Kalista update

One October Leaf·9/10/2019, 5:21:42 AM·1 votes·1,594 views

Here are some of my thoughts on how I think Kalista should be changed to fit more towards a vengeful spirit type. This changes her whole kit with keeping some of the same aspects of her old kit. These are just my thoughts, I have no game design knowledge but criticism is much appreciated.

Passive: no more dashes on passive, instead have a xayah feel. When she autos, her spear passes through all targets to her maximum range and then comes back to her raking through enemies between her and her spear. (this is most skeptical part of my thoughts because you could have it do 100% to all targets or have a smaller ratio to other targets except for the selected target. Also rake is optional too but I find the rake to be her old E as she pulls the spears back. )

Q: we still have dashes, but now it's a toggle. When her q is off, she acts like other champions. When toggled on, she gains her dashes and reduce her damage to 90% for autos. It lasts till its deactivated but when you first activate, she gains a short dimishing attack speed buff, Also has a cool down so people can't abuse activating over and over again. (my thoughts here are that when she is slowed, she loses her speed and her dps, while other marksman can still act normally. This will allow her to swap to dashes and moon walking to help keep her dps alive.)

W: remove oath sworn buff, and small changes to sentinel. So now she only sends out sentinels with this and they act the same but when they spot someone, they will revel and slow the target as long as it's alive and in their sight. (I always thought these as underwhelming, if you see it, sneak around it and hit it and it's gone, but now I see her using this to chase people down because people have to kill it or she and her team will catch up to them.)

E: new ability, being a spirit of vengeance, she needs to get revenge for her allies. She marks an unit (not sure if champions only or all targets because she could destroy baron and dragon with this) she gains bonus damage towards that unit (damage would be capped at some point) for the damage they deal to allies smaller ratio for bonus damage against herself because ability would be useless without allies (she still is looking for those longer fights like before stacking her rend stacks but apples a more reliable damage output.)

R: revives! Shortly after an allies death, Kalista revives an ally for a short period of time, allowing them to cast abilities and attack but eventually dies again. (thinking more towards sion passive, revives ally with full hp and mana, but over time their hp drops towards zero. We can keep the black spears where she can only revive allies she's made pacts with, either 1-3 as she levels or 1-2 (one pact at 6 and one pact at 16) or remove spears and allow her to revive any ally.)

I might have missed some of my thoughts as I was writing this down but I believe this fits more towards the theme of being a vengeful spirit and still keeps the core of her old kit.

Let me know what you guys think!

2 Comments

Chillingfrost9/10/2019, 10:34:25 AM1 votes

So, I don't know if you know, but the ulti is the old Yorrick ulti basically and that was very unhealthy for the game...