"NEW" Game mode - Hide & Seek
We all, probably, loved the fanmade Hide and Seek game mode on Crystal Scar. But it's long gone now... How about we have it back but with a few changes?
Map: Summoner's Rift
Black lines: Impassable terrain, anything behind the impassable terrain is blacked out (like in Nexus Siege). Vision ward: That area grants true vision to seekers only (yellow lines are the boundaries of the true vision). Green cicles: Teleport pads for seekers and hiders, also work as brushes.
Rules
There are 5 hiders and 2 seekers. The game lasts 35 minutes.
Hiders have 3 lives. Hiders only win if at least one hider has remaining lives by the end of the game. Hiders have 5 hit points until they lose a life. Basic attacks from Seekers remove 0,25 hitpoints, while Spells remove 1 hitpoint. Hiders can't recall. Every hider has Ghost and Heal, while Seekers have Ghost and Exhaust. Both Hiders and Seekers have infinite mana and start with 20% cooldown reduction, capping at 60%. Everyone starts with 4000 gold and 3 levels. Everyone passively gains experience and gold. 50% reduced cooldown on Summoner Spells. Hiders deal 50% reduced damage. Hiders' crowd control effects last 50% more while Seekers' last 25% more. And lastly, the known rule, about permabanned champions like Teemo and such.
If there is any rule you'd like me to add, tell it. Hope you liked my suggestion and tell me your opinion 'bout it.