Kyren the Mistwalker

Mystic Falco·7/29/2017, 3:41:46 AM·2 votes·965 views

This is an idea for a vampire character for League of Legends. League of Legends is a fantasy game with many unique characters and powers, and I think it's time for a vampire character to emerge from the mist. Now although Vladimir is like a vampire, he is not by any means a TRUE vampire. Kyren is intended to fallow the vampire myth more closely. For now this page is based around Kyren's gameplay. Kyren the Mistwalker is an AP mid assassin who uses his opponents own strength to his advantage, and will prey on low health and low mana/energy targets. The vampire will quickly sap health, mana, and magic resistance as he quickly assassinates his targets.

Kyren's kit

Passive: Curse of the Immortal- Kyren has 2% life steal and spellvamp at level 1 and scales up 1% every 5 levels and gains an additional 1% at level 18 (2%/3%/4%/5%/6%). When damageing an enemy champion with a spell or auto attack steal 2% of that champions current health and mana/energy and restores 2% max health and 4% max mana. Fangs of Evil: Kyren's next basic attack deals (30lvl1/50lvl6/70lvl11/90lvl16/100lvl18) magic damage scaling with 20% ability power and 15% of the targets missing mana/energy (cool down 20s/12s/6s/4s). Executing jungle monsters or minions with Fangs of Evil will restore 4% missing health and mana. Executing an enemy champion with Fangs of Evil will restore 10% missing health and mana. Undead Curse: All bonus health recovery, mana recovery, life steal, and spellvamp have their effectiveness reduced by 100% (This also effects passives from item 1056 item 3070 item 3165 item 3010 )

Q: Pierce the Heart-(targeted ability 150 units) 60 mana Kyren stabs the target for (80/90/110/130/150) magic damage scaling with 70% ability power, (4%,5%,6%,8%) of targets max health, and 4% of targets max mana/energy (cooldown 6s/5.5s/5s/4.5s/4s)

W: Devouring Curse-skill shot 700 units (Can be blocked by minions and jungle mobs, but still can be reactivated) 80 mana Kyren throws out a curse that deals (60/70/80/90/100) magic damage scaling with 40% ability power, and apply a mark of curse on effected target. Steal 5% of enemy champion's current mana and refund the cost of this abilty. When a target is marked with mark of curse Re-activate this ability to use Devouring Swarm Devouring Swarm: Kyren turns into a swarm of bats and becomes untargetble, Kyren will then fly to the marked target dealing (20/30/40/50/60) magic damage scaling with 40% ability to every enemy Kyren passes through. Kyren will also restore 5% of his missing health and mana for every champion he passes through, in addition Kyren will also reduce the magic resistance of those champions by (5/7/10/15/17). Kyren will land behind the marked target and gain 5% damage reduction for each champion he passed through for 4s (cooldown 16s/14s/12s/10s/8s)

E: Vampiric Seduction-(cone 250 units) 90 mana Kyren uses magic in a cone in front of him charming enemy units for 1 second and dealing (20/40/60/80/100) magic damage scaling with 60% ability power (cooldown-11s/10s/9s/8s/7s)

R: Mistwalker 125 mana Kyren creates a cloud of mist covering a diameter of (1,000/1,600/2,000) units around him and has a duration of (8s/9s/10s). While in the mist Kyren gains (40/60/80) bonus ability power (10%/20%/30%) movement speed. In addition Kyren also gains camouflage that is broken through casting an ability, basic attacking, or moving within 250 units of an enemy champion. Upon any action of breaking this stealth Kyren must wait 1.5 seconds before re-entering stealth. For 4 seconds after exiting stealth The ability power ratio of Fangs of Evil is changed from 20% to 80% ability power. (Cooldown 160s/120s/80s)

Kyren: base stats, and stat growth

Heath- 550+(80) Health Regen- 4.4+(0.4) Mana- 395+(73) Mana Regen- 3.5+(0.6) Range- 150 units Attack Damage- 55.732+(3.9) Attack Speed- 0.67+(3.6) Armor- 28.5+(3.3) Magic Resist- 28+(0.6) Move Speed- 355

The idea with stealing mana is to not be oppressive, but to create an interaction where you rely on damaging your lane opponent or executing minions for sustain. In addition the % missing mana/energy damage will cause another interaction where Kyren's lane opponent may play more conservatively or more defensively when low on mana. That being said most mid-laners can take advantage of Kyren being a melee champion and may use resources to harass him.

I really like constructive criticism, and took different suggestions into consideration.

That's all I have so far, please tell me what you think?

7 Comments

Meep Man7/29/2017, 5:53:22 PM3 votes

I agree with you that League needs a more normal Vampire character. Vladimir is a very cool character, but is definitely more of a "modernized" vampire where they are now more commonly shown as more of "Blood Mages" than actual undead that thirst for human blood, yet are still sane (mostly).

Now into the kit. First, I would like to start off with the passive:

When damageing an enemy champion steal 2% of that champions current health and mana/energy and convert it to 2% max health and 2% max mana.

This part of the passive worries me a ton. First, you need to clarify if this effect will proc off of all damage or just damage that applies spell effects. This is mainly due to Liandry's Torment, which would bust open this passive into massive OP range if it proc'd every tick of it. Secondly, be very careful with mana stealing abilities. Believe it or not, Kassadin, way back in the land before time, had his W passive actually stealing the enemy's mana. However, Riot removed this because it turned out it was incredibly unfun to play against. Ever since then, they have found that mana stealing abilities are taboo in development since they are generally unfun to play against since they essentially tell the enemy character that they better regenerate more mana than this character can steal or else they won't be able to play the game if they rely on abilities. It's like a permasilence if the character is OP. However, you have made this based on current mana, which means that there eventually comes a threshold to where the mana being stolen from the enemy is so small that it hardly even matters. Basically, it sets the enemy's mana bar to a certain level. That's ok and better than the situation I previously described, but also still potentially jarring to play against if you rely on mana. Tanks in particular would be destroyed by this ability since they are made to take damage, but at the same time rely on mana if they use it. Be very careful with this part of the passive.

Q: Pierce the Heart-(targeted ability) 60 mana Kyren stabs the target for (80/90/110/130/150) magic damage scaling with 70% ability power, (4%,5%,6%,8%) of targets max health, and 4% of targets max mana/energy (cooldown 6s/5.5s/5s/4.5s/4s)

Assuming this is a melee ability, it is unique and interesting. Something that scales off of the enemy's mana is cool and it makes Kyren feel almost like a specifically "Mage or Support Assassin/Hunter", which is nice.

W: Devouring Curse-skill shot 700 units 80 mana Kyren throws out a curse that deals (60/70/80/90/100) magic damage scaling with 40% ability power, and apply a mark of curse on effected target. Steal 10% of enemy champion's current mana.When a target is marked with mark of curse Re-activate this ability to use Devouring Swarm Devouring Swarm: Kyren turns into a swarm of bats and becomes untargetble, Kyren will then fly to the marked target dealing (20/30/40/50/60) magic damage scaling with 40% ability to every enemy Kyren passes through. Kyren will also restore 5% of his missing health and mana for every champion he passes through, in addition Kyren will also reduce the magic resistance of those champions by (5/7/10/15/17). Kyren will land behind the marked target and gain 5% damage reduction for each champion he passed through for 4s (cooldown 16s/14s/12s/10s/8s)

Interesting ability. Again, there is little that can be compared to it in the game, being like a nice mix of Fizz troll pole and Leona's dash with it's own theme going on. I would again warn you with making mana stealing effects.

E: Vampiric Seduction-(cone 250 units) 90 mana Kyren uses magic in a cone in front of him charming enemy units for 1 second and dealing (10/20/30/40/50) magic damage scaling with 80% ability power (cooldown-11s/10s/9s/8s/7s)

The AP scaling seems rather drastically high for the incredibly small base damage this ability has. Overall, it seems like a strong ability, but really weak if Kyren falls behind. Maybe this was what you wanted, but I would probably make the base damage higher and the ratio lower unless you want this ability to only deal decent damage if Kyren is farmed or fed.

R: Mistwalker 110 mana Kyren creates a cloud of mist covering a diameter of (1,000/1,600/2,000) units and has duration of (8s/9s/10s). While in the mist Kyren gains (20/30/40) bonus ability power (10%/20%/30%) movement speed. In addition Kyren also gains combat stealth that is broken through casting an ability, basic attacking, or moving within 250 units of an enemy champion. Upon any action of breaking this stealth Kyren must wait 1.5 seconds before re-entering stealth. For 4 seconds after exiting stealth The execution damage of Fangs of Evil is changed from 5% to 15% missing health and mana. (Cooldown 160s/120s/80s)

First, I would like to say that most ultimate abilities have a mana cost of 100 mana or 100/125/150 and such. 110 is an odd number. But that doesn't matter all that much. Firstly, I think you would like to rephrase the ability to say it makes Kyren "Camouflaged" while inside the cloud of mist since that's essentially what this is doing to him. Camouflage is the name for stealth that allows enemies to see the champion by being near them. If you don't want Control Wards to reveal Kyren while in the mist, it would still probably just be simpler to say something along the lines of, "Kyren is Camouflaged while within the Cloud of Mist, but cannot be revealed by non-champion sources of True Vision." Secondly, I find it strange how little Ability Power the ability grants you. 20-40 is very small and would make me question as a player why it's even there since it holds so little power in the ability. I would either increase it or move the power somewhere else in the ability since 40 AP is just some random, very small stat boost that is soaking power that could be elsewhere. It won't be appreciated by the player or usually hardly felt by the enemy. Finally, I think it's important to note the range of this ability or simply make it more clear that it is made around Kyren. This would make or break this ability for how it is used.

Overall, a very interesting champion, albeit dangerous in some situations, that I could see being added with tuning. Adding base stats would be cool and allow me to further envision where Kyren would like to be spending his early game as well. It's a very nice concept.

Dethflash7/29/2017, 3:50:06 PM2 votes

Very cool champion idea, and yes league does need a TRUE vampire in game. If you could explain how the passive works a bit more that would be helpful for me, because i see 3 parts of the passive and dont fully understand how all 3 parts of the passive work. Is this champion auto attacks meant to be a range mage or a melee range mage?

Q seems great for a sustain melee bruiser W sounds cool, does the skill shot stop at minions hit or only enemy champions hit? E the base damage is really low, try giving it higher base damage but slightly lower AP scaling R not sure if i fully understand this ability but sounds Kyren summons mist that he can stealth in and gains bonus AP and movement speed while in the mist, then ult increases the Fangs of Evil damage. Sounds like a really cool and unique ult but might increase the bonus AP Kyren gets while in mist since he doesnt have a burst ult like Viktor or Velkoz, maybe something like 40/60/80 Bonus AP while Kyren is in the mist.

Having health % damage is more of a bruiser kind of thing, and you do have spell vamp and lifesteal from passive so the sustain on this champion seems a little strong. Maybe more bonus damage from landing combos or abilities, and less health % damage if you are going for an assassin type champion. Really cool champion concept dude [slayer-jinx-catface]