[Champion Concept] Urigaru, the natures Wrath
Hey Guys, i posted this idea months ago on reddit but didn´t get much response so i thought i´d share it once more.
Name: Urigaru, the Nature´s Keeper Role: Support, Mage History: Urigaru was born in Ionia but released by his mother in the woods because he wasn´t the son of her husband. He then grew up there with the help of Mother Nature that had compassion for the child and couldn´t let it die. After growing up the Noxians invaded Ionia and Mother Nature told him about his origin. He then went to see his mother but as he arrived noxian soldiers brought her to a crazy looking man. He heard the soldiers calling him Singed and it was the first and last time he saw his mother. Irritated by the feelings he had for someone he saw once he returned to his forest. After the Noxians advanced he couldn´t do much more than watching his forests chopped and burned down. He didn´t participate in the first attempt to free Ionias South, not being able to do anything and hid in the forests begging the nature to give him the Power to drive the enemys away. Mother Nature, seeing his determination, gave him the Power to control the elements to fight the Noxians. As he fought, Karma, the enlightened one passed by and watched him smashing his opponends. After the fight he planted some seeds over all the noxians soldier to become a new forest. As Karma saw his doings she went to him, inviting him to join the Forces of Ionia in the League of Legends.
Appearance: Imagine someone creepy like Radagast from The Hobbit.
Abilities:
Passive: Enemies caught in the areas of the abilities for more than 2.5 seconds will activate an extra ability.
Q: [Force of nature]
Cooldown: 12/11/10/9/8 Mana Cost: 60/70/80/90/100 Duration: 3 seconds. Cast Time: 0.5 seconds Creates an Area of growing seeds in which allied Champions get healed and enemies in the area are poisened, taking magic damage equal to their maximum health. Persists 3 seconds. *Passive extra: Rooting plants spread from the affected champion, rooting every enemy in an area after 1.5 seconds for 1 second and increasing damage dealt by the Poison by 25%. Root only affect the same target once in 5 seconds. * Works Similar to Varus´ Ultimate.
Heals for 50/90/130/170/210 over time and deals 1/2/3/4/5 % of maximum health per second as magic damage
W: [Skys Wrath]
Cooldown: 12/11/10/9/8 Mana Cost: 60/70/80/90/100 Duration: 3 seconds. Cast Time: 0.5 seconds Creates an Area in which enemies are slowed by the wind, receiving damage per second. Allied champions receive a speed boost. Passive extra: Wind gets stronger, area persist 2 seconds longer and slow gets doubled.
Slows for 10/15/20/25/30%, and deals 70/110/150/190/230 damage over time.
E: [Earths Tremble]
Cooldown: 16/14/12/10/8 Mana Cost: 60/70/80/90/100 Duration: 3 seconds. Cast Time: 0.5 seconds Creates an Area in which enemies are getting damaged. Zone deals damage per second. Damage increases with time the Zone persists. Allies standing inside the Field also receive an earth Shield that builds up from the Zone as Earth emits from it to Allies Passive extra: Enemys caught in the Zone will be stunned for 2 Seconds.
Deals 50-100/80-140/110-180/140-220/170-260 damage. The Maxmimum amount of shield an Ally can get out of this is the Same as the Damage dealt by the Zone. (The longer the Zone persists the faster in generates Shield Value.
R: [Power of the World]
Coolddown: 100/90/80 Mana Cost: 100 Duration: 10 seconds Urigaru immediately receives the full Power of the Nature itself to improve his basic abilities. The areas of the abilities are getting bigger and the first ability cast after the Ultimate will inflict 50 % more damage. Time to trigger the Passive effect of each Ability reduced to 1.5 Seconds.
Explanation: I thought of an only AoE based Champ with high risk, high reward at setting out these fields. If you don´t aim carefully or wait for the enemys to use their gapclosers you can get bad results. On the other hand if you land your fields well you get a good Combo out of E-W-Q. I know it´s a high risk, having only AoEs with descent CDs but tell me your Opinion. The fields sizes are imagined like Zyra´s Q ( Range similar). If enhanced by the Ultimate the fields could be as big as Nasus´ E but a bit smaller would be fine aswell i think. Maybe the size should be scaling with the Level of the Ultimate.
Champs with special Interactions to could be Malphite, Zyra and Janna for example. Special Interaction with Singed for obvious reasons.
Feel free to comment and rate. Please give any suggestions to improve this. I may add some other specifications (like scalings) if i get promising Feedback on this.
Changelog Changed Damage values for every Ability to fit each other Changed W: Cooldown now better fits the rest of his Abilities to reduce Abuse of CDR and deals less damage. Changed E: Stun is now triggered by passive Effect and lasts longer. Shield no longer Passive extra. Added a reduce of time for the Passive to proc to the Ultimate