[Champion concept] - Qru-Wak-Eyg, The imp brothers
Name: Qru-Wak-Eyg Role: Jungler, Fighter (melee) Origin: Shadow Islands
Qru, Wak, and Eyg are 3 imps that roam the marshes of the Shadow Island. They spend their days having fun torturing the wretched souls that try to find rest there. They are Thresh's most prodigal minions, even though imps are not that smart, and he finds great use on them, since they are not bound by his shackles. Since their master joined the League of Legends, they have desired to follow his footsteps. lacking individual skills to survive alone, they managed to work together to tinker a vehicle that would combine their strengths and help them become one lethal unit. Qru is the imp on the back, managing the direction of the ship. Wak is the strongest one. He rides the front of the ship, mauling his hammer at anything that stands in front of him. He also manages the cannon - which he would love to use more often, but it is hard to load. Plus, he is blind, so he trusts Kru to aim the ship for him. Eyg is the imp under the ship. A living engine if you will. He paddles to keep the ship afloat. He also adapted a very useful pair of clamps ahead of him, that holds their victims at mauling distance. They can also cause damage if Hahz is unconscious. It's he who wear the boots making peddling easier.
**Passive - Team Work: **Qru-Wak-Eyg have, together, 3 distinct identical life bars that take damage separately. Their life regeneration is also separated and items that affect HP has it's effect distributed evenly. All damage done to the unit goes first to Qru's life bar. Once he is unconscious, the damage goes to Wak. Finally, EYg is the last one to take damage. If unconscious, the respective skill(s) of the unconscious part(s) will not work. After 5 seconds without taking any damage, all unconscious members of the group regain 2% of their max HP.
Q - Qru's Saw: Qru activate and powers a set of sawing blades around the ship, causing 20/35/50/65/80 (+0.2xAD) every 0.5 seconds to all units on his area. Lasts for 3 seconds. It also drains 4/6/8/10/12% of the damage caused. While on Berserker mode, it increases the area of effect and causes extra 20/40/60/80/100 (+0.2xAP) magical damage over 3 seconds after the last hit of this skill. W - Wak's Cannon: Wak fires his cannon with a stream of bullets on a straight line to the direction of the mouse's cursor that cause damage to the first thing it hits for 3 seconds causing 15/27/39/51/63 (+0.3xAD) physical damage per 0.5 seconds. While on Berserker mode, it causes an additional 10/20/30/40/50 (+0.3xAP) magical damage per 0.5 second If cast while Qru's Saw is active, instead of firing on a straight line, Wak's Cannon shoots to all directions around him, following the saw's spinning pattern. E - Eyg's Rush: The unit gains 40/45/50/55/60% speed boost for 2 seconds. If it hits an enemy champion, it causes 80/130/180/230/280 (+0.8xAP) and snares both Qru-Wak-Eyg and the enemy champion for 2 seconds. While on Berserker mode, the speed lasts for 4 seconds and instead of snaring on contact, it will snare the closest enemy on it's immediate surroundings only when the spell time ends, causing the normal damage and snare. R - Berserker mode: Qru-Wak-Eyg activate their ship's Berserker mode that enhances all their other spells, and it lasts for 5/7/9 seconds.
The concept of Qru-Wak-Eyg is to have skills that combine with one another, creating combinations according to the player's needs. All skills can be used individually or combined, creating instant combos that are easy to manage and cause a good amount of damage. The players have to be constantly aware that they might be short of a spell or 2 is they take too much damage, so trades are particularly compromising to them, and should be taken carefully. When well positioned, Qru-Wak-Eyg can unleash their full attacks, causing some devastating damage. While on jungle, Qru's Saw's life drain gives him some sustain to endure the first few monsters. Eyg's Rush is perfect to neutralize the enemy team's marksman and shred a good share of their life, leaving your team's assassin to finish the job.
I quickly sketched some concept art just to give an idea of my vision. I know it's silly. I'm no Rito's concept artist. Please don't comment if it's to slander the sketch All the damage points are based on the closest skills I could find for each of Qru-Wak-Eyg's skills and can by all means be adapted to balance the character