[Champion Concept] Blazwrock, Furor of the monolith
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Statistics : HP: 624.17 (81.31 + / lvl) Regenerations HP: 7.65 (+ 0.63 / lvl) Armour: 29.2 (+ 3.24 / lvl) Magic Resistance: 32.1 (+ 1.25 / lvl) Attack Damage: 60.34 (+ 2.87 / lvl) Attack speed: 0629 (+ 2.2% / lvl) Attack range: 150 Travel speed: 330
passive:
- Law of the strongest: Blazwrock like to have ascendancy over his enemies, when it does it so the harder strikes. If current PV last champion hurt by Blazwrock are below it, Blazwrock wins 7/14/21% (+ 1% every 700 HP or 100 additional attack damage) additional damage against the champion.
- Incandescent vital: Blazwrock has an inner vital flame, too much damage after undergoing the flame goes out for a while making it vulnerable. Blazwrock has an incandescent bar that has 50/60/70% of its max HP; If the HP of the bar falls to 0, Blazwrock loses 15% of all its statistics and 30% less damage on its self-attacks, skills and the bonus damage from items for 10 seconds. The bar is charging 5% of HP per second after 3 seconds without fighting the enemy champions or monsters epic. Blazwrock can die from this liability. The vital glow bar is independent of HP Blazwrock. (At levels 01/08/16)
Q: Volcanic assommoir: Cost: no CD: 13 seconds recoveries Range: 200/250/300 - 375 (1 stroke / 2 stroke / 3rd shot - area around the 3rd shot) Blazwrock connects a series of powerful blow, injuring and stunning enemies hit the third shot creates a shock wave damage to enemies around the given shot. 1st activation: deals 30 (+ 75% extra Attack Damage) (+ 10% HP max) Physical damage and stuns for 0.4 seconds. 2nd activation: Deals 60 (+ 80% extra Attack Damage) (+ 15% HP max) Physical damage and stuns for 0.4 seconds. 3rd activation: Deals 90/110/130/50/170 (+ 85% extra Attack Damage) (+ 20% HP max) Physical damage and stuns for 0.4 / 0.5 / 0.6 / 0.7 / 0.8 second. Enemies not affected by the blow only take damage.
W:Ardent fury: Cost: no CD: 50/45/40/35/30 seconds recoveries Range: Self - 1000 (activation - reach Law of the strongest) Blazwrock will enrage gaining bonus on liability and a shield for a few seconds. Blazwrock will enrage for 5 / 6.5 / 8 / 9.5 / 11 seconds: he can not lose the Incandescent vital bar, Law of the strongest applies to all enemy champions to lower HP Blazwrock in area around it and a shield Blazwrock wins 7/9/11/13/15% of his max HP rapidly decreasing in 4 seconds.
E: Incendiary drop: Cost: no CD: 26/24/22/20/18 seconds recoveries Range: 380-160 (jump - fireballs) Blazwrock crashed in an area, wounding and slowing enemies hit shortly after fireballs spring from his back inflicting gross damage to affected enemies. The crash inflicts 70/105/140/175/210 (+ 57% extra Attack Damage) (+ 13% HP max) Physical damage and slows for 55/65/75/85/95% decreasing quickly in 2.75 seconds. Fireballs inflicts 5/10/15/20/25 (20% extra Attack Damage) (+ 5% additional HP max) points gross damage.
R: Flamboyant flood: Cost: no CD: 152/130/108 seconds recoveries Range: 770-675 (activation - width of the wall) Blazwrock creates a wall for a few seconds before the target enemy champion and begins has drawn fire balls on him which pushes the middle of the wall while dealing damage. Inflicts 75/145/215 (+ 10% extra Attack Damage) (+ 2% of max HP) by projectiles and regrowth 50. The wall is arcuate and lasts 3.5 / 4.5 / 5.5 seconds, projectiles as well. The projectiles are headed Blazwrock beings. The projectiles are the numbers 4/5/6. If Blazwrock interrupts his ultimate wall still remains and **flamboyant Flood **CD is reduced by 6 seconds not launched projectiles.
Roles: Tank / Fighter Lanes Toplane
_Laning and skirmishes: _ On his lane, Blazwrock must dominate thanks to Law of the strongest; Every mistake can be fatal because of Incandescent vital that will have to manage a fight against each opponent for this, Blazwrock has an array of sensational shots such as Volcanic assommoir to remain close to its opponents or clean a great wave of minions, and Incendiary drop, used to enter or exit the battlefield and Ardent fury in case the battle begins to be heated.
During a skirmish Blazwrock can easily cut in front of an enemy without opportunities to flee with Flamboyant flood and jump on him using Incendary drop then hit it with Volcanic assommoir.
Combat teams and endgame:
At the end of the game, Blazwrock becomes an extremely dangerous colossus if enemies do not worries him, he may have single-handedly win a fight if his allies aid has to move into the fray and he can with, Flamboyant flood, catch an enemy without escape.
In combat team, Blazwrock used primarily to shield able to withstand and inflict massive damage with Law of the strongest, **Volcanic assommoir **and Incendary drop while being able to isolate sensitive targets with Flamboyant flood but must do attention has Incandescent vital that could trigger this right in the fray for this Blazwrock has Ardent fury who helps him survive in tough fights.
_Strong points, weak points: _ Blazwrock is a colossus who fears all the characters that can prevent fly straight to his enemies, for struck and squashed. Instead, the allies who can help to move around the battle will be very useful to him.
Monstrous statistics Blazwrock and high damage are extremely weak if it does not take account of vital glow when he or his team starts a fight. difficult.
_Extras: _ Blazwrock is the nemesis Malphite that he and his kind, is locked because they feared. For the appearance of Goroka Drakerz would be fine him because he looks like a giant, made of fire and rock.
I hope that this creation plairas you, please feel free to comment as a creation that took me a long time so I would like to return ^^. Sorry if there are spelling mistakes but good with as much text that is hard to detected. [slayer-jinx-wink]