X the unknown

firegryffin058·12/25/2019, 1:38:08 AM·2 votes·1,558 views

passive(weight of the sword) : minus 30% health,armor and magic ressist

     X do no damadge on the opponent but the damadge that would be inflicted is turned in to gray health

Q,30 sec cooldown(im done with you): the gray health of all enemy's is turned inn to true damadge, if x dies halv of the damadge is dealt

w,passive(light weight): plus 40% movement speed, every attack X inflicts(gray health counts as a inflict) he dashes trough the enemy

e,passive(path of knoledge) for each skill point used on X's ultimate gain 20%critical attack, 300 health and bonus range on basic attacks

Die...(R) 150 sec: X charges his sword for 5 second, then for 20 seconds X gains plus 200 attack and 100 range, enemies cant heal and if Q kills opponent X gains 50 permanent health, under ultimate Q makes X stand still for 5 seconds before Q does effect

The young boy Ashai kira was a student of the water sword technique in the east mountens of japan and under his mastress Raika, Ashai was one of the most eksemplary studens but lacked what Raika refered to curage.

Even how hard Ashai trained he could not fight against hes fear, one day Ashai came to the dojo just to see a pure blood bath, Raika got consumed by the dark side and was promised power for blood, she murdured every student inn the dojo but ashai was nowhere to find, young Ashai ran out to the forrest scared for his life of the site of blood lust, but not long after Ashai found himself lost Ashai did what every lost person would do, to find shelter, not long after Ashai found a cave.. a deep cave, by curiosity Ashai walked in to the cave full of curage he never have felt before, he felt a aluring power, after some minutes wandering in to the cave Ashai saw light, he ran inn to the light just to see a throne room with some pillars and a flaooting sword with a book in front of it, he opned the book and saw just one page with text:"the one who posseses thesword of the unkown will overcome himself for greater power will flow trough you and make you defeat even the hardest enemies.

Ashai put one hand on the sword, the sword started glowing then disspearense, before Ashai could react everything turned black and Ashai transformed hes body, he had grown mature and he got a suit fused with hes body, one things for sure he is not Ashai annymore he is X the unknown

(more lore to come)

1 Comments

Chubby Platypus12/25/2019, 8:50:24 PM1 votes

Hello! Chubby here with a review on X. I noticed that you misspelled a lot of words in your post, but I'll try my best to interpret what you were trying to convey. I'm usually able to figure out what role a champion belongs to by their kit, but I'm having some issues with X. Is he meant to be an assassin? Mid lane? Jungle? Support? Some more information regarding his role would be really nice and help in figuring out what identify this champion has because as of right now it not entirely clear what he's meant to do. Is he ranged? Melee? This could give us some insight as to how X would fit into the meta! Anyways, let's take a look at the kit!

  • Passive (Weight of the Sword): The first part of this passive is a little confusing. Do you mean to say that X has 30% less of his total health, armor, and magic resist? If your intentions are to make him a glass cannon type of champion, this is not the best way to go about it. You could very easily work with lowering his stats per level to achieve this same effect without hurting the potential of tank X. Now, I know that this champion might not be build as a tank, but out right denying a champion some form of interaction with the game makes for a poor champion design (this is the reason why some people deem Ivern as a boring champion, since he can't hurt the jungle monsters). Removing a general interaction, such as stats, from champions needs to be somewhat of a bonus, and not just as a means to hinder their performance (think of how Jhin doesn't gain attack speed, or how Pyke gains no health. These champions are designed that way, but have other forms of compensation build into their kit). The second portion of his passive, the gray health, would make for a unique interaction with high amounts of counter play. I really like this idea and I would suggest to focus more around the gray health aspect and move away from reducing X's stats for no particular reason. Let's move on to his Q.

  • Q (I'm Done with You): A very interactive ability that directly ties into X's passive. Very nice, decently designed, and fits the kit. My one concern with this ability is the potential to get a full combo off... and it just translates to a full true damage combo. Yikes. That would be a lot. There is no escaping the potential for a full lethality X build that nukes the opponent for true damage. Even with the proposed 30 second cooldown, your full combo would be available before this ability is ready to use again which means you would be free to use it over and over again. We have to either change the damage time (ex. from true damage to physical/magical damage) or apply some form of limitation (ex. instead of true damage equal to 100% of gray health it could scale into the game starting off at 10% of gray health and work its way up to around the 40-50% mark). Just some thoughts, because this ability is very potent. I can see how some people could easily abuse this and trust me... they WILL abuse it.

  • W (Light Weight): So this ability is a passive ability, meaning there in no downtime between it's triggers (at least none the way it is currently written). This means that every single auto attack that X inflicts basically gives him a dash (similar to Yasuo's Sweeping Blade), and that's broken lol. If there were an active ability (like Yasuo's) then it would be easier to argue for, but the fact that it's a passive with no limitations (as of now) makes this champion very hard to balance. But there is good news! All we have to do is add a limitation! For starters 40% increased movement speed isn't a lot, but it does add up in the late game, so why not have it scale into the late game? Instead of starting at 40% we can have it scale in a linear fashion to maximize its potential (ex. 20 / 25 / 30 / 35 / 40% movement speed) this way it's useful in the early game to some extent and by the time you get tier 2 boots you can maximize its potential! For the dashing portion of this we can just add an internal cooldown per champion (ex. can't be used again on the same target for X amount of seconds). This also has some strange interaction with his E, which gives X extra attack range. How would this interact with him if he is at his maximum attack range from his target? Would be do a weird Ivern dash through the target? Would be then dash through them and land at his maximum attack range? If this is the case then X sounds EXTREMELY mobile and this would need to be addressed lol.

  • E (Path of Knowledge): This ability is a bit clunky because it scales directly off his ultimate and offers no true value on its own. There would be no reason to even level this ability until you get your ultimate, and W is already a passive, so X would have to rely on his auto attacks and Q for 5 levels! That's a lot time to wait until he is able to do anything. The 20% critical attack, bonus health, and auto attack range are basically limited to only increasing 3 times (since traditional ultimates only have 3 ranks), which for a basic ability is very underpowered. There are some things that could be done to polish up this ability. For starters you could have it completely disregard the ultimate, as this would be the easiest way to achieve progress without jeopardizing your vision. Instead of having this ability scale with the ultimate, simply have it scale on its own. Have the critical attack (damage/chance?) scale up to maybe 30% instead of 20%, the 300 health scale up to 400 (since X's passive decreases his health by 30% you would need to increase this number a bit to match your intended values), and his auto attack range increase to match something along the lines of Thresh's auto attack range (since I'm assuming X is a melee champion, please correct me if I am wrong). These are just some suggestions for this ability because I feel like having it scale based off R ranks and offer no value on its own limits this champions potential, and would have it under perform. Just a thought.

  • R (Die...) (lol): First I want to say that this ability has A LOT going on lol, and we're going to have to take this section by section to figure out what's happening. X charges his sword for 5 seconds? That's a really long time! That's 5 whole seconds that someone could abuse to cancel his ultimate. If your vision is to have a very powerful ultimate with a clear and defined weakness then this is not the route to explore. You have to keep in mind the player base when designing a champion and as it's written, not a lot of people are not going to want to play X if literally anyone can stop his super cool ultimate from going off. Sure it might be powerful and this is definitely a limitation, but it's not the right one. We can look to Vayne for some inspiration, as Vayne is one of the few champions that has a "steroid" ultimate (basically just gives stats and nothing else). Vayne's ult duration is capped at 12 seconds at max rank and X has his at 20 seconds. Vayne also only offers 55 AD while X offers 4 times that amount (lol). X also incorporates grievous wounds, extra attack range, permanent health gain, and a minor interaction with his Q ability... all in one ultimate. I know Riot has been releasing some extremely complicated champions, but X is a little on the over-tuned spectrum. For starters we could lower the AD gained to something more in line with Vayne, or maybe more if the duration is lowered. The attack range buff is a little iffy because X's E already grants him bonus attack range and I'm not sure what X is supposed to do with so much attack range lol, especially since we don't know how X's W interacts as he gains attack range.

We could argue that X only has one damaging ability, and has reduced stats and that's why we have such a powerful ultimate ability, but as stated earlier- it would be very frustrating to have to wait until level 6 to begin to have an impact on the game state. There must be a way for us to convey X's identity and your original design in a way that is more in line with what Riot releases. I'm not saying your idea is invalid, or that it's not going to work, absolutely not, but X definitely needs some tuning and polishing before reaching his true potential. If you would like, we could talk more about your champion design and we could go more in depth with details and numbers! It would be fun! I'm currently looking for people to grow the champion creation community with and would love to help you with X. If you'd like, you can add me on the league client (Chubby Platypus) and I'll keep you updated on when we can get started! Merry Christmas!

  • Chubby