A Pure Enchanter?

Kingsoffury··1 votes·763 views

Hi. This my first time doing. Don't know if anyone will care or see this just thought it be fun to do. I've dyslexia so I tried to make it easy to read and understand.
Name: Not Sure. I would like it to be a Celtic Creature.

Champion Role: To be a SUPPORT. will be a range champion? Does no damage other then auto attacks.

Passive: Every 3 allied minions that dies nears champion gain 1 Armor. Every 3 enemy minions that dies nears champion gain 1 Magic Resist. If champion receive no champion damage for 6-12sec. Goes on all fours gaining 10% movement speed on land 15% on water?

Q: Can be use 3 times. Comes out has a wave. Same range has Brand Q?. Can be minion blocked. All 3 hits does no damage. First Hit: slows target by 10-20% for 1 second. 2nd Hit: Stuns target for 1-1.5 seconds. 3rd Hit: Lowers target armor/Magic resist by 20% at max level. Or Damage for 20% at max level for 1.5-3 seconds.

(I was thinking the Q can also effect allied champions too, just a thought this effect is Not Needed) (Allied Champions must be hit multiple to get the effect) First Hit: Any allied champion will have all slow effect removed on them. 2nd Hit: Any allied champion will have a stun effect removed on them. 3rd Hit: Any allied champion be healed base heal 50-100 plus bonus from Ability Power.

W: Can be used two times.( I made this way so if your getting gank you can speed up yourself and the adc.) First Use: Speed up allied champion movement by 10%, plus bonus from Ability Power. 2nd Use: If use twice on same champion. Increase Attack Speed by 10% plus bonus from Ability Power.

E: Adds charms to the allied champions. The charms effect will be random. Charm Effect: Randomly shields, heals or increase champion movement speed. This effect is activated only by basic attacks. Charm Effect: If champion is at 50-55% health charm will always heal.(Or the last charm will always heal) Charm Effect: If champion health is lower then 40-45% heal will double. Charm Effect: At level 12 can be use on two allied champions. At level 18 can be use on (3) allied champions. Skill must also be maxed to gain this effect.

R: Will be a like knight's Vow. Range 1000? Last for 20-30 seconds? The redirected damage will be true damage. You don't receive heal. Link Effect: When linked with a Melee Champion redirect 30% of all damage they take. This when R is maxed. Link Effect: When linked with a Range Champion redirect 40% of all damage they take. This when R is maxed. Link Effect: Enchanter goes on all fours gaining health and armor/magic resist or movement speed?

4 Comments

Jimmy Rustles2 votes

Just to be clear, you want a champion to have 0 abilities that do damage

It's abilities would have to do so much in order to be taken over anything else

In the current meta it would be worthless cuz it's a burst meta, and in a tank meta it would be broken

Kingsoffury1 votes

Yes. I made the champion that way, so we don't have other poke/burst champion bot lane that annoys whoever plays against the champion(or takes the adc kills). I don't really believe in making a champion or releasing to fit the meta. Just thought it be a unique champion to see, and how people play with the champion.

FlameHalbrdOkido1 votes

you can have an interesting enchanter who can deal damage in an interesting way besides poking from the back range, or burst (though i don't know if bursty enchanters are really a thing)

I terms of "taking adc kills" for one thing if that occurs thats the fault of the support player or the adc for not engaging and committing hard enough. But let me say that a mentality like that is toxic and is the result of greedy and rude adc players who think the game is all about them. Theres nothing wrong with a support getting a kill, the adc still likely gets the assist so its not going to waste.

FlameHalbrdOkido1 votes

You should go to the LoL wiki and use that to help you write more developed ability descriptions so they are easier to read

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