Bring back Soraka's crit!
It was so satisfying hitting that bulls eye with her Q. Why can't we bring it back? Thus more aiming than just hitting a Q :(
It was so satisfying hitting that bulls eye with her Q. Why can't we bring it back? Thus more aiming than just hitting a Q :(
Oh, you mean that one time they accidentally gave Soraka some skill expression and incentivized risking yourself to land good Q's? Not going to happen again. Rito likes Soraka being boring healbot and ADC's bitch, as evidneced by how they nerf her every single time she dares to try and interact with her enemies.
It's really depressing actually how Riot doesn't care about Soraka at all.
What's worse is that they don't want her to be the passive healbot, but because of how powerful her healing is, every time she can do more than heal she ends up nerfed to keep her from being oppressive.
I personally think she needs a mini-rework. Not a design change - her overarching design works well - but some stat and build path alterations to keep her from being too one-dimensional.
What's worse is that they don't want her to be the passive healbot, but because of how powerful her healing is, every time she can do more than heal she ends up nerfed to keep her from being oppressive.
But why is that such a bad thing I wonder, it's not like other champions haven't been dominating every season:
am I right?
I personally think she needs a mini-rework. Not a design change - her overarching design works well - but some stat and build path alterations to keep her from being too one-dimensional.
I really would like to see that. There is actually so much potential with Soraka's, I have played Soraka in almost every playstyle and role just because I get tired of constantly only being seen as a godamn Heal summoner spell with legs by my allies constantly just having to heal them when someone is low.
I played:
Tank Raka AP Raka AD Raka Lethality Raka Crit Raka
The playstyles that did well were AP and tank. Tank is really good but with some AP, because if you only build defenses and health you won't have much impact, however building some AP on top of that is pretty good.
Soraka as a mage would be really good and fun, but the only real issue why she struggles with that is because her E (Equinox) doesn't deal damage to minions making her farming, and laning phase really bad since she relies on her Q mostly for any damage to minions.
Where do I sign up for a rework? That would be really nice.
[sg-soraka]
I've been giving this some thought, actually - they announced they wanted to ease up on some of the role lock-in for lanes and champions, and while supports were explicitly mentioned as being excluded from that (due to the balance difficulty they pose) I think it's possible to make Soraka work in such a way that she's not overpowered as a solo laner or underpowered as a support.
Wall of text incoming...
So, starting off, the goal is to add a way to play her as a mage without making her useless or overpowered as a support. This basically means her mage and support builds need to have divergent build paths, because supports simply don't get the same gold income and have more efficient items as a result.
The main difference between an enchanter support and a pure mage is AP. An enchanter will often have several utility items (sightstone, +%healing item, utility, etc.) in lieu of raw AP. Because nearly all of Soraka's utility comes in the form of healing, we already have a convenient non-AP way to scale her support performance that doesn't benefit from AP. In fact, we can take things a step further and fix one of her biggest post-rework flaws - her counterintuitive bonus health scaling.
To do this, we make her healing scale with bonus health instead of ability power and force her to build support items to heal well.
A numberless changelog could look something like this:
Salvation:
Starcall:
Astral Infusion:
Equinox:
Wish:
The change to her passive rewards her heavily for building classic enchanter support items when playing the support role, to the point where Michael's Crucible and Redemption would be necessary core items for her. She would then either branch into pure health items as a defensive support or AP/HP items if she was trying for some poke and damage.
Increasing the AP scalar on her Q would allow her to deal competitive damage, while shifting the health return from AP to Bonus HP would ensure that she wouldn't become an unstoppable top-lane sustain bot simply by building AP. Since there are a few HP/AP items, she'd see some health return as a mage, but the need to get CDR, mana, and AP would limit her ability to stack health like a pure support can.
Changing her ultimate is really just to adjust for the different sources of power. Both Mage and Support builds need to be able to use Wish to put back a large (but not insane) amount of health, and giving it dual-stat scaling ensures that both build paths will be able to do that.
As an added bonus, these changes would fit in very well with her existing theme of "healing through self sacrifice instead of divine grace," as well as fixing the irksome "buying the wrong item makes you actively bad at your primary job" problem she has with bonus health right now.
The biggest issue with this rework is that she might end up too tanky, although my hope is that adjusting the values on her passive would fix that by requiring her to build at least a couple +%healing items. It may also be necessary to cause her W to deactivate Warmog's passive, but given how few Sorakas actually reach the point of being able to activate that, I think have an end-game power spike fantasy isn't the worst thing to have happen to an enchanter support.
Thoughts?
I dunno if you've played HoTS but I kinda just want to see Soraka's heal work more like Alexstrasza's. Alex has to sacrifice a portion of her CURRENT hp and then heal for that amount multiplied by some constant value.. I think its not quite 2 times but you get it. It makes her really want to manage her own health if she wants the best heals.
Anyhoo your ideas go a lot farther than I've thought it out and certainly seem to be a huge step in the right direction. I rate your idea "Bananas" out of 10.
[slayer-pantheon-thumbs]
I've played HoTs, but way before they introduced Alexstrasza. Didn't know they already did something like it, heh.
Looks interesting, but keep in mind that your proposed passive is extremely snowbally. Early gold on Soraka will make her unbearable to play against.
The idea would be that her passive would scale - so at level 1, it'd be roughly 1.5x normal, and at level 18, it'd be about 3x.
Between level gating the passive, the natural W scaling with base HP increases, and the need to buy bonus health to provide both Q self-healing and W output, I don't think it's too dangerous, since she can't snowball with gold alone.
I'd rather not make Soraka build health, it just doesn't fit her as a squishy mage. Especially since this'll make her go for a Taric like tank build honestly.
Well, she'd be more of a blood bag than a tank. She simply doesn't have the item slots to build tanky.
Her core support item list would likely be Sightstone, Boots, and Redemption, then a choice from the following:
She can't really afford to build tanky, and as a result she'll be vulnerable to %maxHP or %currentHP damage. So, less vulnerable to burst compared to a current pure enchanter build, but late-game Soraka tends to go for 3k HP + Warmog's anyway since going in to Q with no bonus health means the ADC with RFC knocks off a third of your health with one autoattack.
I don't really think Soraka being unable to Q is a result of the risk being too high (from being auto'), especially when she has a good range to be safe from, but that the reward isn't high enough for its difficulty. Soraka should really only be going for max range Qs outside of laning phase, but the fact it's so slow and does so little damage means it's only good for rejuvenation. Then on top of that warmogs gives better sustain, lets you stand back even farther and then makes you tanky.
Anyways, Soraka will be pretty tanky vs. mages since a single MR item is usually enough to render them really weak, and she can definitely afford to go tons of health since she has health scaling, and health is a stat made to be efficient even without such scaling. And keep in mind that champions like Vlad, Shen and Mundo will want at least 1 resistance item then become pretty tank.
Literally all soraka does is heal to full point and click silence toxic btw thats it legit. Also she is still oppressive cuz she just heals the adc to full with 3 casts of w in lane. She doesn't need to do more when just lets the ADC do what ever they want in lane while the other team has to figure out ways to dive her early game.
Yeah I never understood why they changed that ...
Didn't they make the entire Q slow, instead of just the middle? Technically it was a buff, I think. Though the extra damage was nice. And I don't think it was making her OP or anything? It actually made her better in a solo lane for those off meta people. And it opened up more interaction, because she'd have to get closer
Huh. Why DID they remove it?
I think shes fine
There would be no point in doing this until they remove heal and shield power and she stops being a tanky goat bitch with no AP.
what if they lowered Q size to the inner star size only, then made it do tons (like, actually good centered Xerath W level) of dmg :o