[Champion Concept] Melinae, the Shade of Anguish (v3.0)

Vytherion··7 votes·1,697 views

Melinae, the Shade of Anguish

http://i.imgur.com/aYRmMaX.png (Image to illustrate concept)

Health: 450 (+90) Health Regen: 6.5 (+0.7) Mana: 225 (+40) Mana Regen: 7 (+0.6) Range: 130 (Melee) Attack Damage: 50 (+3.0) Attack Speed: 0.63 (+2.8%) Armor: 24 (+3.1) Magic Resistance: 33 (+1.15) Movement Speed: 345

Passive - Suffering is Strength - For every 300 points of damage Melinae takes, she receives 2 bonus AP. Death resets the counter for damage taken.

Q - Spectral Strike - The power of Sorrow intensifies briefly, granting Melinae increased movespeed for a short duration, and her next melee strike will deal increased damage. In addition, Melinae becomes spectral and is capable of moving through minions and enemies while the skill is active. Melinae is healed for a portion of the damage dealt. The movespeed bonus ends as soon as Melinae strikes a target, and the cooldown does not begin until the skill ends.

Mana Cost: 50/75/100/120/140 CD: 6 Damage: 30/60/90/120/150 (+35% bonus AP) Movespeed Duration: 35% for 1/1.5/2/3/4 seconds Heal %: 40% of damage dealt Duration: 4 seconds

W - Barricade of the Tormented - Melinae calls upon the power of those lost souls wandering the battlefield to aid her, creating a straight barrier of spectral dead which is impassable while it is up. She gains a charge for a usable barrier every 15 seconds, capping at three. They remain until they are destroyed, or until Melinae places another barrier, with the oldest barrier disappearing.

Mana Cost: 60/70/90/110/140 CD: 25/22/19/17/15 Range: 750 Ability Type: Ground Targeted Skill Shot Barrier Length: 350/450/550/650/750 Internal CD to place next barrier: 2 seconds Hits to destroy: 3/3/3/4/5

E - Avatar of Sorrow - In order to more efficiently gather souls, Sorrow imbues Melinae with a fragment of its power, passively granting each melee strike extra magic damage. In addition, this skill can be activated to channel power away from Melinae's defenses, vastly increasing the magic damage dealt with each swing. Activation of this skill also applies a bonus to Call of Execution.

Mana Cost (Activation): 30/35/40/45/50 CD: (Activation): 16/15/14/13/12 Bonus Magic Damage: 30/60/90/120/150 (Activated: 75/150/225/300/375) Bonus to Call of Execution: 5% (Stacks multiplicatively) Armor/Magic Resist Penalty (Activation): 20/40/60/80/100 Duration (Activation): 2/4/6/8/10

R - Call of Execution - Melinae raises Sorrow in the air, rooting in place, and begins to channel energy, calling all of the souls in the surrounding area to Sorrow. Enemies caught in the path of this flow of souls is struck with a large slow, and some of their life energy is drained and given to Melinae.

Mana Cost: 100/175/225 CD: 100/90/80 Range: 650 Ability Type: Channeled PBAoE Damage: 10% (+30% bonus AP) of enemy's max health over 6 seconds. (Mitigated by magic resist) Slow: 70%

Lore - In life, the lovely Melinae was a researcher. She would spend days poring over numerous tomes and repositories of knowledge, seeking the next great discovery that might help aid the peoples of Runeterra. Of all the subjects she studied, none more intrigued her than the mysteries surrounding the Shadow Isles. Most of her peers felt she should have spent her time on more concrete fields, but that only drove Melinae into her research even further. Some attributed this fervor to the fact that very little is known about the little band of islands sitting to the northwest of Valoran, and beyond that, few researchers ever went, fearing what might happen to them if they did. What little information there was resided within secondhand accounts of secondhand accounts from very old tomes.One evening, while going through a journal, she discovered an entry from a man claiming to be a 'former resident' of the Isles. The man made mention of a weapon, beautifully crafted, and which 'wielded power over life and death'. Feeling that such an artifact would be a great boon to further her research, she began her planning. So it was that Melinae prepared a solo expedition, and with the extreme protest of many of her colleagues at her back, chartered a boat to the Isles. Upon reaching the shore, the captain of the vessel turned back out to sea, and told her he would return for her in three days' time.

While gripped with some trepidation, the thought of finding the item she sought gave her the courage to disembark and head inland. She did not know exactly where this artifact would be found, and the only clues were from the journal entry. According to it, there was a village that had once stood on the largest island, and that the blade rested somewhere near its center, used for various ceremonies and the like.

The first day of searching was uneventful, though Melinae felt as though she were being watched the entire time. It was an eerie feeling, surrounded by unfamiliar landscapes and the ethereal qualities she had been told the Shadow Isles possessed. The second day, she went from her campsite and searched a bit farther than the previous day, but still she found very little. No evidence of any sort of habitation at all. Strangely, the feeling of being watched was even more potent than the day before, and she could swear she was starting to hear a lilting, almost somber tune being carried through the air. She simply attributed it to her imagination running wild, and prepared herself for the last day before she would have to return to the Institute.

The third day began very differently from the previous two. As she awoke, the tune she could swear she heard was even louder, and much more pronounced. It was also a rather comforting sound. She wondered where it might be coming from, and set out to find the source of this bizarre melody in a sea of quiet and solitude. Her pace was quickened, and she could hear the music grow louder and louder as she seemed to approach its source. After trekking most of the morning and afternoon, she came across a small vale that she had missed the two days previous. Down at the bottom were what appeared to be the ruins of a small settlement. A great feeling of satisfaction went through Melinae as she approached it. She had found it, and now all she needed do was find the weapon.

It didn't take long to find. Upon reaching the edge of the settlement, the lay of the road almost immediately guided her to the center, where a giant sword rested within a great stone slab. As she moved toward it, the song she had been hearing all day became even stronger, even more beauteous in its complexities. Before she realized it, she stood over the sword, poised to take it from its stone prison. A small voice at the back of her mind warned her of the danger of not preparing for some sort of curse or trap, but she paid it no mind as her fingers wrapped around the grip.

Immediately, pain swam through her arm, and she could feel something happening as the hole where the blade rested coursed and arced with energy. Something possessed her to place both hands on the weapon, pulling even harder to pull it free, her entire body screaming at her to stop. Before long, it wasn't her own mind screaming, either. She saw, dimly, the souls of the dead flowing around her, telling her to let the blade be. But it was too late. A few seconds later, Melinae lost consciousness, the last time her soul would be her own.

The captain of the vessel Melinae had charted returned for her, just as he had said he would. But upon his arrival, the girl he was here to pick up was nowhere to be seen. He scanned up and down the misty shore, but saw no trace of her. Then a song began to ring through the air, a curious melody, and his gaze was drawn to the treeline, just at the edge of the beach. It was there he saw her. A woman resembling the one he had left, but clad in armor, wielding a large executioner's sword, and appearing like death itself, a cadre of horrifying spirits flanking her along the bank to either side. Her eyes met his, and he grew fearful. The moment stretched on for an eternity, until at last the woman simply turned and walked back inland. Not wishing to stay any longer, the captain fled the Isles, taking his story back with him...

Quotes

Before getting into the quotes, I figure I should mention how I envision this character speaking. There are two personalities present, Melinae and Sorrow. Most of the time, Sorrow is the one speaking through Melinae, with Melinae's voice being modulated over with a sort of ethereal tone. Think something along the lines of the female altar from Twisted Treeline and that's the idea.

On Selection - "We are here to serve." Joke - "We think it's time to do a head count." Joke - (Alternating between Melinae and Sorrow, Melinae first) "Knock knock." "Who's there?" "Freedom?" "HahahahaHAHAHA." Taunt - "Careful now, you wouldn't want to lose your head." Taunt - "We will fall upon you as a blade to the neck." Taunt (Against enemy Thresh) - "You would disrupt the natural order for your own gain, Thresh?" Taunt (Against enemy Thresh) - "Return all that you have stolen from us!"

(More to come soon. Hope you enjoy the concept!)

Changelog Image edited further, added 10/26/2014. Significant changes made to Q and W, 10/29/2014.

35 Comments

Shamont2 votes

I really like the idea for this champ, very unique: A good person from the shadow isles. Have you thought about combos with her kit? and I hope that she can re-activate her ult to cancel if conditions are not favorable

Vytherion1 votes

As stated in response to another, she's not exactly 'good', but the character as a whole is more...ambivalent. Melinae (without Sorrow's influence) is still in there, sort of, but those moments of lucidity don't get very many moments of expression. She (by way of the sword) does in fact now serve the purposes of the Shadow Isles, which seem to be evil on the whole, but whereas most of the other champions from the Isles are unambiguously evil, Melinae is in-between. Sorrow's motivations are to preserve 'the natural order of things', but only as far as that natural order applies to the Isles and the powers that control it. Judging by lore, certain individuals seem to be trying to undermine whatever forces are at work on the Isles, and most likely not for good intent. I suppose you could think of it as like there being different factions on the Shadow Isles. Mordekaiser and Thresh seem to be acting in self-interest, whereas Elise and Hecarim are serving some greater authority. Melinae/Sorrow are now basically in service to whatever this greater authority is.

As to the question of combos, to what sort of combos are you referring? Combos within her own kit? Or how well she combos with other champions? And I'd just like to say, I really appreciate the feedback that's coming in. Third time's the charm, apparently. XD

Shamont2 votes

cool, also her q has the most unique slow ever, i really like it

Vytherion2 votes

A lot of the concepts that went into making her revolve around zone control. She can, if need be, use her Q to run across the path of a fleeing enemy, thus slowing them down and allowing anyone pursuing them to catch up, if her barrier isn't off of its cooldown. Kind of the same deal with her ult. Even if people aren't caught in it, they have to move around it if she positions it right, which can help set up plays for teammates.

Vytherion1 votes

Bumppu!

Vytherion1 votes

Bumping for changes.

I GONNA FK ON U1 votes

Arturia Pendragon, the...saber.

Vytherion1 votes

It's been manipulated to sort of get the idea across.

sedated twink1 votes

Can she move will ulting? If she can't, I feel like her kit is a bit awkward also I want to say her Q has too much power - but it is hard to tell.

Nice Champ.

Vytherion1 votes

Awkward in what way? I'd love to hear feedback on it. :) She can't move during her ult, as a payoff for the rather immense power of the ult. She's slowing :and: lifestealing while doing quite a bit of damage, meaning she has to plan where exactly she uses it and when.

Vytherion1 votes

Bumping.

Vytherion1 votes

Bumping.

Vytherion1 votes

Bumping.

Vytherion1 votes

Bumping.

Vytherion1 votes

Bumpity Bump

Elerik1 votes

Why does this concept never seem to get many decent responses? It's not a bad idea imho. I'd try it.

HeresyUntoFedex1 votes

Not a big fan to be honest, although to be fair I am extreanly biased when it come to the character concept art looking like its straight out of an anime. :/

Vytherion1 votes

If I could draw, I'd do something better with it. A manipulated image of something pre-existing was the best I could do. Is there anything about the lore/kit you don't particularly care for? Why/why not?

HeresyUntoFedex1 votes

Well, as for lore, the major thing I don't agree with is her landing on the shore of the Isles like it's nothing. The Shadow isles always struck me as a place that unless something powerful and not very friendly was luring you to it, the moment you got within a mile of it, it was ghost city for you(and the reason I don't count the sword/spirit is because unlike Vilemaw luring peeps to the isles, the sword wants people for a good or orderly intentions, which all the angry dead people would not be very pleased about). In fact, the lore pretty much states it to be just that, especially with the introduction of the black mist(although that is a faily recent addition, so there's no way you coulda know about that while making the concept). From a lore stand-point, there's no reason for that captain to go anywhere near those isles, and captain and Melinae actually end up setting foot on them. Ghosts and zombies and brazilan haunted suits of armor would be on them in moments.

Also, and I know that you only edited the picture, so changes are minimal, but the appearance to me is just kind of boring. She's being at least partly possesed by that sword(or rather the spirit/spirits inside of it) and made to do it's bidding, and like you said, her body is no longer a home for one, so her appearance should better reflect that.

Vytherion1 votes

All fair points. The lore was dreamed up before the Institute of War got the axe by the lore folks. Before it went by the wayside, it was heavily implied by the existence of the Twisted Treeline that people (summoners, IoW officials, etc.) were making regular trips to the Shadow Isles. Naturally, this makes them a bit less of a foreboding place, and a lot of the SI champs are getting their lore redone in order to better reflect that.

That said, I don't think it would be highly unusual for a small ship carrying a lone passenger to slip in and out rather quickly without getting attacked. The captain never got off the boat, and Melinae had brought tools for self-defense, though this part has been glossed over, I'll admit. As for the 'powerful beings calling people to the Shadow Isles', Sorrow itself is a reasonably powerful entity. If it's capable of controlling souls of the dead, it's feasible that it was keeping things away from a potential new host until she found it. As for 'good/orderly' intentions, well, that's a yes and no. While, in my head, Sorrow is sort of the avatar or arbiter of the 'natural order' of life and death, and the reason it dislikes Thresh is because he's taking those souls for his own twisted designs, it's difficult to really call Sorrow good. It still hungers for souls to claim, largely because it was used as an executioner's tool. The fact that it also requires a host such as Melinae seems to skew the line a bit.

Lastly, the image is a bit boring, yes. The armor is something conjured up by Sorrow for her to wear, not her original clothes, and is composed of magically bound souls and energy. Her original passive alluded to this fact by giving her what was essentially thorns damage to anything that hit her via a small amount of true damage. As for the multiple inhabitants part, I did just get an idea for how to spice up her look.

Shamont1 votes

combos within her kit

Vytherion1 votes

Well, her Q and W combo together pretty well. She can W to prevent escapes, then Q up to her target and hit them. The same combo can be used to help get her in position for her ult. W > Q > R. Because it's channeled, she can be knocked out of her ult via some form of knockup/back CC. If someone playing Melinae is feeling confident that the risk is worth the reward, they can W > Q > E > R. This gets her into position for her ult with a damage bonus layered on top, at the expense of some of her defenses of course.

Not2nightDad1 votes

i like the idea, what role would she play?

Not2nightDad1 votes

I also feel like her w should have x amount of health (obviously a high number such as 3000 or 4000 or someting like that) so it is a bit less op

Vytherion1 votes

It's a barrier that's up for 5 seconds before dissipating. That's pretty much in line with Anivia's ice wall barrier, which also lasts for 5 seconds.

As for the role she'd play, I sort of envision her as a tanky AP fighter who is supposed to get into the thick of things (due to her passive), which I think puts her in top lane. She could probably also do support bot fairly decently. I don't jungle at all, so I don't know what all a champion needs to do well there.

Vytherion1 votes

Bumping.

Vytherion1 votes

Bumping.

Vytherion1 votes

Bumping.

Shamont1 votes

Bu-Bump, dont kno wat it means but who cares :D

Vytherion1 votes

Essentially what it means is bumping it back up to the top of the 'recent' sorting option on the boards. XD Surprised anyone was actually still looking at this thread.

Vytherion1 votes

Bump.

Shamont1 votes

well i like it! Bump

Shamont1 votes

why is no one here this champ deserves attention Bump bum bu b l

Shamont1 votes

You have inspired me to do great things! please come take look at the product you help create! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zWVzZnLk-champion-concept-gryndheim-the-usurper

Shamont extends a gracious welcome for you to come check out his concept

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