Champion Idea Cory The Heart of The Flame

roitferret·6/12/2016, 3:33:23 PM·1 votes·849 views

Cory was a curious child always finding a way into something he didnt belong constantly he was being saved by the town gaurds from various caves and other treacherous lands. One day Cory went to far from home, he ended up near a volcano he had never seen one of these before in his town the mosr interestng thing he could find was a bear or maybe a tiger he had to investigate as he got closer and closer he felt immense heat finally he reached the base where a found various cracks and crawled through until he found something strange a gaint room with gaint obelisks all with different faces he walked into the center of the room where he found a what looked like cyrstaline water the heat had made him incredibly thirsty and he takes a drink the liquid starts to burn his throat and moves to his entire body the pain becomes unbearable as he passes out into the pool saveral days later he awakes confused inside the pool his clothes are dry and the liquid is gone as is his memory distraught and alone he sets out to find any body who can help him find his way home.

class tank/diver

stats health 500 (80 per lv) ad 65 (2 per level) atk spd .6 (.3 per lv) armor 25(3 per lv) mr 25(3 per lv)

resource health

passive Wander lust Cory has an undeniable wander lust making it very hard for him to stay in the same area for very long every so often he delcares a place he wants to visit if Cory gets to this spot before the timer ends and gets a kill or assist in this areaa he gets a stack of Burning Heart also while fighting in this area he gets 25% tenacity Burning Heart each stack grants Cory permanent movement speed 5 per kill or assist (kills give 2 assists give 1)

Q Hot Hands Cory concentrates his heat in his hands at this point the first target hit takes 20/40/60/80/100 + .4 ap + .75 of bonus ad physical dmg any targets behind suffer a heat blast that places a slow and an atk speed slow also places on hit effects hot hands with stay on effect until you hit something when activated but you take damage until you do 6 sec cooldown passive auto attacks and spells apply cauterize up to 5 stacks helping to heal his wounds each stack increasing his lifesteal by 1% max health +.1 ap flat every 3 attacks and health regen .5 ad per 5 secs (these numbers will change just meant to give sustain to cast spells early and enough late to keep him in fights as long as hes hitting stuff) cost 5/10/15/15/15 health per second

W Charred Land Cory dashes to a target area slams the ground releasing hot air any champions that get caught in the area on strike get blinded by the steam for 1 second and enemies cannot see out it causes a slow and attack speed slow area due to the heat and humidity and creates a wander lust area and deals 1/2/3/4/5% health per second magic dmg ap scaling. cost 2/2/3/3/4% health per cast and 2% health every second to keep the area up dash range 600 area size 200 units can have multiple but has to pay health for each one

E Ashes to Ashes places a shield of fire on Cory that blocks dmg and also hurts anything close enough health drain from activation on all skills goes through shield shield for 8% current health + .7 of ap kills only reproc the shield if skill is still active dmg 5/10/15/20/25 + .25 bonus ad cost 10/20/20/20/30 health per second

R Heart of Fire absorb all stacks of burning heart after a short delay you summon a flaming obelisk that grants ashes to ashes to all allied champions and itself based on the stacks(if you had 2 it would only shield 2 allies) any extra stacks past 5 create an empowered shield increasing by 25% per extra stack past 5 after 5 seconds the obelisk explodes dealing 100/150/200 + .5 ap also increasing the damage for every stack by 20% at a cap of 5 shield has no cap. hitting with hot hands cause it to explode outwards making hot hands splash do damage as well. cost 15% max health

my idea for this character is a a tanky hybrid jungle/top/support character the main build would be alot of health and different damage pure ap would turn you in to a huge burster with your q and r going in and slapping your obelisk to make your hot hands slow do mad damage as they would stack together and you would have a huge shield to help block damage all while being able to still gain health back due to the percent health gain every 3 attacks with a flat ap increase think a weaker ww q every 3 hits also you would have good peel for tanks with your w or to jump on a adc or to get over a wall while a pure ad build would give you huge sustain in and out of battle your your shield now does major damage to all around you and you can use your w to initiate and throw many people off with some peel the best build i feel would be a tankier/bruiser/diver with a mix of ap and ad mainly ad build so you can maximize the healing potential of the percent healing and also items like liandrys and frozen mallet would be amazing also i see i wanted alot of potential in a team fight and 1v1 but i want his weakness to be disengage like gragas would fuck him up cuz he wouldnt be able to stack his life steal he needs to be fighting to be doing good like jax the longer the fight the better off he is in the end though i want this to be a character that excells at everything if you build for it kinda like udyr in the end the numbers im sure are off but i like this idea

please comment tell me your opinions i want to know would you play this guy? if so why if not why not

2 Comments

OzyOzbourne6/12/2016, 3:46:08 PM2 votes

CORY IN THE HOUSEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!