jump so perhaps a range limit ( around flash range?) or perhaps make it so that u move urself and the portal within x range instead ( free kass ult +shield+ u get to reposition a portal)

-e seems perfectly reasonable but plz make sure that u dont do e +w = 2times dealing dmg or is it one of the flashy plays ? but then it needs to move pretty slow for counterplay?

-r seems good but does the dmg increase too if the field is small?( rewarding good plays)

and whats his resource or doesnt he have any? and costs if he has a resource ? what is the cd of the portals?

FuzzyLumps1 votes

Hey Thanks for the feedback!

For the W- I understand that concern. However, if the portal is left in the background, it's not useful for damage output which is good for the opponent. So, it's kind of a trade off to do so. I'll wait for some more feedback on that before making a change. That is definitely a cool idea to move the portal with him though.

E- it's more of a flashy play kind of thing. Using W to get yourself into position. I'd rather not have any double damage stuff. Don't want this guy to be OP haha. The travel rate would probably be close to that of a Kog Maw E. Still dodge-able, but not impossible to hit.

R- I'm going to have to get more feedback on this. Don't forget this triggers his passive every second with each champion caught within it. This could be strong as is. I'm going to work on it more for sure.

I'm going to update his abilities to include the mana cost and cooldowns soon :)

Glad you liked it man!

PHoToS9991 votes

It's like a backwards Syndra/Azir. I really like it. At the same time though, it seems like he'd be extremely hard to balance, since he'd have a lot of mobility and be extremely defensive.

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