Bartsch, the King of Minions

iB4RT5CH·12/1/2015, 7:14:33 PM·1 votes·293 views

I've got an Idea for a new Champion which I think could be very interesting for your team. At least the basic concept for it's probably far from perfectly though through. I didn't know where to send my idea so I decided to write to the support. Yours sincerelly, bartsch

The Champion: The basic concept is to have a champion that controlls Minions. Obviously the Champ is very strong while in lane but weak while in jungle so that his team must seek fights in lane or try to siege in early game. The scalings should directly influence the minions (as shown below). The champion should not have any mobility abilities like many of midlaners ( lux, xerath etc.) for new champions often have too much of that (in my opinion).

The Passive: Minions around the champ should scale with his attributes in a range of about 700 (so that he is still vulnerable to poke damage). For each point of extralife they should get ~0.04 life (so for example if the champ has 1000 extra life every minion has 40 extra life). Basic attacks from meele minions should scale with his bonus ad (0.03 of his bonus ad + 0.005 per level (=0.12 on level 18)). Basic attacks from caster and cannon minions should scale with ap (0.02 of his ap + 0.003 per level (=0.0074 on level 18)). So by either way of building this champion (ad, ap or tank) he has the power to push lane.

The Q: His Q should be his main ability. It should be called "Alpha target" or something like that. The ability should be a oint to click ability. All minions in range will focus the target but do 30 % reduced damage to champions. This way the ability keeps balanced in early game. It should however have a low cool down like 10 / 9 / 8 / 7 / 6 and last for 3 seconds so that on max. level with 40% cdr one should be able to permanently controll the minions.

The W: Every good champion needs a little bit of cc, especially if one is maybe the main target for the enemy jungler. That's where the w comes in handy. When cast the w will mark the area for 0.5 seconds then stun everybody in there for 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds and slow every enemy who leaves the area before getting stunned by 20 / 25 / 30 / 35 / 40 %. The area should have a radius of about 150.

The e: The e should raise the attackspeed of every team member and minion in the area by 0.2 + 0.4 of the champs bonus attack speed ( for minions ) and 0.25 ( for champions (to keep it balanced). It should have a high cool down (about 25 / 23 / 21 / 19 /17 ). While activated the caster also deals 2 / 2.4 / 2.8 / 3.2 / 3.6 % of the maximal life of the enemy by every auto attack.

The R: The ultimate ability should have a extremely high cool down ( like 220 / 170 / 120 ) but also be extremly powerful when used. It would last for 10 seconds and double the scalings from the passive + adding 15 / 25 / 35 armor and magic resistence to the minions. Also the champion itself should get 30 / 50 / 70 armor and magic resistence for the time.

Playstyle: As the ultimate gives him extra tankyness the champ should be used as a off tank. One should combine items that give life with some damage items (trinity could be strong). Maybe items like banner of comand would find a new way into the rift since they scale good with either passive or ultimate. Early groups in the mid lane could be very good. I can imagine this champ in midlane, toplane or as support since he is tanky, has few burst abilities but can trade really good. Since he doesn't rely too much on his autoattacks he's no good adc ( he would push too much to farm too). Also I cant imagine the champ in jungle. In top he would've been really tanky, in the midlane one could play him ad (since his aa do % life when his e is activated) . Ap would't work since he has except from the passive no natural ap scalings. His aa range should thatfor be about 350 (less than adc but more than meele, since he has to farm against midlaners). Support would be viable too since he could help the adc to farm by controlling the minion agro.

The name: My least thoughts went into the name or the backround story. A theme similar to azirs would fit but i really like the idea that the champ is the king of the minions somehow. It's design should be a bit like that of a superminion bot with a canon and a little bit bigger. In the animation there should be minions every time he ports back or laughs. Maybe the champs name could be Bartsch :P

I hope you had time to read my idea. Maybe you'll use some of it. I'd appreciate it. Thank you for the great game and the many creative champions, Yours Sincerely Bartsch

1 Comments

MrXonte12/1/2015, 8:25:25 PM1 votes

Lategame he becomes kinda helpless doent he? even with the bonuses from his passive minions will deal only 30% damage which is easily healed away by lifesteal and on the contrary if you mark your enemy and they dive your wave they will take much less damage than they would if they dived your wave normally. Also please format the text a little.