[Champ Concept] Yipper, the YoYo Yordler
The Shy yordle lived on a house upon Cherry Hill, and whe had married the Sneaky yordle. They had a happy existence outside of prying eyes, until one day a forest Spirit came to visit. "Keep Watch," said the spirit, "for you shall soon bear a child who will Save Bandle City from the wicked one." "Cool," replied the husband, "but how do we know you're not a Faker who just wants a favor?" "For your lack of Faith, you shall lose your house the day he is born, and on that day you shall see an Imp make a Piglet cry as a sign to you, and you shall know my words ring true." Sure enough, all came to pass, and the day Yipper was born, a Flame arose from the forest and consumed the house on Cherry Hill. The wife was at the market at the time, when she saw an imp chasing a piglet through the stalls. Because of this bad omen, all the other yordles thought the child cursed and kept their children away from him. So, Yipper grew up without friends, and instead had to make his own. Fortunately, he had the mysterious power to animate one inanimate object at a time, and made a yoyo his friend, naming it Yippee. At the same time, his father taught him the ways of stealth and speed that were more the realm of imps, as well as many melee combat techniques. And so Yipper looked forward to the day where he could prove himself to the other yordles...
Passive: For every 2% missing health, movement speed is increased by 1%. Kills and assists grant a 50% movement speed boost for 1/1.5/2 seconds (level 1, 7, 13)
Q - Sleeper, 11/10/9/8/7s cooldown First cast: Releases Yippee in a location 800 units from Yipper, damaging all enemies in its path by 50/60/70/80/90 (+80%AD) physical damage. After 2 seconds, Yippee returns to Yipper. Second cast: Yipper pulls himself to the location of Yippee, dealing 50/60/70/80/90 (+100%AP) magic damage in a 150 radius around Yippee on landing.
W - Spaghetti, 8s cooldown Yipper throws Yippee in one direction, and Yippee snares the first enemy hit for 1/1.25/1.5/1.75/2 seconds, and dealing 70/90/110/130/150 (+100%AD) physical damage. If the enemy dies from Spaghetti, the cooldown is cut in half.
E - Spirit Bomb, 15s cooldown First Cast - Yipper stuns himself and enemies around him in a 200 unit radius for 1 second, during which time Yippee appears to travel in 3 different directions at a distance of 900. Yipper can move again after the stun. Second cast - Yipper has 1 more second to blink to one of the three copies of Yippee, detonating all three paths for 100/130/160/190/220 (+80% AP) magic damage
R - Double or Nothing, 120/100/80s cooldown Passive: Every third basic attack stealths Yipper for 1/1.25/1.5 seconds, and the next basic attack slows the target by 20/30/40% for 1 second. Active: For the next 5/6/7 seconds, Yipper's Movement Speed, Attack Speed, attack damage, attack range, and ability damage are doubled. At the end of the period, Yipper instantly loses half of his current health.
Health: 550 - 2100 Attack Damage: 60-110 Health Regen: 7-20 Attack Speed: 0.67(+50%) Armor: 27-85 Magic Resist: 35 Movement Speed: 340