Idea of champion! Tell me what you think about it.
Type : Assassin/Tank/Fighter. Ranged basic attacks. Scales with ad and with the ennemies' hp.
Passive : Goes invisible every 30 seconds for a duration of 10 seconds (scales with level, going to a duration of 15 seconds maximum). Can be cancelled by roots,stuns,polymorphs, etc.
Q: Next 3 basic attacks are melee and deals damage increased everytime it hits. The target can't be changed. When his passive is up, he is visible during the spell but goes invisible again after this spell for the rest of the duration of his passive.
W: When he doesn't have his passive, it's only a little dash that he can direct, doing no damage. When passive is up, you can first activate w to dash, then to put a trap of the size of jhin's doing damage when ennemy champions step on it. Minions can't activate it and the trap isn't targetable by ennemies. The trap is invisible but ennemies can see it with a pink or with red trinket. The trap is a ranged spell equal to his normal basic attacks' range. (name of the champion) stays invisible the whole duration of this spell but he let behind him shadows so ennemies can see where he was where he cast it.
E : (name of the champion) teleports to a target ennemy, applying a poison if the ennemy is a champion. The poison does ~5-10% of the target's life everytime the target channels a spell. The spell doesn't change when (name of the champion) is invisible, but he stays invisible, and the ennemies can't see where he jumped.
R: This spell is a spell that can only be activated when (name of the champion) is invisible. It's the same concept of the w, but way bigger and dealing more damage. it doesn't have a big range, and allies can't activate the trap. Only ennemy champions can activate the trap, and the trap can be put under ennemies while they are walking. The trap takes 1 sec to activate after his cast. Ennemies can't target the trap, but they can see it with red trinket or pink ward. (name of the champion) let a shadow behind him , so ennemies can see that he casted the spell. The cooldown is relatively low, a bit bigger that blitz' ultimate. You can have a maximum of 3 ults on the ground at the same time, and they don't disapear naturally, It only disapears when an ennemy step on it.