[Champion Concept] Zenith, Death's Assassin (WITH SKILLS AND STATS)

Legaçy·3/12/2015, 11:59:08 AM·1 votes·563 views

Alright so I made this entire concept from a few sources, I made it while driving to Florida from Ontario (yay... 12 hour drive) and I want to introduce you to Zenith, Death's Assassin.

So by the name you can probably guess that he will be an assassin-like champion, but if you look at his skills close enough I think you might see his potential as a bruiser.

Health: 521 + 87 per level Mana: Souls, for every creep killed you gain five souls up to a cap of ChampLevel*50 AD: 55 + 2 per level (You will understand why per level is so low later, most champs have +3 or more per level) AP: 0 + 0 per level (Shocker) Attack Speed: 0.671 + 3.1% per level Move Speed: 330 (not sure exactly) Armor: 25 + 3 per level Magic Resist: 32 + 1.25 per level

Alright now time for some skills, if they are unfinished that's because I didn't have enough time before shcool, lel.

PASSIVE: Soul Collector Every minion/monster you kill grants 1 stack, for every three stacks you gain +1 AD, stacks infinitely. Each Champion kill/assist will grant 6 stacks. The mana bar is replaced with souls, and your spells cost souls, if you have a full soul bar your ultimate will do something amazing (Highly Unlikely and you will see why). Each Minion/monster kill grants 5 souls, each large minion and large monster will grant 15 souls, each champion kill and assist will grant 40 souls.

Q, LEFT MOST SPELL: Death Follows Throw a thing (kunai, dagger, shuriken whatever) that deals 10/20/30/40/50 + (0.2*AD) as a fast moving skill shot, it sticks to the first target you it hits and if you click the spell again you can teleport to that target. Cooldown = 6/5/4/3/2 Cooldown starts after recast Cost = 5 Souls to 10 souls at level 4 of the spell

W, LEFT CENTRE SPELL: Unrelenting Assault (Passive) For each tick of damage on a single target deal 3/4/5/6/7% more physical and magical damage to that target. Stacks last 4/5/6/7/8 Seconds (A tick of damage is any damage you do, say if you had Wits End and your auto attack, that would count as two ticks of damage, one magical one physical) Once a target reaches 10/9/8/7/6 stacks the target will be marked and you will have vision of them until the stacks run out and any Death Follows that is in the near vicinity of that marked one will automatically target them.

E, RIGHT CENTRE SPELL: Wave of Death Auto attack reset and empower, your next auto attack will do 50/90/130/170/210 + (0.1*Current Souls) bonus physical damage and unleash a small wave that does the spells damage to everything it touches. The empower lasts four seconds Cooldown = 10/9.5/9/8.5/8 Cooldown starts once the empower is used up. Cost = 5/10/15/20/25

R, ULTIMATE: Execution Curse PASSIVE: for each thing you teamates kill you gain 1/2/3 more souls

Active: Single cast, once cast the target will take 1*/2*/3Souls + 20/25/30% Missing health in magic damage after a period of 4/3/2 seconds (Like a curse word floating above their head or something). Can be blocked by spell shields, banshees, can be cleansed, etc. IF you have full souls at the time then the spell will be done in true damage and will consume all of the stacks, the spell damage will be instant and it will add the damage of the amount of souls consumed. So at level 18 it would do 3Souls + 30% Missing health + 900 (Max souls at level 18) true damage. ONLY IF YOU HAVE MAX SOULS IF YOU ARE MISSING ONE TOO BAD. If the target dies by this the target when respawned will have a 50% damage debuff until he/she kills 5/10/15 minions, the souls, cs, money, xp, and stacks will go to Zenith.

LORE: COMING SOON

QUOTES: COMING SOON

EMOTES: COMING SOON

ANY IDEAS APPRECIATED, ANY FEEDBACK APPRECIATED, but if your going to put hate atleast say why, not this champ is op, maybe this champ is op because ... Teemo

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