Void Champion Idea
It has being a while since the last champion from the void and the void is actually a place instead of nothingness, So I thought maybe somewhere in the void there might be a place similar to a kingdom. Also, the male to female voidborn ratio is 4 to 1 right now, I think that is very unbalanced and created a female voidborn. I also made a short lore for her, though it was mostly just for fun. Her idea is mostly a champion that actually eat souls. I had post this champion idea in a community and got decent feed back, tell me what you people think.
Name: Lah'Mira Title: Lost Void Princess Appearance: Purple skin woman (Since all voidborn has purple skin) and wearing a blue simi-revealing gothic style princess dress Weapon: Death Scythe Primary: Fighter Secondary: Assassin Lore: Lah'Mira is a princess of a small kingdom exist in the void, out of anyone's knowledge. In this kingdom, it is possible to combine two voidborn's energy and give birth to a new voidborn. Lah'Mira is a child born through that mean. Since childhood, she has the power to absorb souls to grow not only in power, but extending her life. Eventually her mother, the queen, fear her power and banish her to Icathia in Runeterra even though she has never reap a single life. Along with the banishment, the queen also place a curse on her. Lah'Mira become bonded to a special stone. As long as this stone exist inside Icathia, she can neither leave nor age physical. She tried to destroy the stone several times but it is a stone that can consume the person and potentially kill. Lah'Mira is a girl who value her own life greatly and decide to wait until there is a safe mean to destroy it. And so, she become imprisoned inside Icathia.
Her imprisonment lasted years until a man enters Icathia. When she notice the man is inside Icathia, that man is being consume by the Void Stone. Just when Lah'Mira is about to spat out a sigh, the man starts to take in that stone and become one with it. The man pass out and the confused yet happy Lah'Mira wants to leave Icathia. She is worried about the man's well being but she cannot wait to go home. When she reach the gate that connects to her home, the gate had already collapsed. However Lah'mira is thankful to that man. She goes back to that man and intend to take care of him until he wakes up, but he is no longer there. Lah'Mira then picks up her scythe, that was given to her by her father, and walks out of Icathia. She hopes to find that man to thank him and find a way back home.
Stats: Health: 551 + (86 per level after 1) Health Regen: 7.36 + (0.86 per level after 1) Mana: 308 + (56 per level after 1) Mana Regen: 7.4 + (0.9 per level after 1) Melee: 110 Attack: 53.6 + (3.2 per level after 1) Attack Speed: .633 + 2.75% per level Armor: 26 + (3.4 per level after 1) Magic Resist: 27.8 + (1.6 per level after 1) Move Speed: 340
Black Heart (Passive): Soul Eater, each siege minion and large neutral monster kill and assist in champion kill grant +5 attack range. Lah'Mira gain +10 if she kills a champion instead. (Max 150 bonus range) Death Seal, first champion Lah'Mira attacks will receive 34+(7 per level+1.5% of total mana) true damage after 6 second. (120 to 35 seconds CD depends on level)
Soul Edge (Q): Range:500 Cost:60/70/80/90/100 Cooldown:16/14.5/13/11.5/10 Active: She strike at target area and deal magic damage all unit within 100 unit. If this ability hit a champion(s), the closes champion to the center will be rooted for 1.5 second. This ability may be activated again within .33 second upon hit to displace rooted champion up to 250 units in target direction within initial cast range. If champion collide with terrain or another enemy champion, the champion(s) will receive physical damage and are stunned for 1 second instead. Magic Damage: 50/75/100/125/150 (+60% AP) Collision Physical Damage: 30/45/60/75/90 (+30% AP) (+50% total AD)
Void Portal (W): Range:600/675/750/825/900 Cost:70 Cooldown:20/17/14/11/8 Passive: Lah'Mira's basic attack slows enemy for 1%/2%/3%/4%/5% (+1% every 100 bonus mana). Slow last 1 second. Active: After 0.5 second, Lah'Mira opens a gate and teleport to target location. Her next basic deals bonus 12/24/36/48/60 (+50% Bonus AD) as magic damage and slow target for 3%/6%/9%/12%/15% (+2% every 100 bonus mana) and last 3 seconds instead.
Frenzy Blade (E): Cost:X Cooldown:14/13/12/11/10 seconds between Toggle Toggle On: Lah'Mira's basic attack will do magic damage to all targets within her attack range in a cone shape of 80° instead of doing regular basic attack. Each swing after first will cost mana up to maximum of 30/60/90/120/150 per attack (Max 3 stacks). Each stack will increase Frenzy Blade damage by 20%, increase attack speed by 5%/7%/9%/11%/13%, and increase basic attack range by 30. Lah'Mira lose all stacks when toggled off or out of combat for 3 seconds. All on-hit effects are 33% effective but apply to all hit targets. Being stun, suppressed, or knocked up will toggle this ability off. Damage on First Swing: 20/30/40/50/60 + 60% total AD + 40% AP Maximum Damage: 32/48/64/80/96 + 96% total AD + 64% AP
Void Carnage (R): Range:750 Cost:100 Cooldown:130/105/80 Active: Lah'Mira channels for 0.75 second. She then let out a burst of void energy from her scythe to damage and roots all enemies in front of her in a cone shape of 100° for 1/1.25/1.5 second. Magic Damage: 200/325/450 (+70% AP) (+30% total AD)