Fiddlesticks VGU Concept
Hello! Welcome to my Fiddlesticks VGU Concept because we all know fiddlesticks is in a terrible place.
Backstory: (This is gonna suck because I am bad at lore hehe XD and is just something I made up for the luls)
A man owned a corn farm and was very tired of crows always eating his corn. One day he made a scarecrow to help scare away the crows. We all know that crows are super smart so they weren't even scared. Actually, the scarecrow just enticed the crows to come back because they had somewhere to perch. So the farmer was super mad and would always verbally abuse the scarecrow whenever the crows came around. One day, a magical crow came by and gave life to the scarecrow. The scarecrow wanted revenge on the farmer so the scarecrow went to the tool shed and found a scythe that was being used to cut down the corn crops. He then proceed to kill the farmer. The End. WOW!
Now let's move on tot he important stuff:
- ALL OF THESE CHANGES ARE NOT OPTIMIZED IN ANYWAY SO DON'T GO SAYING THAT'S IMBALANCED OR WHAT NOT
- FIDDLESTICKS IS NOW A MELEE CHAMPION WHO WIELDS A SCYTHE!
- Fiddlesticks no longer uses mana as a resource but instead uses Crow Charges (Definitely up for debate, because using mana is a fine option)
Passive: Call of the flock
Every 10 seconds (Reduced by 2 seconds @ lvl 6/11/16 - 4 seconds at lvl 16) Fiddlesticks gains a crow charge. Crow Charges are are used up when an ability is used and fiddlesticks cannot cast skills unless he has a crow charge. Fiddlesticks can have up to 3 charges at a time.
- This passive is like an ammo system for spells.
Q: Dark Wind
Fiddlesticks cuts the air with his scythe and sends it forth in a cone dealing physical damage and silencing targets hit for .25/.5/.75/1/1.25 seconds.
Cooldown: 16/14/12/10/8 Range: 750
- A pretty basic spell with a short silence ramping up into the mid game.
W: Drain
Fiddlesticks empowers his next auto attack that will stab the enemy for a percentage of the targets maximum health (magic damage) and converts some of the damage into health (Doubled against champions). This attack will gain range when activated.
Cooldown: 8/7/6/5/4 Range: 300
- Drain was an immobile skill. Fiddlesticks can now deal damage, get health back and move around wow!
E: Dread
Gain a short burst of movement speed and avoid unit collision that lasts for 1/1.5/2/2.5/3 seconds. Gain 10/15/20/25/30% + 5% for each Crow Charge he has.
Cooldown: 16/15/14/13/12
- I took his current passive and put it on E. You now have to cast this spell. This spell does not consume any crow charges.
and now for the Ultimate!
R: Crow Storm
Fiddlesticks throws his scythe in a line impaling any terrain or champion. If the scythe hits a champion, they are impaled and stunned for 1/1.5/2 seconds and take massive physical damage. Once the target is hit the scythe then EXPLODES into a storm of crows that fly out from the scythe in a circle. Any enemies hit by the storm of crows take physical damage and are slowed by 70% for 1/1/1 seconds. If the scythe hits terrain, then the storm of crows will still activate.
- If the scythe hits an enemy champion while Drain is active, Fiddlesticks will be healed for a portion of the damage done.
Cooldown: 120/100/80 Range: 800
- This ultimate is a great engage tool but can also be used to execute lone targets fiddlesticks is chasing down.
If you read this far down, thank you very much for having an interest in my concept. I am open to constructive criticism and willing to take input from the community to help make this the real deal.
Cheers! GLHF,
Loodus