Shel'Maw, the artillery of the Void (Super-Ultra-Long Range Marksman)
I'm sorry for errors, but English isn't my first language...pls have mercy.
Pros: -Super Extra long range for AA(max range of xerat q at lvl 18) and skills -High damage -medium mana use
Cons: -Very low ms and as -Very High cooldown -Squishy as f
NOTE: All the skills have the same type of animation of kog'maw ulti (unless otherwise specified)
Passive: Void Shells -Shel'Maw gain Attack speed and AA Range based on his level, but cannot gain Attack speed or Critical hit chance by object. The Attack speed and Critical hit chance obtained by object are trasformed in CDR and extra damage on AA.
-Split of the void (Q) -Shel'maw shot at long range (same range of jhin w) a blob of sticky and corrosive saliva that slow and reduce Armour and Magic Resist for a small amount of time
-(W) (i've not found a name for this)
- Passive: every time Shel'maw use AA gain a stack (max 30) -Active: Shel'maw increase his AA range and AS by Stack%
-Void Trail(e) -Passive: Shel'Maw left a trail that increase his ms if he walk on it and that last for a medium amount of time -Active: Shel'Maw split a sticky and poisonous substance in a straight line (like kog'maw e, more range) that slow and poison enemies and heal allies
-Destructive Barrage(R) -Shel'maw fire a barrage (global range) that strike an area, dealing damage and applying debuff. The area of effect is divided in two: in the inner area enemies are stunned, in the extern area enemies are slowed and blinded