Dynamic Skins
Hi guys,
I have (for now just in my mind) an idea about a new skin concept, actaully more of a skin system that will make the gameplay awesome as HELL!! (hell is awesome if you didn't know).
I want champions to have skins that will change during gameplay.
So, for example (because an example will explain better this situation):
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Shen have his Frozen Shen skin
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Create a new Fire Shen (or something similar) skin
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If a player has both skins, then he can link them in a game and they will change on his Ult, so if you start with Frozen Shen (or Sub-Zero Skin ) then when you cast for the first time his Ult, on the ally Fire Shen will appear ( or Scorpion skin) until the next ult will be cast; and so on.
This can escalate to whole new levels, but it's applicable for Champions that have some sort of teleport (Le Blanc, Kassadin, Nocturne, etc.)
Another example can be Nocturne, during his ult he morphs from Frozen to Eternum Nocturne (here there is no need for a new skin, but it;s rpeferably to update a bit these ones in order to get a nice flow).
And the last example, and it's the most powerful, it's Zed...
Imagine how entertaining could be to play him with this feature, and MORE at level 6 you got two shadows and you can jump between them and dinamically the one that is still available to jump to will have it's texture appropiate to the skin you are about to jump into.
I don't know how hard is this from a dev point of view, and how much resources cost to implement such a feature, but just imagine how cool could be.
I will post a video soon of a replay where i will try to show you in a match how this could be.
Thanks guys!!!