Marionette: The Broken Doll

VoidVoid·5/1/2016, 6:26:15 AM·3 votes·993 views

I was sitting around the idea for a new champion when I've been thinking of something that is a doll-esque type champion. Obviously similar to Orianna theme and I was even thinking that the maker of the Fallen Marionette be made by the same man who made Orianna but, instead, was discarded by him and his limbs were detached but eventually found themselves one day and reformed into the doll which the man attempted to get rid of.

I think, personally, that would be an easy idea for an opening animation.

Anyway, here's the skill set:

Passive: Fall Off / Search out:

Fall Off: When alive, pieces of Marionette fall off when damaged below a certain health percentage. At 75%, Marionette loses his legs AND loses the ability to use E. At 50%, Marionette loses his body AND his E. At 25%, Marionette loses his arms AND his Q ability. Once Marionette loses his arms, he has a chance to fall back to a nearby tower and obtain a quick health regeneration up to 50%. This will obviously be on a cool-down.

Search Out: His limbs, upon death, scatter out to find the lost body parts that have fallen to make themselves whole again for 5 seconds. However, they don't converge to a point because they can't see, so they wander. If an enemy champion touches one of the broken pieces, they are rooted for two seconds. The user has no control over the limbs.

Q: Arm Up!: Upon First Activation: Marionette detaches his arms and gives them to an allied champion. The Allied Champion gains an increase of Attack Damage and Attack Speed for X seconds.

Upon Second Activation: Marionette's arms detaches from the champion and stays within a range of damage of the allied champion for X seconds, dealing nearby damage to enemy targets, prioritizing enemy champions first. If Marionette goes within that range, the limbs immediate reattach themselves to Marionette.

W: Shield Up! Upon First Activation: Marionette detaches his torso and attaches the torso to an allied champion. The Allied Champion gains an increase of physical defense and bonus health for X seconds. If not activated a second time, torso return to Marionette with no added bonus.

Upon Second Activation: Torso falls off of the allied champion with no AoE. Marionette must go to retrieve his fallen torso in order to gain bonus armor and health for X seconds.

E: Hurry Up!: Upon First Activation: Marionette detaches his legs and attaches them to an allied champion. The allied champion gains XX% Movement Speed for up to X amount of seconds. If not activated a second time, legs return to Marionette with no added bonus.

Upon Second Activation: Marionette detaches his legs from the allied champion forming an area of effect around that champion for X seconds. Any allied champion within this range will gain XX% movement speed for the duration of this effect. If Marionette enters the AoE, then the legs attach themselves immediately, granting Marionette XX% movement speed for, say, 2 seconds.

R: Dislocate: Marionette attaches himself to a champion, turret or neutral monster( Baron or Dragon )controlling their actions and gaining their abilities for X seconds. If Marionette uses "Dislocate" on an enemy champion, the champion becomes a part of the opposite team temporarily and damage is taken by the enemy champion during this duration. If a turret or neutral monster is the target of Dislocate, then the neutral monster gains XX% Health Regeneration with bonus health while under control of Marionette. Only allowed to AA though.

Lore: Was implanted a brain inside a doll and a heart but no body to keep it all in. As Orianna's father was finishing up Marionette, Orianna had recently died in the league of legends. Desperate and depressed, Orianna's father scattered the parts of Marionette in order to work on making Orianna instead. Since then, each limb has scattered the world in search of finding and piecing themselves together one day. Once they have, Marionette was rebuilt to roam.

Reason for this champion: I was thinking of an idea in how a support champion could have more impact on objectives besides just the ULTIMATE team fight, so I was thinking of an ultimate which would delay or control objectives because champions tend to always think their safe under certain objectives so what if we turned that objective against them. :P

Skin: I was thinking of slenderman with disjointed limbs more or less. And a second skin would be Gentleman Marionette.

Anyway, this is more of a rough beta idea than anything, so, if you like it but think tweaks are needed, feel free to pitch your ideas out. I just think maybe a disjointed champion for the league of legends would be kinda weird and interesting to see. :P

Also, where's Gentleman Zac?! Zac I have yet to see him with a Business Suit! > 3 >

1 Comments

Griseous5/1/2016, 1:02:10 PM1 votes

{quoted}

I was sitting around the idea for a new champion when I've been thinking of something that is a doll-esque type champion. Obviously similar to Orianna theme and I was even thinking that the maker of the Fallen Marionette be made by the same man who made Orianna but, instead, was discarded by him and his limbs were detached but eventually found themselves one day and reformed into the doll which the man attempted to get rid of.

I think, personally, that would be an easy idea for an opening animation.

Anyway, here's the skill set:

Passive: Fall Off / Search out:

Fall Off: When alive, pieces of Marionette fall off when damaged below a certain health percentage. At 75%, Marionette loses his legs AND loses the ability to use E. At 50%, Marionette loses his body AND his E. At 25%, Marionette loses his arms AND his Q ability. Once Marionette loses his arms, he has a chance to fall back to a nearby tower and obtain a quick health regeneration up to 50%. This will obviously be on a cool-down.

Search Out: His limbs, upon death, scatter out to find the lost body parts that have fallen to make themselves whole again for 5 seconds. However, they don't converge to a point because they can't see, so they wander. If an enemy champion touches one of the broken pieces, they are rooted for two seconds. The user has no control over the limbs.

Q: Arm Up!: Upon First Activation: Marionette detaches his arms and gives them to an allied champion. The Allied Champion gains an increase of Attack Damage and Attack Speed for X seconds.

Upon Second Activation: Marionette's arms detaches from the champion and stays within a range of damage of the allied champion for X seconds, dealing nearby damage to enemy targets, prioritizing enemy champions first. If Marionette goes within that range, the limbs immediate reattach themselves to Marionette.

W: Shield Up! Upon First Activation: Marionette detaches his torso and attaches the torso to an allied champion. The Allied Champion gains an increase of physical defense and bonus health for X seconds. If not activated a second time, torso return to Marionette with no added bonus.

Upon Second Activation: Torso falls off of the allied champion with no AoE. Marionette must go to retrieve his fallen torso in order to gain bonus armor and health for X seconds.

E: Hurry Up!: Upon First Activation: Marionette detaches his legs and attaches them to an allied champion. The allied champion gains XX% Movement Speed for up to X amount of seconds. If not activated a second time, legs return to Marionette with no added bonus.

Upon Second Activation: Marionette detaches his legs from the allied champion forming an area of effect around that champion for X seconds. Any allied champion within this range will gain XX% movement speed for the duration of this effect. If Marionette enters the AoE, then the legs attach themselves immediately, granting Marionette XX% movement speed for, say, 2 seconds.

R: Dislocate: Marionette attaches himself to a champion, turret or neutral monster( Baron or Dragon )controlling their actions and gaining their abilities for X seconds. If Marionette uses "Dislocate" on an enemy champion, the champion becomes a part of the opposite team temporarily and damage is taken by the enemy champion during this duration. If a turret or neutral monster is the target of Dislocate, then the neutral monster gains XX% Health Regeneration with bonus health while under control of Marionette. Only allowed to AA though.

Lore: Was implanted a brain inside a doll and a heart but no body to keep it all in. As Orianna's father was finishing up Marionette, Orianna had recently died in the league of legends. Desperate and depressed, Orianna's father scattered the parts of Marionette in order to work on making Orianna instead. Since then, each limb has scattered the world in search of finding and piecing themselves together one day. Once they have, Marionette was rebuilt to roam.

Reason for this champion: I was thinking of an idea in how a support champion could have more impact on objectives besides just the ULTIMATE team fight, so I was thinking of an ultimate which would delay or control objectives because champions tend to always think their safe under certain objectives so what if we turned that objective against them. :P

Skin: I was thinking of slenderman with disjointed limbs more or less. And a second skin would be Gentleman Marionette.

Anyway, this is more of a rough beta idea than anything, so, if you like it but think tweaks are needed, feel free to pitch your ideas out. I just think maybe a disjointed champion for the league of legends would be kinda weird and interesting to see. :P

Also, where's Gentleman Zac?! Zac I have yet to see him with a Business Suit! > 3 >

That's neat and all but instead of it removing parts of itself, I think it should work like a mage and it's kit should revolve around manipulating the opponent. Like as an ult, make it so that they have very temporary control over an enemy. Or a universal ult that inverts controls. Like, moving up makes you go down. Moving left makes you go right. A spell that scrambles the positions of one's spells in the hotkey tray would also be pretty neat. This concept would HAVE to be done. It's so original, fun, annoying and it could work. And obviously, the champion should have some drawbacks. Like make them really really really squishy. Or add something to their passive which makes them visible to everyone anywhere on the map. Also give the mage a poke. Like, they can take off their control device and throw it like Sivir throws her Chakuram.