@riot Can a fan like me create a champion concept and show it to you?

StevenYoung··2 votes·669 views

Hello, I'm currently working on a champion concept art and I was wondering: is it possible for me to help riot, give them ideas or even have this champion be made into the game? My dream is to work in riot as a concept artist but I'm not sure if league of legends will last till I get 18 since I'm currently almost 13 in half a month.

22 Comments

Deep Terror Nami1 votes

As for just submitting concepts, tons of them are presented here on the Concepts board daily, so feel free to post yours here.

As for getting a job at Riot as an artist, you might want to find out who some of the artists are and contact them to ask what they did to get in. Job listings can be found over on the Riot Games career page. Once you're old enough and have the necessary experience start applying.

StevenYoung1 votes

Hmm I'm not sure if there really is a reason to post the concept here, since they probably wouldn't see it or would care.. But okay, thank you.

StevenYoung

@the djinn Yeah, I know.. It sucks though, that I can't work for them because: I'm 13, I don't live in the US but instead in a stupid country called Estonia which is in Europe. I'm not too sure if I'm even good enough. The money isn't that much the reason why I want to work for riot, it's more that I love this game and would like to give something back to this wonderful company that has made me have fun for years and will keep doing that.

ModThe Djinn2 votes

Eh. They hire internationally, and fly the right candidates in for interviews: they flew me across the US, and pretty sure they'd do the same for a great international candidate.

And you have to be REALLY good. They don't mess around: I can't reveal details, but the design interview I had with them was the single most intense interview I've ever had...or ever expect to, until I reapply. :-P

I'd recommend practice, practice, practice. Post stuff if you want comments, but be prepared to have a thick skin about criticism: the internet is a rough place for creative works. Learn everywhere you can. Draw as much as you can. You'll get there. :)

StevenYoung1 votes

Oh well I don't think they can fly a 13 year old snot across half the world and hire me. And I'm bad... I think..

ModThe Djinn2 votes

Hence my suggestion to wait, practice, and study everything you can. Five years is enough time to become really great at something if you buckle down and just do it.

StevenYoung1 votes

Hmm what job did you have a t riot if I may ask? You seem like a really nice and interesting person

StevenYoung1 votes

And of course I know that I will need to practice. When I found out that I can't get a job at riot for a long time made me so sad that I downloaded some ebooks about anatomy so I could improve and I drew about 4 pages yesterday. I will download another one pretty soon and practice more

ModThe Djinn1 votes

I never worked there. I did interview with them twice though. Once for a QA position which I didn't get (because they noticed that design was something I was much more passionate about), and once for a Game Designer position. Didn't QUITE make it into the design position, but was encouraged to apply again with a bit more industry experience.

Great guys, and they all really know their stuff.

StevenYoung1 votes

Oh so you're an artist? If so then could I show you some of my stuff and could you tell me what you think?

ModThe Djinn1 votes

Not an artist: mechanical game design. Game systems, basically.

In Riot terms, champion design, item design, map and game systems balancing, etc.

I do know a decent bit about art, but all I can really do is critique it. Can't draw that well myself

StevenYoung1 votes

Wow that's so cool!

ModThe Djinn1 votes

Heh. I guess! Just need to land a job in that field now. Gotten far too close to many times. :-P

ModThe Djinn1 votes

There currently isn't a way to send ideas to Riot's design team: they'd be flooded with concepts, and not have the time of manpower to look at them, let alone comment in them

About the only way of getting them to look at your idea would be to have a hugely beloved post in this board, or to have a really strong resume that includes some champion or art examples and get their attention that way.

That said, Riot doesn't use community ideas when it makes champions.

Candurill1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=vJYZIZp4,comment-id=0001,timestamp=2015-11-25T18:25:20.353+0000)

There currently isn't a way to send ideas to Riot's design team: they'd be flooded with concepts, and not have the time of manpower to look at them, let alone comment in them

About the only way of getting them to look at your idea would be to have a hugely beloved post in this board, or to have a really strong resume that includes some champion or art examples and get their attention that way.

That said, Riot doesn't use community ideas when it makes champions.

they do not use the exact concept no...but don't they use parts of them? Ideas? Influences? I heard that Thresh was based on a fan concept :P

StevenYoung1 votes

Hmm I heard that people wanted a dark demon support or something and that's why he was made

ModThe Djinn1 votes

To my knowledge, no. Riot's designs are typically convinced upwards of six months in advance, and often more: long enough that most recent (and thus remembered) concepts aren't really applicable. Due to the sheer number of concepts it's easy to find "inspirations" that are almost always merely coincidences, since there are shared inspirations that may lead two seperate champions to appear similar.

Candurill1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=vJYZIZp4,comment-id=000100000001,timestamp=2015-11-25T19:09:06.758+0000)

To my knowledge, no. Riot's designs are typically convinced upwards of six months in advance, and often more: long enough that most recent (and thus remembered) concepts aren't really applicable. Due to the sheer number of concepts it's easy to find "inspirations" that are almost always merely coincidences, since there are shared inspirations that may lead two seperate champions to appear similar.

Hmmm....thats actually a bit demotivational....is it such a big deal for riot that they aren't willing to use fan made concepts? I mean, if its a legal problem, then im sure that i can speak for every concept creator on the forums that i would happily hand all rights over to them if it meant that even a slither of my concept came into the game...or is it something else? It's really not THAT bad if riot uses a fan concepts every once in a while...maybe only the ones that gains immense popularity or something...if they think its good...id actually find that a very nice sign of them that they appreciate their fanbase....but yea im just ramblin XP

ModThe Djinn1 votes

I can't speak for Riot, but I'd imagine that it a bit legal, a bit "don't want the community jumping on board and demanding we make any champion they like," and a bit that Riot simply doesn't have the time or the development bandwidth go trawl through all the ideas for the ones that might actually be really good.

Not sure though.

Candurill1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=vJYZIZp4,comment-id=00010000000100000000,timestamp=2015-11-25T20:22:06.241+0000)

I can't speak for Riot, but I'd imagine that it a bit legal, a bit "don't want the community jumping on board and demanding we make any champion they like," and a bit that Riot simply doesn't have the time or the development bandwidth go trawl through all the ideas for the ones that might actually be really good.

Not sure though.

sounds fair. I'm not saying they should just do it openly though ;P

ModThe Djinn1 votes

I'd say that's probably worse. The internet is GOOD at finding things like that out, and Riot might look pretty bad if they didn't openly acknowledge using a specific player concept. That would be my predicted community reaction, at least.

Kouga1 votes

Start building a portfolio: a collection of your work that showcases the depth and the range of your skills.

By depth of skill, I mean: whatever your strengths are, emphasize those in a few key pieces. Maybe you really want to show how good you can do, say, environments. Maps, landscapes, scenery - so put the time and effort into making a couple of really good landscape pieces. Do it over and over until you find one that you're really proud of, that shows off "I can do THIS really, really well." If you don't think you're there yet, that's okay, you still have time to practice. Keep practicing.

By range of skill, I mean: don't just have one kind of art in your portfolio, if you can draw more than that. Again, maybe your best thing is landscapes, so you have a lot of really good environment pictures. But you're like, "Hey I can also do good costumes/clothing/fashion designs too" because actually drawing the textures and folds for different fabrics and leathers is a good skill to show off. So you want to include a variety of pieces to show that you can do more than one kind of art.

And again, I cannot emphasize this enough; keep practicing. Do not get discouraged if this is something you're passionate about. You're young, and maybe League of Legends won't really be around like it is now in another 5 years when you turn 18. But you know what there will be? Games - awesome games, beautiful games, fun games. Maybe there will be a game even better than League of Legends by then. And then you can try to get a job with them! But keep at it, okay?

Seriously, if you ever feel like you want to give up, take a look at this. This guy started off as a not-so-great artist - certainly not professional level. But he practiced and practiced and now he's amazing, and he has even done art for Wizards of the Coast (the guys who make Dungeons & Dragons and Magic The Gathering)

https://pbs.twimg.com/media/CJOl6OIWUAAmSBy.jpg

His name is Noah Bradley, google him sometime to see what he does now, but he had to work to get there.

Keep your chin up and don't let the world get you down.

[slayer-pantheon-thumbs]

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