Legion, the Eternal Ravager

KproTM··24 votes·3,259 views

http://img05.deviantart.net/732d/i/2012/302/f/f/chaos_demon_by_arsfeb-d5htble.jpg art created by deviantart artist Fesbraa

Name: Legion, the Eternal Ravager Lanes: Jungle, Top Primary: Fighter, Secondary: Tank

Health: 492.4(+91) Health Regen.: 7.23(+0.6) Mana/Fury: None, Uses Health Range: 130(Melee) Attack Damage: 60.421(+3.1) Attack Speed: 0.652(+2.8%) Armor: 25.28(+3.2) Magic Res.: 32.1(+1.25) Move. Speed: 350

Appearance

Forever bound to ravage the lands of Runeterra, Legion is an ancient beast that represents the personification of mindless bloodlust in many civilizations’ folklore. As told in fabled legends, the beast is said to be a dark vessel of countless souls that lived lives of wrath and bloodshed. If one continues to live their lives committing wanton death, then be prepared to encounter Legion, for they seek to consume your soul to add to their vessel.

Background

Legion is a deadly jungle champion with a kit specialized for eviscerating through the jungle monsters with ease, especially for counter-jungling. However, it should be noted that players can utilize Legion for top lane if players gamble on snowballing. Its passive, the Hunger, allows two effects for Legion: First, to cause bonus damage to jungle creeps/monsters; slaying a jungle monster/Enemy Champion grants Legion a tal as well as an attack speed bonus for a few seconds, the attack speed bonus increasing if it slays another large jungle creep in a row; Second, **_Tals _**are small demons from Legion’s vessel that take form and attach themselves to Legion that aid in attacking foes; slaying a jungle monster/Enemy Champion grants Legion a stack that enhances these demons with different effects depending on the number of stacks: increased attack speed, increased lifesteal, faster demon generation, etc. Its first ability, Razing Flurry, swipes its claws forward, damaging the major foe in front of it while causing minor damage to nearby foes; additionally, the fourth consecutive cast of the ability will instead yank the first foe in contact in front of it with its claw and pull them to its location. Voracity, its second ability, causes Legion to passively gain stacks while attacking, after which empowers its next 3 attacks occur in the span of one attack at maximum attack speed (for an effective attack speed of 7.5) at full stacks. When activated, the Tals are consumed by Legion, empowering its vessel with bonus armor and magic resistance for a short duration, as well as having the cooldowns for Razing Flurry and Ravenous Ambush drastically reduced. Its third ability, Ravenous Ambush, causes Legion to pounce forward a short distance, which if pounced on a large jungle creep/enemy champion causes its demons to temporarily latch onto the victim and cause damage over a short period of time. Its ultimate ability, We Are Legion, passively gains more tals and upon activated doubles the number of tals and causes the demons to go into a frenzy for a short duration, with increased movement speed and attack damage.

*Note: I couldn’t think of a proper Ult for this Champion, so if anyone has a better Ultimate then I would love to discuss if it would fit better than this current one I had in place!

Abilities:

*** Passive** The Hunger – Increased damage only, and only, to jungle creeps/monsters by 5 / 15 / 25% of bonus attack damage. Every large jungle creep/monster/enemy champion slain gains a stack that empowers its tals. _Tals _– Legion releases fragments of its vessel that manifest into little demons and are attached to Legion, attacking nearby foes that Legion engages with. Individual tals deal 3 / 6 / 9 / 12 physical damage(+5% AD). At 6 stacks of Hunger, tals lifesteal by 2 / 3 / 4 / 5% of maximum health. Tals spawn every time Legion slays a large jungle creep/monster/enemy champion.

*** Q – Razing Flurry (ACTIVE)** ( 4 / 3.5 / 3 / 2.5 / 2s CD) Legion lashes its claw out, dealing 30 / 45 / 60 / 75 / 90 physical damage to the first enemy hit, while all other enemies nearby take 25 / 50 / 75% of physical damage in a thin cone. Hitting an enemy grants Savagery for 4 seconds, stacking up four times. At four stacks, the next Razing Flurry deals the same amount of physical damage, but also pulls the first foe to come into contact in front of Legion.

*** W – Voracity** (12s CD) (PASSIVE) – Legion builds stacks of Voracity as it continues attacking, up to 100. Once fully stacked, its next 3 attacks are empowered to occur in the span of one attack at maximum attack speed (for an effective attack speed of 6 / 6.5 / 7 / 7.5 / 8) at full stacks. (ACTIVE) – Legion consumes all available tals, gaining bonus armor/magic resistance(20/40/60/80 bonus resistances) for 4 / 5 / 6 seconds, as well as having the cooldowns for Razing Flurry and Ravenous Ambush drastically reduced.

*** E – Ravenous Ambush (ACTIVE)** (16 / 14.5 / 12 / 10.5 / 8s CD) Legion pounces in a target direction(650range), dealing 30 / 45 / 60 / 75 / 90 magic damage to a foe upon landing. If Legion lands directly on top of a target, the foe is stunned for 0.2 / 0.4 / 0.6 / 0.8 / 1 second. Tals latching onto enemy foe deal 3 / 5 / 9 / 12 / 15 physical damage per half second over 1.5 / 2 / 2.5 seconds

*** R – We Are Legion (ULTIMATE)** ( 130 / 115 / 90s CD) (PASSIVE) – Legion gains additional tals, holding up to 2 / 3 / 4 / 5 of them at a time. (ACTIVE) – Legion releases the fury of its demons from its vessel, causing 150 / 300 / 400 magic damage to nearby enemies, slowed by 15% for 2 seconds, and doubling the amount of tals on the battlefield. Tals are also buffed for the next 6 seconds, gaining 40% movement speed and an additional +5% AD.

*Note: As stated before, I couldn’t think of a proper Ult for this Champion, so if anyone has a better Ultimate then I would love to discuss if it would fit better than this current one I had in place!

  • Debut Skin – Hivemind Legion

  • In-game Quotes -“Let... the blood… flow.” -“We are eternal… we are forever.” -“Become one with the mindless.” -“Let go… of… your sanity.” -“AAAAARRGHH!” -“DEATH IS COMING.” -“So we… yes, yes… but, we can… speak, one at a time… NOT ALL AT ONCE!”

> As always, you feedback would be very much appreciated! Thank you!

  • ** Edits**
  1. When Voracity is activated, Razing Flurry and Ravenous Ambush are drastically reduced by 20 / 25 / 30 / 35 / 40% CDR

20 Comments

KproTM6 votes

Okay, if you don't like it fine, move on. But at least have the courtesy to explain yourself and give me feedback so I can rectify how to better edit and fix this concept. The fact that some of you downvote some people's concepts without an explanation is completely absurd.

regonas3 votes

{quoted}

Okay, if you don't like it fine, move on. But at least have the courtesy to explain yourself and give me feedback so I can rectify how to better edit and fix this concept. The fact that some of you downvote some people's concepts without an explanation is completely absurd.

I feel you, bro. There is some angry kids who downvote every concept, because they can't make them themselves. Don't worry, though, if you above -5 then your concepts is at least decent. Don't let those kids get to you.

Be proud of your work.

Godsdrugdealer2 votes

i like it . seems like he'd be a cool ass attack speed ,combo like champion, who clearly has identifiable weakness, of no true range moves,or hard cc. only thing his lore should be slightly altered as aatrox is already associated with bloodlust and savagery, in valoran. besides from that cool idea man

KproTM1 votes

Thank you! Really? I thought Aatrox was specifically focused on Battle and War?

Boxpencil4 votes

I... want... to... see...

a Legion vs Cho'gath cinematic.

:3

Horse Grenades3 votes

awesome awesome. really like Alas Poor He's ult idea as well

Little Stick Man2 votes

This seems like a really cool champ! An alternative for the ult could be Legion consuming the tals and gaining stats and increased size, it'd fit thematically for the whole "we are many" in one form trope anything named legion has, very cool champ though

King Levayathn2 votes

I really like this ult more than the original however, you would have to chose to either consume your tals for resistance with the active W spell, consume them for your ult or keep them alive for the E dps that they bring. The kit is very interesting however I don't know if i like the duality of the W and E spells of either consuming for resistances or keeping for dps. The player would have to make the best decision at the right time, but if we add this ult, it would only bring confusion (it think, this is an opinion**)

KproTM2 votes

You give me a very interesting idea! Not only did I want to design this champion to be the perfect counter jungler to reave through the jungle with ease, but I also wanted to specialize Legion's kit to revolve around his Tals, similar to how Azir revolves around his Sand soldiers.

Simple Moon2 votes

I like it a lot! Cool idea. Feels like a Kindred/Syndra Hybrid. Would love to see the art you have for the debut skin!?

KproTM1 votes

Lol I got the idea from Sandscourge Skarner, but if I were to describe the debut skin it would resemble real-world ants or termites.

Budupops2 votes

sweet more freelo

Neoazaros2 votes

So basically Bard passive but for Tals ( which sounds like better elise spiders), skarner Q (you dont specify how large the pull radius is, are we talking a thresh E or like a Diana E? (ithink?)) Typhoon claws as a W (granted takes a bit longer to proc, but his dueling is still through the roof also combined with a Jax ult and ryse passive, Nidalee leap with a 1/4th to a full second long stun combined with a malzahar E and then to top it all off An elise Ult level (increased spiders/ tals) and then an aatrox ult + elise spider form W. I really do love the concept of this champion, but your kit seems to be HELLA over loaded. As he stands right now, he would be able to duel any champ in game at level 1 and probably win. not to mention he breaks the jungler rules. He can be very tanky, Gank easily, farm easily and counter jungle easily. Again, really really cool champion concept, but since his early game would be so strong, he would have huge snowball potential. just some thoughts

KproTM1 votes

I understand. The purpose of Legion's kit was to emphasize on a champion that could cut through the jungle with ease and be the perfect counter-jungler, all the while utilizing its minions in order to be effective in combat. However, it should be noted that its passive is only,** and I mean only,** effective within the jungle. The AD bonus does not apply to lane minions/enemy Champions. Also, in order to make sure Legion is not entirely free, its abilities cost it its health.

Legion's Q is more akin to Yasuo's Q, while its consecutive pull is similar to Darius'E.

It's W's passive does indeed need a bit of tinkering, but the reason I chose the temporary armor/MR buff was to make the player decide on whether or not to consume their tals to activate their W, since Legion's kit necessitates that he utilize his tals. So in the instance in the heat of battle, the player has to decide if sacrificing their tals would be beneficial for the short term, because if they do consume their tals and waste their buff then they are less dangerous and defenseless without their tals to assist them.

I wanted to give Legion a dash/escape ability, so I decided that its E should be that combined with utilizing their tals should they use the E for more of an offensive stance.

And as I have said before, I could not properly design an Ultimate for Legion, but I somehow want it to still revolve around utilizing his tals, enforcing the theme that Legion is but a vessel for countless, bloodlusting souls/demons. I have also stated before that I am open to Ultimate ability ideas and would gladly embrace the feedback on a better, thematic Ultimate ability.

Notablecookie2 votes

I think the Q is missing some important information balance wise. Does it have any scaling off AD or AP and if so how much. Hooks are also very annoying and I see people always complaining about Blitzcrank andThresh and combined with his E it means no one in the game except maybeLeblanc could escape him. He gets 40% CDR and he can use is yank to keep you close every 6 seconds and escaping that he has an area of effect dash with a possible stun on a 4.8 second cooldown. Tweaking some of these cooldowns would drastically make this character interesting instead no escape terror he is now. With the slow from his ult and the the fact that with this 40% CDR he can use it every 54 seconds he would have it up every team fight late game. This guy would be close to untouchable with the low E cooldown and the fact that it stuns makes this ability way to overpowered. You land on someone once and they get stunned they flash away and you only need to wait around 3 more seconds to E to them again and stun them again is just ridiculous.

KproTM1 votes

That's a good point. The Q is scaled off of AD and it is currently +100% AD. Now for range of its consecutive pull, the range is merely the same as the range for the Q attack, which is 475 range.

I was considering amping up the CD on most of its abilities, probably making the Q to 6 / 5 / 4.5 / 4 / 3s CD while increasing the Savagery to 8 seconds, and increasing the E to 16 / 15 / 14 / 13 / 12s CD.

*edit: Oh, now I see the problem, I forgot to explain the amount of CDR on its W. When Voracity is activated, Razing Flurry and Ravenous Ambush are drastically reduced by 20 / 25 / 30 / 35 / 40% CDR.

Phil Fly2 votes

are you certainlyT's smurf account?

JedenVojak2 votes

I don't really like this champion from a thematic standpoint.

Onto the kit itself.

Passive - I'm a little confused as to how this is supposed to work. How many tals can he hold base, exactly? Aside from that, I'm not a big fan of jungle only passives; if people want to play this guy mid or top or support, that should be their prerogative.

Q - Is this the only ability that grants savagery? Also, I don't see any resources on this guy, is he supposed to be manaless? So it's a spammable yasuo Q that can pull?

W - 80 to all defenses is far too big. Also is the voracity passive supposed to just automatically fire off?

E - The first level should get the full 1 second stun, and just leave it that way for all levels. A .2 second stun is basically worthless. Aside from that it's a skillshot gapcloser with mediocre damage.

R - You mentioned not having a good idea for R,

Overall thoughts: This champion has way to much stuff going on for starters, he has too much going on in way of stacks of stuff: he has hunger, tals, savagery, and voracity - that's 3 things too many to keep track of, pick one thing, and base all of his abilities off that. Also, I don't see any scalings on any of his abilities so I don't know what to think of them in a damage respect.

I guess the basic idea is for him to gather tals in the jungle, jump on someone with his E and Q people to death in between auto attacks. All and all his abilities are very straightforward, but there's no compelling mechanic or interesting theme going on here - the tals just do a small amount of extra damage till you consume them, he just keeps bopping people with qs until he pulls them, while randomly getting attack speed boosts. He has a lot of busy numbers bouncing around but none of them really amount to much of interest.

If you really want to make a champion themed around Legion, you should probably have abilies that make stacking tons of mini-demons around actually interesting.

KproTM1 votes
  1. When the game starts Legion can only have two tals at any time. Once it puts a point into R, then passively that grants it an additional tal, until you max out your Ult then you will be able to have a total of 5 tals.
  2. Yes this is the only ability that grants savagery. As stated in the info, it uses health, no mana or fury.
  3. 20/40/60/80 for 4 / 5 / 6 seconds seems pretty fair for that short duration, considering that Legion must consume all his tals, leaving it less dangerous on the offensive. You have to understand, tals are intricate to Legion and the more it has the better/effective Legion will be in combat. It's kind of naked without its Tals
  4. Actually, that seems like a good idea. 1 second for all levels!
  5. You are correct, I had the concept in front of me, but somewhere in the design I lost the touch that makes Legion essential. As stated before, I wanted to create a jungler that would eviscerate through the enemy's jungle as the perfect counter jungler but also have to rely on its tals in order to be effective in combat. I was attempting to have a straightforward offensive ability that utilizes tals, a defensive ability that sacrifices tals for armor/MR buff, a mobile/escape ability that can also use the tals in a more proactive manner, and the Ultimate which would, thematically, fit the "We Are Legion" idea.

Overall, the champion does need improvements and work, but I'm hoping that I'll find the right mechanics for its themes.

Blue Moon Wolf1 votes

I've always wanted a Champ based off of legion.

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