The Blacksmith, reworked

Hemolancer·10/10/2015, 3:40:00 PM·2 votes·673 views

IM BACK, ok never mind many of you probably haven't even seen my first post that got deleted some how (may have been me who deleted it accidentally, the world will never know!) well back to the second take on sharpening this champion idea!

THE BLACKSMITH

Passive- A new item is added to the game called the forge, (x) will be able to pick it up and move it around but cannot attack while holding it, after death he will respawn with it. this item will be the heart of this champion and most of his ability's will need to be in the RADIUS (the last post i did i required him to be next to it but thought that would be annoying to most) * Along with the new item he will get a special resource bar call Scrap starting at level 1 he will get 1 scrap per second that will gradually increase as he gains level, the other method he must use to get his resource is to collect it from dead minions, jungle camps,and champions (dragon and baron i am not to sure about) depending on the level of the champion will effect how much he/she drops upon death (might make a channeling time fir collecting off of champions but minions will drop scrap just like a thresh soul but will last a bit longer.

Massively de-complicating his old q "Weapon Forge" i decided to add a lore item to his belt (the items name and lore are completely unknown to me, tried to get some lore ideas off of Barum and Jayce, but i am not the lore type of person so feel free to leave idea's for ability names and lore!) LORE LORE LORE LORE and a while later (x) found a "magical Metal" of sorts that is unbreakable and can only be Forged at a Magic-Infuse Forge (that is the item that you carry around :P) he only found a arm's worth of this metal and uses it as his main weapon (other than his trusty hammer!) once melted all together. (Weapon name here, and to more deeply explain, this metal was already in the form he uses. a type of brick shape that he carries around with him and shapes into 2 weapons that it can handle)

Q-[Weapon Reconstruction] (need better name) (x)can re-shape his weapon into three possible weapons. a Sword,a Mace, and a dagger,(no ranged weapons because that would make things a lot more complicated) he has to stand within the large radius of the forge to reshape his weapon into the next (you can forge a weapon a second time within the first 2 seconds in order to get the weapon type you want) The sword is well you guessed it, a sword. extends his attack range a bit (insert numbers here) damage(i had an idea here but moved it to the mace because it seemed more fitting). after the weapon is "reconstructed" it will be White-Hot with all the magic energy's that were focused into it, after the ability is activated the sword does true damage if used 5 seconds after use The Mace you got it again, it is a mace, his attack range is the same but deals extra physical damage (insert numbers here) The reconstruction bonus follows the sword usage line but the effect is different. after the weapon is "reconstructed" the mace is full of magic energy, if an enemy is hit within the time limit the target will be hit with some much physical and magical force that it will root him for (x) amount of seconds

The Dagger not going to even type it, increases attack speed and gives a bit of movement speed because of less weight (insert numbers here) right after being (bla bla bla) the dagger slows the target after two consecutive hits with magic energy's (the first hit will slow by (x) amount and the second hit will complete the magic transfusion and slow by a massive amount (x) for (x) seconds

wow that is not going to work at all, i look at it now and am going through with it. same as my last post i am getting all the ram material and refining them with others opinions or even adding to this metal broth new ideas. now e and w are for you guys to decide i guess, but because i can view my post history i am going to add some stuff previous posted (of course i am going to put there names next to them, =it is there ideas after all)

W- [Harness] or [mighty Forge] by: APOLLOCLIPTIC X channels for a few seconds near his forge (can end by reactivating) calls upon the flames of the forge to give bonus magic damage on hits to any ally that right clicks the forge, and massively increases Crit chance for a short while.(scrap cost unknown)

E-Enchantment [Shard of steel] by: ANTYMATTAR Enchant target ally to gain a bonus to armor for each nearby ally champion, while also increasing their size slightly. Also grants them a small bonus of base armor and tenacity. This does not stack with tenacity gained from items (scrap cost unknown)

now his ultimate for his ultimate. I have seem many ideas and come up with many but i have a new one

R-{Flow of Fortitude] His Forge now has a stacking skill when his ult is unlocked, the forge can now hold 400 units of scrape (4 complete bars of resource) when (x) casts his ult he melts all scrap on him into magic and wills it to the forge (his ultimate can use a max of 500 resource)depending on his distance from the forge will impact the time it takes for his ult to take effect. after (x) amount of seconds his Forge "overflows" with magic energy's filling all lanes within its initial radius with it( now what i mean by this is his forge has a radius need for its caster to cast his ability's,depending on what the radius touches will effect where it goes, some examples are if he is in top lane and places his forge near the mouth of the river, the energy's will "flow" down these ares until they hit a jagged wall or another lane.) after this the air it self will have effects both for the (x)'s team and the enemy's team allies will get a significant armor and magic Resistance buff (depending on the amount of scrap used). if "flow of fortitude" was cast will full scrap amounts then allies will also get a attack damage boost (i don't think magic damage boost will take effect because that would be to much) the enemy team, if standing in the effected area, will get there armor and weapons "shredded" by the magic metals all around them while also being slowed slightly. Depending on how much scrap was put in the forge will determine the time (the more scrap in it will shorten the time, the less scrap in it will lengthen it. at least that is one option i have been able to come up with.)

well that's my renewed idea for the blacksmith (no longer of the bot lane), like i said earlier this was a "unrefined" idea that i had and put some ideas of others in it as well, right now his build seems to be more trouble some than sion's build paths before the rework. If you have any idea's to fix this frame i would love to see them and i would also love to see any lore ideas that people have. I thank anyone who took the time to read this painfully unrefined character concept and thank you even more if you commented on it. that's it for this month of ideas but i will get on regularly to update and set poles for anyone with ideas. HAVE A GREAT DAY

2 Comments

Hemolancer10/10/2015, 3:43:43 PM1 votes

ok i realized my "ultimate" starting issue i cant go in and fix it because the edit option dos not want me to, please excuse this occurrence :P OH GOD SO MANY MISTAKES I CANNOT FIX RIOT HELP ME.

TWGdabeast10/11/2015, 4:19:02 AM1 votes

I really like the idea of a blacksmith champ in League. I really like champs that boost allies, or affect champions in many slight ways. Gotta love utility champions. They get a diverse role and unique play style!!!