New Champion Idea(Sledge, The Growing Ooze)

Røbîn·2/18/2017, 3:46:59 AM·2 votes·1,220 views

So I would like to just say this is my first post here, I haven't used the forums here before but I would like to get active here and learn some new stuff. So I had an idea for a new champion. Their name is Sledge. I am pretty bad with art so the concept is obviously not the best looking, but for the most part the champion is a slimy gooey mess. Here's an idea to his lore coming from a similar situation as Zac. Sledge was the product of a prototype of a Zaun experiment to manufacture a hexchem-engineered supersoldier, but he was failed and ended up being thrown away in a test tube. After years of laying in waste and rubble of the slums of garbage in the undergrounds of Zaun the small life form began to become sentient as toxic waste seeped into its test tube. The small creature began to engorge itself in a toxic mess and kept growing and growing and one day entered the League of Legends.

That's just a little basic story for this unique champion "Sledge, The Growing Ooze" This champion will be unique because it scales to its current size. Here's a little run down of how its ability's work:

Passive - Growing Ooze Each time Sledge is slowed/Stunned/Rooted/Blinded etc his size doubles. Sledges Basic Attack damage scales to current size On death Sledge returns to normal size

Q - Toxic Splash(80/100/125/150/175 Mana) On activation Sledge will burst into pieces creating multiple versions of himself which each have halved damage(splits his size into parts). Sledges split off parts will reform after 10 seconds. Level 1 - Splits into two pieces 25% basic attack damage Level 2 - Splits into Three pieces 50% basic attack damage Level 3 - Does 75% basic attack damage Level 4 - Splits into Four pieces 85% basic attack damage Level 5 - 100% basic attack damage

In short you split into little oozes that do damage each separately.

W - Toxic Grow(25/35/45/50/65 Mana) While active your Mana drains by 25 a second but all incoming damage adds to Sledges size Level 1 - 15% Level 2 - 25% Level 3 - 45% Level 4 - 55% Level 5 - 75%

Short version: While active it works sort of like Karthus, it drains Mana to stay active and turns off when you hit 0 Mana. While you taking damage it adds to your size.

E - Absorbent Sponge(No Mana) When activated Sledge will split a piece of himself off and temporarily add a shield to himself based on his current health Level 1 - 25% size reduction - 10% Health Shield Level 2 - 30% size reduction - 20% Health Shield Level 3 - 35% size reduction - 25% Health Shield Level 4 - 40% size reduction - 35% Health Shield Level 5 - 50% size reduction - 45% Health Shield

Short version: Sledge gets a shield at the cost of size

R - SLEDGE HAMMER(125/175/225 Mana) On activation sledge will explode into a massive blast doing damage equal to his size but losing most of his mass Level 1 - 50% size reduction - 35% Damage from size - 10% Slow Level 2 - 35% size reduction - 45% Damage from size - 20% Slow Level 3 - 25% size reduction - 55% Damage from size - 30% Slow

Short version: Sledge does a burst of AoE damage with a slow, but drastically takes away from his size.

So there's just a little run down of my idea, tell me what you guys think and maybe a admin at Riot might run across this and add our buddy Sledge into the game Here's a little picture of the Ooze, simple and terrible but gets the point across. https://drive.google.com/open?id=0BwKcH1qn7YJ9OU93anJjYVhxZzQ

Some voice lines could be: "My creators left me unfinished and now I'm here" "I will grow forever" "You cant kill an unbreakable compound"

Thanks for reading!

1 Comments

Piltovers King2/18/2017, 3:52:49 AM2 votes

I like your idea id see him as a jungler or a support but i do feel you have the front page to this champ and your missing the rest of the filling if it ever picked up you would see a lot of changes