[Champion Concept] MIN, the Ascended Minion
The concept is simple, a minion became strong and famous enough to be a champion in League, he survived the entire game and sent hundreds of minions and some champs to death. We'll call him Min here.
Passive : (Option 1)There are some weapon stands at the nexus, MIN can choose one of these and change it when he wants to, these stands transform him into one of his 5 forms:
(Option 2): (20 sec CD) MIN can use his passive on friendly minions to transform into their minion type. He can be buffed with Banner of command and other items.
Fighter minion form: Melee with slightly increased stats and a small def. Increased movespeed, buff to all nearby minions.
Caster minion: Ranged (550) slightly reduced stats and small offense buff to nearby minions , normal movespeed.
Cannon minion: Ranged (425) Significantly increased AD and reduced AS, slightly increased def. , normal movespeed , 50 range and 20% extra damage to towers buff to nearby minions.
Super Def minion: (Unlocked after 1 ally inhib had been destroyed) Melee (200) Significantly increased AD and Def stats. Slower movespeed, great allstat buff to nearby minions. Can't walk past allied half of the map.
Super Offense minion: (Unlocked after 1 enemy inhib has beed destroyed) Melee(100) Great buff to AD and AS , speed and offense buff to nearby minions. Very fast movespeed.
Q-(10/9/8/7/6s CD)- Fighter: 100/120/140/160/180% AD AA reset that deals 50/55/60/65/75% of its damage in a 200 AoE, AoE doesn't apply onhit but does work with lifesteal.
Caster: (600 Range) Point and click, Shoots 2/3/4/5/6 bolts each one dealing 80% AD and applying onhit effects and lifesteal.
Cannon: (900 Range) Skillshot damage charges for 1.5 sec 40/70/110/130/190-70/100/150/200/300 dmg+ 90%-130% bonus AD. deals 50% of its dmg to the caster if charged for 2 sec.
Super Def: Cone Aoe deals 100/140/180/220/260 dmg +25% Armor and MR +5% bonus HP.
Super Off: AA reset, attacks does 2 AA instead of 1, can critically strike and deal 30% extra damage to towers (60% if crit).
W-(20/18/16/14/12s CD, starts after effect end)- Fighter: Raises his shield dealing 40% reduced dmg and reducing incoming dmg and CC duration by 60% for 6 sec.
Caster: Increases attackspeed by 40/50/65/80/100% for 6 sec.
Cannon: Shots in a cone dealing 50/70/100/140/170 +80% AD dmg, knocking enemies back and slowing them 80% for 1s.
Super Def: Raises his shield becoming unable to attack and slowing himself 50% but reflecting enemy projectiles and receiving 80% less dmg from attacks coming from MIN's front. Lasts 4s or until recast. Recast: deals 50/70/100/140/170 +5/6/7/8/9/10% enemy hp in a small line if it hits an enemy that has attacked MIN during this skill and stuns for 1s.
Super Offense: Deals 10/20/30/40/50% true dmg to towers.
E-(22/20/18/16/14s CD) Fighter: Dashes forward dealing 120% total AD dmg, if used during W it stuns for 1s and deals 80% AD unaffected by W dmg reduction.
Caster: Inmobilizes everyone in a 300 Aoe for 1.5 s and jumps backwards gaining a shield equal to 100% BAD.
Cannon: Enters turret mode, ensnaring MIN but increasing range to 700 and attackspeed by 50/60/70/85/100% for 5 sec and increasing Q range to 1300 0.75 and max dmg charge time to 0.75 . CD starts when effect ends.
Super Def: charges for 1 sec then dashes forwards knocking back enemies with him and knocking them up at the end dealing 25% Armor+25% MR+5% bonus hp each hit.
Super Off: Does a spinning slash that deals 20/30/40/60/80 +60% AD dmg, can be cast 3 times.
R- ·If used on a champion: Spawns an extremly buffed minion wave to aid that champ (3 Fighter 3 Caster 1 Cannon 1 Super Def/Off depending on the map side), the wave lasts until it's killed or until the champion dies.
If used on a lane: Spawns that wave to push that lane and buffs all the minions on that lane.
Every single one of Min's form has a purpose:
-Super Def is very tanky and has lots of CC, pretty strong stats but compensated with movement limitations. He's very powerful in TF and is very capable of doing comebacks but can't be used to attack the enemy base or fight for objectives.
-Super Off has got superior speed and damage but he isn't a champion killer, he's a tower killer and good at killing minion waves, probably the perfect splitpusher but can't fight enemies very well so he must flee if they notice him. He also cannot defend or fight for objectives due to his movement limits.
-Fighter is a fighter, good for any situation without being the perfect choice in any case, versatile and strong.
-Caster is pretty much an onhit and atkspeed adc that can go on its own, mostly good for killing tanks with %hp onhit rather than oneshooting mages and assasins with crits but can still be used as a crit adc.
-Cannon is great at long range harassing but is very slow and can't do much if he's caught, always needs a team to help him and when he has one he's probably the most annoying form.
Super Off minion would look like a thinner super minion with 2 blade-like weapons instead of the shield and lance. The other minion forms would be like a bigger more armored version of their minion version.
I always wanted to see a minion champion and I also wanted to see a champion that made creeps stronger and was able to spawn them and use them for himself and this champ includes both.