Falziemer, The Travelling Psychic (Champion Concept)

Flollopmattress··3 votes·586 views

The stories of The Travelling Psychic are not old folk’s tales to be told around a fire, nor are they to be recorded in such an insignificant form as a book. No, these stories, these legends, are never spoken of, or written down, they are only to be remembered. Memories of Falziemer are few and far between, but those lucky or unlucky enough to have encountered the man have been changed forever.

Passive- Inner Eye Falziemer has a larger view radius than regular champions, allowing him to see deeper into the fog of war.

Q- Telekinesis Falziemer fires a skill shot that deals damage and slows the target. On hit, the target is thrown to the left or right (direction chosen before cast). If the target is thrown into a wall, enemy champion or minion, the damage is increased and the champ/minion is also slowed and slightly damaged. Casting Telekinesis on a knocked up champion greatly increases the length of the throw.

W-Refraction All projectiles in a small area around Falziemer are turned friendly and change direction by 135 degrees. Their range is also reset.

E- Gravity Surge Falziemer reverses gravity in a small area, knocking up any enemies in the area. Enemies cannot be targeted while in the air but can be hit with Telekinesis.

R- Mind Control Falziemer is rooted in place, and creates a link between an enemy that lasts for 5 seconds. While the link is active, the enemy’s mana is drained and returned to Falziemer as health. The enemy cannot move or use abilities/attacks while linked.

5 Comments

Arakadia1 votes

Awesome concept, the passive is a little boring though. His W could be unfun to play against but it's pretty cool. Maybe projectiles that are refracted deal half damage and CC half as long.

His ult completely lacks counterplay, I suggest you rework it. Mana stealing used to be a concept, but it was deemed too strong or too weak but never in between.

Flollopmattress1 votes

Thanks for the feedback!

Yeah, I see what you mean about the ult. It was actually the hardest ability to come up with, and I had a few other ideas like controlling an enemy champion, but that seemed too strong. His original passive was going to be the ability to see enemy wards, but I scrapped that because it also seemed way to overpowered.

Arakadia1 votes

For a passive, this is a little strange of an idea, it could be that enemies who dash towards Falzeimer dash 35% slower.

An idea for an ultimate is this:

The Truth: Active: Falzeimer creates a massive silver cloud known as The Truth that moves across the entire map 900 units by 900 units. Enemy champions cannot see inside The Truth unless they walk inside the cloud. Enemies inside the Truth cannot see anything outside of The Truth. Wards, ally vision, and non-ultimate abilities cannot give vision to look inside the Truth, or from inside the Truth to look outside. In other words, unless you have a Ultimate that grants vision or walk inside/outside of The Truth you cannot see through it. The Truth acts like a moving Fog of War and once inside enemies see unclear able fog of war everywhere outside until they exit the cloud.

Allies can see normally. If no champions that are allied with Falzameir are inside The Truth, it moves at 50% movement speed. The cloud moves at Falzameirs' movement speed -15.

Flollopmattress1 votes

That passive sounds good, but I think it would be better is it was just nearby dashes rather that dashes towards, so it also applies to an ally if you're playing support. I really like that ult idea, maybe the size of the Truth could start small, then increase depending on the number of champions in it? Thanks for all the advice and ideas! :)

Arakadia1 votes

The size of The Truth would probably be more balanced if it grew for each champion/how far it traveled.

More from Concepts & Creations