I'll post the same thing I did in the other thread about this same topic (and no, I'm not down-voting this: I like discussion, so have an up-vote instead).
{quoted}Tell me why Shen should change. Tell me why you constantly change champs that don't need it as compared to those champs that make the average gamer's life a living hell. Tell me in this discussion why you do this.
I'm not Riot (obviously), but sure!
Riot aims for three things in their champion design: Fantasy Fufillment, Unique Game Identity, and Gameplay Flow. They actually go for a bunch of other targets as well, but those are three of the big ones.
Let's look at Shen: he's supposedly a ninja, but he really plays like a large brick of a fellow who teleports around. A bit of cleaning up and adding some clearer evasion might help hone in on that fantasy a bit more, and make the player feel like an actual "ninja tank," instead of just a tank that looks like a ninja.
Shen's alright on Unique Game Identity in terms of his bit moments. His Ultimate is a pretty special ability, and I imagine that'll be kept in some form or another. His smaller moments are a little less interesting, but that's no necessarily a deal-breaker.
As far as Gameplay Flow, however, Shen's not that exciting. His abilities don't have much interaction or counterplay, nor many interesting uses. His main CC is also his only gapcloser, his Shield is rather boring, and his Q is just minor harass and healing. There aren't a lot of plays a Shen can make outside of his Ult and maybe a Flash + E.
This is, I'd imagine, why Shen is up for a MODERATE REWORK. The "moderate" part is important: I suspect he'll still retain much of what makes him Shen today, but with some added elements to better support the fantasy of a ninja tank.
In fact, we have Meddler's word that this is the case:
"The plan is to keep Shen as a tank, though we’ll be trying to find ways to have that make at least a little more sense thematically (so potentially a bit more evasion instead of just soaking/shielding damage)."
"In terms of gameplay changes, probably around Gangplank level (substantial modifications to about half his kit, some skills very similar however). "
"Odds are very high Stand United will remain his ult (might make some minor adjustments, but no fundamental changes). "
So, in short, Shen isn't quite living up to his intended Fantasy, and his moment-to-moment Gameplay isn't delivering on the level of interaction, counterplay, and general play-making ability that Riot really likes to see in a character.
Now, the champions that you say are problematic are often those that are over-tuned in terms of numbers, or have minor kit issues. Not that "commonly used," "often banned," and "perceived as overpowered" do NOT, however, mean a champion is inherently badly designed: it could mean their numbers are just a little too high, or that people just haven't properly figured out what to do against them yet.