[Champion Concept] Lancer Hero

CharIatan·7/13/2015, 3:19:00 AM·2 votes·715 views

EDIT1: Made some changes to base damage and scaling. Also made things easier to read. Concept art still in development but someone posted a cool picture of what he could have looked like.

Got bored of playing games and was just sitting around when I thought of what would be a pretty fun hero that people would agree with. Something of a top laner carry that can go tank or ad. Please bump or up vote if you like the concept and to bring notice to it so Riot can see and hire me (lol).

Didn't try too hard with naming the hero but here are possible names. Also note, my concept hero is referred to as [name] because I couldn't set a name for this character mentally. I have demo names but refuse to acknowledge them as the champion's name until I think of something cooler or everyone agrees on one.

Farron, Knight of Demacia Jhorhn, Defender of Demacia Dolorn, Spear of Demacia

[name] is a top lane champion (or really where ever) with an unique skill set. Passive works off [name] being armed or unarmed (becomes unarmed by using Q). Slightly alters his skill set when he is unarmed (until he levels his ult). Focuses on being an anti carry while being a sizable threat as well as being able to be a bodyguard by pushing people out of skill shots or blocking projectiles with well timed Es. Don't forget to bump if you like the concept so riot hires me (lol). No concept art for [name] yet due to me being lazy but if I had to describe what [name] looks like, [name] would be in Demacian armor like Garen's but would have a billowing cape and a helmet and a normal looking lance (except when ranking ult, lance slowly becomes more decorated with banners and runes/auras). [name]'s lore would be something similar to Xin except more of voluntary Demacian soldier who has seen many wars and have fought in many battles.

I will try and leave a concise explanation for his skill set and stats for your entertainment purposes.

BASE STATS -> GROWTH STATS HP 565 -> 87 HPR/5 4 -> .4 MP 240 -> 24.25 MPR/5 3 -> .22 AD 56 -> 2.4 AS .65 -> .035 MS 345 ARM 30 -> 2.65 MR 28

Stats are just based off what I think would be a fair amount for a carry that can become a tank or a carry.

Passive - Spear of Demacia - When [name]'s spear is equipped, bonus stats - auto attack range +150 - armor penetration 4 + (1 x level) + (10% of AD) - attack speed decreased by 20/15/10%

2nd Passive - Seasoned Veteran - when [name] does not have his spear, - auto attack range is now melee but now gap closes against enemies (cannot gap close on someone already jumped to like Yasuo's sweeping wind, 10/7/4 seconds) and deals (10 x level) + (100% of bonus ad) physical damage as well as slowing them by 25% - movement speed increased by 25 - attacks will slow the enemy by 10%

[name]'s passive is very simple in that it either allows [name] to become a carry or a support tank that can impede enemy carries

Q - Sky Piercer - aoe skill shot with small width - 50/60/70/80/90 mana per use, 0 second CD - straight linear skill shot with 800 range, pretty quick - goes through all units, champions or minions (also goes through walls) - pushes back anyone hit by the lance within 400 range of [name] by 400, additionally stunning enemies for a second if the knockback hits the champion into the wall) - 40/55/70/85/100 + (75/90/105/120/135% total AD) for true damage - spear will always hit max range, loses spear after use - must pick up by walking towards spear and channeling for - cannot be used without having spear - .5 cast time, can be redirected by moving mouse

[name]'s Q is just a simple linear skill shot that pierces through everything because why the hell not, it would look bad ass to see some champion launch a spear so fast and powerfully that it drags people back. Also Q can be recast once R is ranked at least once to have a way to call back [name]'s spear in team fights though it shares a long cool down. Made his Q true damage because why not and to give people who build [name] like a carry to do tons of damage.

W - Stalwart Charge - point and click directional attack, single target - 65/75/85/95/105 mana, 13/11/9/7/5 second cd - charges 425 range or until colliding with champion - will further drag enemies 150 range if colliding with an enemy - stuns enemy for 1.1/1.2/1.3/1.4/1.5 seconds if hitting terrain with the enemy in charge - deals 70/120/170/220/270 + (60% of bonus ad) physical damage

Simple Poppy charge type ability. Used for ganking and feeling superior.

SHARES CD WITH RUSH RECKLESSLY

    - Cannot use Stalwart Charge without a spear

W - Rush Recklessly - point and click directional attack, aoe around [name] if colliding with enemy - 50/60/70/80/90 mana, 16/14/12/10/8 second cd - charges towards chosen direction - will charge 400 range or until colliding with a champion - if enemy champion gets hit, drags champion with him - 40/85/130/175/210 + (50% of bonus ad) physical damage - allies will be dragged with [name], going an additional 150 range - can collide into walls/other champions while charging - stuns everyone involved in the charge for 1 second if colliding with anything that isn't an ally - enemies further pushed back by 50 range if collided with - surrounding units take 75% of the damage dealt - also slows for 40% decaying over 2 seconds - if [name] runs into his spear while using W and hits an enemy - picks up spear as well as doing an additional 200% of his bonus ad as physical damage on his next auto attack/ Q for 2 seconds

This is where [name] get's slightly more interesting. [name]'s displacement ability can either save his teammate, kill his teammate, kill both him and his teammate or set up a gank depending on how it's used. It's application allows [name] to be able to either save his teammates by pushing them out of skill shots while they are cc'd, hunt down enemy carries and set up ganks quite easily.

E - Lance Swing - - 60 mana, 10 second cd - swings lance, 250 range - 35/60/85/110/135 + (40% total ad) for physical damage - pushes champions to the left of [name] and slows them for 20% for 1 second, pushes to max range of lance swing ability - also blocks all projectiles in range of lance swing's area - if successful in blocking, allows for a second cast within 2 seconds for free but pushes to the right instead

This ability is similar to Yasuo's wind wall and Braum's shield in that it can block projectiles but it can only block a projectile if the projectile is within E's area of effect. Distinguishes good [name]'s from bad [name]'s. Also works as a knockback but will only push champions towards the end direction of the swing, meaning it will sweep towards the left usually. This also gives [name] incentive to be upclose to every champion in skirmishes to be able to move them around skillfully with E.

R - Runic Spear - - PASSIVE ABILITY - gives special bonuses per rank

		- RANK 1 -
			- spear can now be recalled by pressing Q when it is out, 10 second cd flat
                            - cannot be cast midflight
			- spear will fly towards [name], skewering any enemy in front 
			  of the spear, pushing them towards [name] by 400 and dealing
			  100/175/250 + (30/40/50% total ad) for true damage
		- RANK 2 - 
                            - projectiles that E blocks will give [name] 20/30/40 armor and magic resistance for 5 seconds)
			- ~~gains 10% life steal per hit~~
			- 20% bonus ad increase
		- RANK 3 -
                            - Master of the Lance now has a reduced cool down (down to 15 seconds) and costs 0 mana (only for first trip, return trip still costs 100)
			- Gives an additional 50 range to auto attack
			- also gives 500 more range to Q
			

R - Active - Master of the Lance - Only usable when lance is not equipped - 100 mana cost, 90/65/30 second cd - Teleports behind spear, can be used mid flight Q if need be - if used mid flight, stops Q and empowers next auto attack to deal (100/150/200) + (70% bonus ad) as physical damage - can be activated again to teleport back to original location (costs another 100 mana however) after retrieving spear, 4 second window

R - Active - Stalwart Defender - Only usable when lance equipped (does not share a CD with MotL) - 100 mana cost, 100/90/80 second cd - taunts everything in lance range (think of E's area of effect) for 2 seconds - taunted enemies take 10/15/20% more damage from [name]

This skill basically gives [name] quality of life changes as well as giving [name] the ability to break through lines, chase down heros, have additional methods of damage dealing and give him the ability to re-position both himself and the enemy in team fights.

I hope this wasn't a boring read and that everyone who read this had a good time. Don't forget to bump and up vote if you like this hero concept so Riot glances at it and I get to put down in my resume that I briefly worked with Riot (lol this isn't going to happen is it but I can dream dammit).

5 Comments

Blckie07457/13/2015, 6:11:02 AM2 votes

this champion may have no downside... lol too op... you gave a high damage champion too much CC.. this champion could 1v5 at lv 6... as it is right now. but i think if you lowered the level 6 damage (and the damage in general) (specifically because its true damage..) it would be a very well made character. damn good job

Grumpy Konch7/14/2015, 7:39:21 AM2 votes

I agree with lowering the damage but otherwise good work. I'd like to see him reminescent of a landschneckt