Syde- The infinite punch
Background I got the idea from hecarim's and yasuo's q, and asked myself what if a champion had a set of abilities that had low cool downs? well, here's the fruits of my efforts. The kind of concept is a boxer, street fighter kind of deal, so keep in mind that his abilities basically become his auto attack, and were scaled to what I think is a proper level.
Lore Syde grew up homeless in the slums of a Noxian city. Homeless and usually hungry, he only survived by stealing food from others, and taking shelter in dark alley ways. As a child who was also drilled by the Noxian way, he picked many fights with other homeless kids. Too many fights. He gained a special eye from a Noxian captain, who decided if the child continued down this path, he would make him a soldier. As the child grew up, So did his opponents. He started fighting bigger and badder enemies. He eventually rose to the top of the slums, a master of one on one street combat, all by a mere age of 17. He signed up under the tutelage of the same captain that noticed him, because he got bored and feared his positition would not give any more fights.. He did well. No one stood in his path and lived to function properly, another day. The kid, now 22, has defeated all the opponents before him. He grew bored... So...Very...Bored... He lost it and lashed out at his superiors, taking a large toll on the Noxian army. The army chased him into the woods, where he watched the fight between Kha'zix and Rengar take place. These strangers intrigued him. These strangers made him envy them. He saw their potential. He saw their power. He researched and researched where they might have come from. Then he found the void. He envied Kha'zix for having such opponents. He battled every living thing that would strike back. And he encountered Kha'zix. For 4 years he waited for this moment. Despite that, they had a short encounter. nothing compared to the fight that he watched years ago. He fell for the first time, in a matter of 2 hours. Syde... The 26 year old looked up, to a long gone empty space. He took up Syde as his name, and trained to fight kha'zix again. But this time. to kill.
Initial stats Role- jungle, top -Fighter, secondary-assassin
Health; 490 attack damage; 60 health regen; 0 attack speed; 0.6 resource; 200 (mana) armor; 0 magic resist; 0 range; 150 movement speed; 365 (he's wearing light clothing and buff as hell... why wouldn't he be able to run fast from the beginning)
Abilities (*= to their respective level) Passive- syndicate If Syde hits two abilities within two seconds, the last ability causes a 'combo'. However, every combo adds a stack of fatigue, which slows his movements speed by 3%, attack speed by 0.5%, and attack damage by 2% every stack. Fatigue ends if no combo is completed in 5 seconds. If Syde gets 25 stacks of fatigue, he gains a stack of 'over fatigue', which not only adds the effects of fatigue, but also deals 5 damage per second until he is healed, and cannot be ended until then.
First ability- jab (active) Syde jabs the opponent in front of him in the nose, dealing 50 damage (60, 75, 90, 100 *) and causes a bleed that deals 5% of the enemy's attack damage and lasts for 2 seconds on a combo Cool down;2 seconds, Cost; 10 mana
Second ability- cross (active) Syde punches his opponent in front of him with a cross punch, dealing an initial 65 damage (70, 75, 80, 85 *) and deals an additional 5% of Syde's attack damage on a combo Cool down; 3 seconds, Cost; 15 mana
Third ability- hook (active) Syde throws a hook in front of him, dealing an initial 70 (80, 90, 100, 110 *) damage and stuns them for 0.2 (0.3, 0.4, 0.5, 0.6) seconds on a combo (stuns cannot be stacked, so it just deals damage if the opponent is already stunned. Also, Stunned opponents cannot be stunned again after 10 seconds) Cool down; 5 seconds, Cost 20 mana
Fourth ability ultimate (r)- infinite syndicate (passive and/or active buff?) Syde remembers his time on the streets, and all of his training. His cool downs are reduced if he hits 2 or more combos on one opponent, by 50% (50, 50, 50 *) He also gains a permanent 20% chance to deal a third combo in sequence with his first combo
Details Yeah infinite syndicate sounds confusing. Basically the more abilities and combos he hits on an opponent, his cool downs for those abilities are reduced. ( The more he hits the faster he hits.) And the third combo thing. He has a 20% chance to hit the combo of an ability, after he hits his first combo. Say he hits Q then hits W for W's combo. If he hits E, he has a 20% chance to hit E's combo as well. I want it to stay at a random because I want him to have risks and not be overpowered. When someone hears a champion with low cool downs and massive damage, well, that's no fun. That's also why the damage of the abilities are so low and without and addition of the champions attack damage. Because if he does, he will be doing like, 4000 damage in, like 10 seconds. If you guys think the abilities should do more damage, does increasing all the initial damage by 20 sound better?