Why is there not an mastery that makes so u can have 2 pink wards out?
Shouldent it be good for supports to be able to have 2 pink wards out on the map? or just me? Mainly supports but as a jungler it could be super good to.
Shouldent it be good for supports to be able to have 2 pink wards out on the map? or just me? Mainly supports but as a jungler it could be super good to.
Would easily become a mustpick and is almost impossible to tweak.
And it may end up as one of those things casual players don't know it exists but pro players would use it on nearly everyone. Even If it would be rooted depply in the utility tree.
Except that a roaming jungler could walk into the jungle and swat all of those pinks and at 30 gold a pop it'd be a profitable adventure. It would cost 150 gold per person to refresh them. So you potentially just cost the enemy team 750 gold to replace their pink vision coverage.
And as you go around killing wards, you're always completely visible.
What if they made a separate tree that was absolute garbage (to the point of taking AWAY stats) that you had to take to get the keystone. You would be making such a tradeoff that Junglers wouldn't want to take it, and even people like soraka wouldn't want to take it. This would give it some niche picks on.... idk...... Blitzcrank? Uhhhh. Alistar perhaps? Just some random shower thoughts.
What if they made a separate tree that was absolute garbage (to the point of taking AWAY stats) that you had to take to get the keystone. You would be making such a tradeoff that Junglers wouldn't want to take it, and even people like soraka wouldn't want to take it. This would give it some niche picks on.... idk...... Blitzcrank? Uhhhh. Alistar perhaps? Just some random shower thoughts.
The fact that you would have to create a seperate with downgrades to balance out the value of this keystone mastery, should already show you how unbalanced this is. Yes maybe it would balance it out, but you essentially create a mastery that will make you feel bad about picking it and might be forced upon you ("Stupid support didn't pick mastery X).
Because then it would be the only mastery ever taken
Not in bronze or silver.
Silver tier players don't know what a pink is.
Bronze tier players only know what a pink is because they watch "How 2 get gud" videos x)
I'm in silver and i buy pinks all the time, ward lane bush then baron post 15
I'm glad. I only support in ranked but I've been trying to learn how to adc and it drives me nuts when my support doesn't ward tribush
now i quote "mintyrobot. Silver 2 82 LP / 441W 473L Win Ratio 48% Pantheon´s Emmissari" so. I would expect that joke from a Plat or above
So much hate. Yeah I'm silver 2 and my win rate is absolute trash. With that being said I am a support main so most of what I bring to the table has to do with my team.
If you look at my inventory you can see that I have one or two links at any given moment. If you look at my team they usually don't buy pinks.
Yeah, I made that joke because it's 100% true. You don't have to be "plat or above" to notice how little lower Elo players ward. Also, you don't have to be "plat or above" to have a sense of humor.
I see pinks used there all the time, your MMR must be somewhere in Bronze 3 then or something...
So bronze 3 players playing in silver? Doesn't add up.
They would still copy the pros
Would have to be a keystone, and there's no good place to put it.
Keystone is the literal worst place for it. All in all the idea isn't great.
What's better? 2/4/6/8/10% increased ward vision range. In the tier right before the Keystones.
I agree, this'd actually only really be a viable option for supports too. Fair and not game breaking.
[slayer-pantheon-thumbs]
What about:
Pink ward limit is increased to 2/3/4/5/6. In the tier before keystone. I am just kidding, but that would be kinda cool
New Keystone Mastery:
"Pink ward limit removed."
... my friends always tell me I should never balance games.
New Keystone Mastery:
Scripts are enabled.
New item "All champs around you burn for 1000 damage a second" Oh wait...
LOLZ and there's absolutely nothing you can balance this with in any other mastery set...
it's balanced, cause you need items to maximize it's potential
Noty I don't want to go back to the days of ward botting.
Would be better if you could get a 2nd slot under the wards slot .... for pinks. I don't understand why the pink vision ward takes up one of our 6 item slots. I want to still use them even after having my full build, but I can't because I have no room for the bloody thing.
Because Riot's trying to balance around stealth champions. Pinks make these champions:
massively weaker to the point of them not being picked for precisely that reason.
Once Riot gets around to some sort of "stealth rework" then we'll probably get a ton of ward-tinkering as well. I know the Assassin rework is coming up and that may help shed some vision on this area.
Because it would be picked too much http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/58/Thunderlord's_Decree_mastery_2016.png/revision/latest?cb=20151103094742 and nobody wants http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a9/Fervor_of_Battle_mastery_2016.png/revision/latest?cb=20151103094518 a keystone picked far more over others http://www.mobafire.com/images/mastery-s6/grasp-of-the-undying.png right?
if u took that then u shouldnt be able to get thunderlords or fevor which is a trade off , damage or vision i'd e fine with that
2 pink wards is just too much potential for vision compared to the current game. The ability to have 10 pinks out at once it too great.
10 pinks would cost your team a lot of damage or tankiness.
5 extra pink wards would cost 75 gold per person. The value of vision is much higher than that, as you see teams holding pink wards on all five members throughout the entire game.
I didn't mean gold, but the keystone masteries all team would have to sacrifice to have 10 pink wards, if the double pink was a keystone mastery. No thunderlord, no fervor, no strength of the ages. But come to think of it, lategame they'd also have to sacrifice an item slot (which would virtually mean autolosing any teamfight) or not place any pink wards at all, thus making the mastery useless.
That's true. Especially when I play Jungler I feel this need keenly. However, I don't like the warding smite because then my ganks and late-game damage are worthless.
the tweak on vision about a year ago was to intentionally reduce vision making the game less safe and more risky having potentally 10 pink wards on a team isnt ideal
I actually disagree. This is complicated. It's just not a good mastery because you would need to balance this mastery with another similarly intriguing mastery. That's just power creep right there- unless you don't mind it or something.
We don't have any other masteries that can compete with a double pink mastery.
And also note the incredibly small amount of wards that most % of players purchase.
Because then my adc would have even more to bitch at me about. "Yes master, I'm sorry, my shield has a cooldown" "no, I can't heal you anymore with 2% mana". "Yes, I'll get the sightstone on my next back. The game started 3 minutes ago" "no, I'm not going back for you with 12 health left or we'll both die" "I'm not stealing your farm, I'm proccing my spoils of war" "I don't want to carry 2 pinks, I'd rather buff team heals"
My question is why is there no item that can carry pink wards. In long games with enemy
you have to chose between full build and pink wards to counter these champs. Even if it was simply another item like sightstone that just provides health it would be a major improvement over no 6th item or no stealth counter.
Before anyone says "that would be OP" let me explain the intention of the item. You get an empty sightstone type item that carries your bought pink wards. It doesn't refresh when backing.
10 pink wards out is OP.
In this season we made changes to wards so the supports aren't ward bots. But then in masteries we made changes so that they still are.
i like that variation, but potions giving 20 health and 10 mana is sufficient enough in terms of in-game item alteration, especially for supports
Supports have wet dreams about the things you think about.
While we're at it, can we move the Expose Weakness mastery to the middle tree as well?
Vision is a team effort, not a support effort.
Plus it reduces options for players. Support? Grab the 2 vision mastery.
Instead of a mastery, this should be implemented onto every support item.
Would be a must have as a mastery. As an item however it could be good. Sth like
(i searched "spooky" and found the item bc i dont remember the name) but with a different passive. For example 2 passives 1: "Pink Wards cost 50 gold instead" 2: "You can have 2 Pink and 4 Stealth wards out instead of 1 and 3" also prob 0 AP and sth like Out of Combat Movement speed, G per sec and CDr as stats
How to nerf akali and shaco D:
I would say make the 2 pinks the counterpart to 15% summoner cooldown reduction (and move the regen mastery to veteran scars(+45 hp))
I'm in Silver - what's a pink ward??