(?) The champ I don't have a name and title for yet
I had a lot of fun making this. And it also opens my eyes to how hard it is to balance something. Hope you enjoy! Plz leave comments about things to balance/nerf. Change logs were left in here. (?) The (insert title here)
HP 560+(85) HP regen 6.8+(0.83) Mana 280+(41) Mana regen 5.5+(0.8) AD 46+(2.5) Attack speed 0.5+(0.04%) Armor 27+(3.9) MR 30+(1.5) Attack range 120 Movement speed 320
(Passive) Etheral Blade With every attack, (?) steals (1/2/3) armor and MR from his target for 3 seconds. Stacks up to 5 times.
(Q) Clear the Path! (?) Dashes up to 600 units towards the cursor, stunning all enemies hit for 0.25 seconds and knocking them to the side 50 units. Additionally deals (30/40/50/70/100)+(60/60/60/70/80)% of (?)'s AD as physical damage to all enemies hit. Cooldown (15/14/13/11/10) Mana (80/90/100/110/110)
(W) Stand Ready (?) prepares for battle, channeling for 1.5 seconds. Immediately after this channel ends, (?) gains (10/15/20/25/30) AD and (30/36/42/48/54) armor and MR for 3 seconds. Additionally, (?)'s next attack within 5 seconds will knock the oppnent down, dealing (7/8/9/10/11)% of the target's health as physical damage and stunning the target for (1/1.1/1.2/1.3/1.4/1.5) seconds. Allied attacks to a knocked down target will do an extra (6/7/8/9/10)% damage. Cooldown (13/12/11/10/9) Mana (60/70/80/90/100)
(E) Bolster the Vanguard (Passive) Marked allies regain (20/25/30/35/40) +(1/1.5/2/2.5/3)% of (?)'s bonus HP as health when attacking marked enemies. (First cast) (?) marks himself and an allied target within 500 units of him for 6 seconds. (?) can target himself with this ability to immediately move on to the second cast. (Second cast) (?) dashes up to 500 units towards your cursor, marking all enemies hit for 6 seconds, and slowing them for (20/30/40/50/60)% decaying over 2 seconds. After 3 seconds (?) immediately blinks back to the marked ally. If the ally that (?) marked died or (?) did not mark a target, (?) stays where he is. If this ability is not cast within 6 seconds, it is put on cooldown and half the mana cost is refunded. Cooldown (16/15/14/13/12) Mana (80/85/90/95/100)
(R) Vanquish (?) Channels for 3 seconds, then dashes (3250/3500/3750) units forward, dealing (100/200/300)+(40/50/60)% of his armor to all enemies hit and piercing (10/20/30)% of their armor while knocking them up for 1 second. All allies hit regain (5/10/15)% of (?)'s total HP as health immediately. (?) Is immune to CC when dashing.
-={|[TL;DR Change Log]|/}=- -Base stats nerfed, scales better, at LV 18 stats roughly still the same. -Most of the base damage is nerfed. Scales slightly higher. -(E) renamed to a kewl name. Ty to Joey Van Phan for coming up with this one. -(R) can be pressed without fear of wreckage when alone. Everything else in this change log DOESN'T MATTER
Betcha didn't notice I spelled the change in the tldr title wrong.
Did you srsly go and check? -.- (Boring change log) For all you people who care about stats. -Nerfs to most LV 1 stats, slight buffs to scalings. Overall LV 18 stats remain roughly same. -Range on (Q) nerfed from 750 to 600, stun time nerfed from 0.5 to 0.25, scaling on base damage buffed from (30/50/70/90/110) to (30/40/50/70/100) and max rank stats nerfed, cooldown nerfed from (12/10.5/9/7.5/6) to (15/14/13/12/11/10), mana cost nerfed from (60/70/80/90/100) to (80/90/100/110/110). -Channel time on (W) nerfed from 1 to 1.5 seconds, armor and MR boost nerfed from (40/50/60/70/80) to (30/36/42/49/60), bonus attack damage changed from self armor to target percentage health, bonus damage for attacking knocked down enemies changed from critically striking to bonus (5/6/7/8/10)% damage, mana costs nerfed from 60 at all ranks to (60/70/80/90/100). -(E) renamed from Scouting Ahead to Bolster the Vanguard. -(R) range is now scaling, from 3500 to (3250/3500/3750), bonus damage on armor nerfed from (40/60/80) to (40/50/60), (?) can not be CCed during his dash.