Champion Concept:Yujin of the Divergent Blade
Champion idea i thought of in a day and thought it was cool. Take a look! Questions, comments welcome. Forgive the bad format. VS and NS refer to the ultimate you could take a look at that first haha. Haven't thought of every number yet as i am not smart.
Yujin
A warrior who once vowed to renounce all magic and its diabolical uses. Yujin caught in a vacuum by an unknown surge in spacetime and thrust into the void. Forced to explore his new land and develop new ways to fight and survive against the powers of endless unknown enemies, Yujin created a new style of combat. Harnessing the same energies that gave life to the creatures and combining his own technique he was able to improve his defense against the monsters and turn their own attacks into his. He must find a way to travel back to where he came. However one thing is clear....to attempt to wield the power of this strange world...Yujin understands that he is now much more than he was. ——————————————————————
Passive Arcane Delay During Void style all magic damage Yujin takes is dealt .3/.8/1.3/1.8 seconds after it is received (Including any cc from that source) ({3/6/9% + 1% per 25AP} of damage affected by this passive is instantly dealt to Yujin’s mana pool instead) (passive lost for 35/30/20/10 seconds if mana depleted regardless of switching back to Void Style in shorter time/lost for 9 seconds if intentionally use ultimate)
Passive2 Creeping Vigor Health restored is also delayed scaling reversed. 1.8/1.3/.8/.3(permanently)
Passive3 Defensive Assault All MR and Armor bonuses Yujin gains from items will instead be converted to AD or AP.
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Q Rift Rend<150-1500 mana>[8] Slice forward ripping space in target direction dealing {50% total AD + 20/30/40/50/60% Bonus AD magic damage} (Basic attacks lower cd)
VS = (now shoots wave forward instead of just slash infront of character) VS = bonus effect from W VS = can now charge to increase range, damage, wave speed and mana cost [atkspd = +charge rate] (Above 50% charge divides damage between number of enemies hit and delays damage until effect ends)
NS = Successful hits increase damage of Q. (Stacks lost after 3 seconds or missed Q) (Stacks lost after 1st VS Q) 1/2/3/4/5% per stack
—————————————————————— W Distort <150 mana>[12/11/10/9/8] Absorb one enemy ability or basic attack.
VS = your next movement command after absorbing will warp you a Flat distance + {unit per AP} VS = Next Q or E Empowered. CC and bonus damage from blocked source will be adjusted and added to VS E or the AOE effect of VS Q.
NS = Only physical damage can be absorbed. Movespeed Burst (12/24/36/48/60%)gained for 1 second instead of warp. —————————————————————— E Plane Shift<50 mana>[20/18/16/14/12] Shared cooldown***
Short Slow Dash into the next dimensional plane dealing damage to all enemies passed thru and slowing {15/30/45/60/75 physical damage + 18% enemy max mana magic damage}
VS = hold to become untargetable after dash and stay in dimensional plane until toggled off/mana depleted (<50 initial> mana cost doubles per second)
VS W bonus (cc only dealt to first target hit)
NS = dash further but much slower (stop if contact enemy or terrain before dash halfway through) NS = 8/9/10/11/12% your bonus health physical damage instead
—————————————————————— R Nebula style/void style VS—>NS [3/s] —> VS NS—>VS None —> NS (separate cooldowns except E & R)
NS = no mana costs NS = bonus armor 20/40/80 - removed during silence NS = 1st strike on enemy attaches mark lasting 7 seconds converting damage done to that enemy into mana for Yujin (max enemies marked 2) (AP increases conversion ratio)
VS = cost 10% current mana initial swap VS = gain mana per unit traveled VS = drain mana while active~<10-150/s>? VS = Immune to silence however, mana costs increased by 50% while affected
Some thoughts. Yujins kit involves juggling mana and switching styles until you find the right opportunity to make the play! You only have basic abilities until level 6 then you get access to both styles. Maybe However Void Style abilities will unlock after atleast 2 points in each ability. Yujin is strong while void style is active CC’ing and damaging him will help drain it faster. The goal of his kit would be to intercept a debilitating enemy cc ability and redirect it to the entire enemy team. Using warp effectively will involve changing your direction just before the ability is absorbed. If you meet all the conditions Yujin’s Q can be a devestating move. Dealing with Yujin will involve understanding how he takes damage and deciding to fight him carefully through his void style or wear out his mana first. His health gain is always delayed so if you see a chance to finish him you will have an extra moment before a heal can come through. Interactions him being able to add an allied void champions cc to his Q. Meant to scale into late game! There may be a top out of combat movespeed available with more items that will allow you to maintain Void Style on the go late. The only resistances Yujin will gain are from ranks in his ultimate and runes. The armor from his ultimate is also only available when he is using Nebula Style. Building AP will increase the utility of some void style abilities and increase the rate of damage to mana transfer. Yujin will resist more magic damage but void style may end sooner.