Zephyra , The Stormbringer (Fighter champion concept)
Zephyra, The Stormbringer
Lore: Zephyra was raised within a small shamanistic society known as Gillian, located just outside of the Shuriman Empire. They worshiped the elements and because of this they were exiled by Azir. Due to being exiled her tribe very quickly began to develop an animosity towards the empire they once called home. Raids began inside the walls of Shurima. Items were stolen from merchants, children from their homes, gold and other precious metals were stolen directly from Azir's palace. These raids infuriated the emperor of Shurima and caused him to issue a royal decree ordering any of the raiders to be executed on sight. He also began waging war on this seemingly small and worthless tribe he had exiled. What he didn't know was that the gods they worshiped; were real.
Months passed and the military campaign launched by Azir was beginning to be pushed back into the city by these raiders. Legion after legion of the empire's soldiers fell to the wrath of Scur (The god of lightning) and Camira (Goddess of the wind). These seemingly helpless worshipers were destroying his army until he devised a plan. Azir would destroy the temples to these gods cutting off their source of power in Valoran. Utilizing all the strength of his army he struck down these temples leaving his enemy powerless to stop him. There was newfound strength within the Shuriman ranks and his soldiers were stronger than ever. After only a few more months the Shuriman Empire had reached the last stronghold of Gillian and was ready to destroy it when a young girl, maybe 17 or 18 years old came upon his ranks. The soldiers laughed at her as they continued to lay waste to the city; they suffered more than any other.
In times of great need the gods may manifest themselves on Valoran without the need for worship. Seeing that their followers were soon to be eradicated they decided they needed to take action. Zephrya was the chosen one of both Scur and Camira in this dire moment. She picked up the twin hammers of her father who had been murdered in front of her and before she knew what was happening, a whirlwind of steel, lightning, and fierce winds killed thousands of Shuriman soldiers. By herself, she fought her way to the bravest Shuriman general under Azir's command and demanded he stop his invasion. When he refused this demand she raised him into the air with the magic of Camira before striking him with 1,000 lightning bolts each containing the full power of Scur. Not yet content with the punishment of Shurima, Zephyra brought the body the general before Azir. Both Zephyra and the corpse flew towards the palace within lightning fueled tempests. After arriving at the highest point in Shurima, Zephyra beheaded the corpse and threw the head at Azir demanding he take responsibility for all the people that had been killed. Once again Zephyra was refused, but this time before she was able to lash out, Renekton took her captive and placed her in a runic prison, preventing the gods from leaving her body, and preventing their magic from freeing her.
Years passed and the fall of Shurima came, the prison still standing, still holding the now immortal being, fused with the gods she once worshiped for all eternity. All the time with only herself drove Zephyra to madness and her only wish now was to exact revenge on anyone and everyone that had once lived in Shurima. She would hunt them down and show them her version of justice. Zephyra, would make Valoran know terror as the world was engulfed by her sacred lightning, and gale force winds.
Passive - Storm Wrath - Zephyra passively deals AoE magic damage to all units equal to half of her auto attack damage plus 1/4 of all her on hit effects. (300 Radius) Passive - Tempest - Zephyra gains 2% - 40% (Based on level) + (10% per 50 Attack Damage) + (10% per 20% critical hit chance) attack speed. Zephrya also has her attack speed cap increased to 3.5 but deals only half damage with critical strikes.
Q - Tempestuous Synergy - Utilizing perfect unison between Scur and Camira, Zephyra quickly whirls around, spinning her twin hammers with the force of a tornado dealing (25/45/65/85/105 + 30% bonus attack speed) physical damage in an aoe before slamming down her hammer and calling down lightning dealing (20/30/40/50/60 + 40% Bonus AD) physical damage and stunning her target for 1.5 seconds.
W - Gaspless - Zephyra channels the might of Camira summoning gale force winds around her slowing all enemies by (20/30/40/50/60%) and dealing (15/20/25/30/35 + 10% bonus attack speed) magic damage every second for 4 seconds. (600 unit radius)
E - Hawk Strike - Zephyra charges quickly, using the force of the wind to increase her momentum she strikes all enemies in her path dealing (30/35/40/45/50 + 15% bonus attack speed) damage and dealing 1.5x damage to all enemies stunned by Tempestuous Synergy
R - Final Burst - Zephyra begins a 2 second channel creating a barrier of swirling wind slowing all enemies within the area dragging enemies towards the center before releasing a burst of lightning energy dealing (150/250/350 + 40% Bonus AD) damage and stunning all enemies within a 300 unit radius of her at the end of the channel for 1 second.
Synergies - any high aoe damage or lockdown champion
Counters - High mobility and burst potential to either kill her before she can cc or escape her cc and counterattack

Playstyle - Zephyra is a magelike fighter relying on her abilities to deal burst damage while outputting lots of consistent damage with on hit items and effects (which are applied by storm wrath) and her massive attack speed stat. She excels in dueling enemies or split pushing and taking objectives for her team with very quick wave clear and great sustained damage potential. Meant to be played in the top lane or the jungle she can be bullied out early but with items can very quickly become a force to be reckoned with.
Top lane -

Jungle -
