New Champion Suggestion: Aqua/Forrest

CarI Marx·4/21/2016, 6:49:15 PM·2 votes·423 views

Aqua/Forrest are two champions in one. Their lore is tied with Annie and Thresh but I did not go deep into their lore. They are child twins: Aqua is the girl with powers enhanced by water and Forrest is the boy with powers enhanced while near trees. They are played in the jungle mainly and they have different play styles. (this is my first thread so i might suck at this)

Aqua/Forrest (both are melee) Passive: At the start of the game you will start playing as Aqua and every minute the twins will switch to the other (you are rooted for 2 seconds as they switch). This switch is forced and canott be stopped by crowd control and if a twin is channelling an ability they are stopped. They can also be killed during this switch. All buffs will be transferred to the other and all bonus stats and tethers are kept. If they switch while stunned or suppressed, they will lose those effects. As Aqua, 80% of her bonus Attack damage (ad), ability power (ap), and attack speed (ats) are removed and she gains 50% more health, armor and magic resist. As Forrest, he loses 80% of his bonus health, armor and mr and gains 50% more ad, ap and atksp.

Aqua. She is a tank with low base damages and scaling. Q: Her Q is similar to karthus' for it is a circle that has a 1 second delay. It is about as big as starcall. Her Q erupts water from the ground which also hits airborne enemies. It stuns them for 1/1.25/1.5/1.75/2 seconds. I wont be making up cooldowns and mana costs. *if used in the river the range of cast is higher and the radius is larger.

W: Her W is basically a passive rammus w but only for minions and monsters. This is because her ad and ap are low and her base damages are very low. Passive: 20/30/40/40/40% of minion and monster damage is reflected back to the source. You will still take damage. Active: Reduce incoming damage by 5/10/15/20/25% for 4 seconds but is slowed by 20%. *If cast in the river gain 20% movement speed instead of getting slowed.

E: Dash forward as far as Ekko's dash but while the dash is cast, mist surrounds Aqua about the range of sunfire cape. Any enemies hit by rhe dash (it goes through things) are slowed by 10%. *If cast in the river, the cooldown is reduced by half.

R: Similar to maokai's ult but a bit smaller and gets bigger every point in R. Aqua radiates a circle of water around her for 10 seconds. Enemies inside the circle lose 20/25/30% of their armor and magic resist. *If cast in the river enemies in the circle deal 5% reduced damage.

Forrest. He is more centered around dealing massive damage but is very frail. He can scale off of Ad and Ap.

Q: Throws and long ranged (about as far as olafs q) tree trunk skillshot which emits a small cicular shockwave at a target location. Any enemies hit during the throw will take Ad damage and any enemies hit by the shockwave will take a large amount of Ap damage. *if used while in the jungle the shockwave stuns the enemy for 1 second.

W: Passive: Whenever FORREST smites a monster for a buff he gains a stack of Wood's Wrath. Every stack of Wood's Wrath is 2/3/4/5/5 Ad. This does not cap. Active: Forrest gains 10/15/20/25/30% Lifesteal for 3/3/4/4/5 seconds but is slowed by 20%. *if in the jungle gain 20% movement speed instead.

E: This interacts with Trees. When using the ability on a tree it extends an AI branch that attacks nearby enemies (prioritizes champions and champions Forrest has recently damaged. This does ap damage and the cool thing about this is that it moves through the trees, following champions for 5/5.5/6/6.5/7 seconds. *If the AI is in the jungle it gains 50% more attack speed.

R: This is a passive Ult in which if Forrest KILLS an enemy champion he goes into a state called Champion of the Forest, where he gains a 10% increase to his ad, ap and attsp stats and takes 10% reduced ad and ap damage for 10 seconds. In this state he is not affected by grievous wounds but CANT BE HEALED by teammates. Every consecutive champion kill will reset the duration cooldown and (idk if this is too op) champion of the forest STACKS. This means if Forrest kills 3 champions he gets 30% in boosts and reduced damage. *while in the jungle, champion of the forest gives 10% reduced cooldown. DOES NOT STACK

So this is my idea of a champion. It would be cool to have a champion that is two people with their own ultimates and balance each other' stats out. Aqua would be great in baron and dragon teamfights while Forrest can be a powerful counter jungler. I tried my best to balance these kids so its not all easy for them to destroy everyone. Comment on what would you change or any ideas on the lore or cd and mana. Thanks for reading.

1 Comments

Chíll 4/21/2016, 7:25:03 PM1 votes

this is pretty freaking sick