[Champion Concept] - Tavior, the Aerial Extraordinaire

ProdigyLXM·2/7/2015, 4:23:10 AM·4 votes·781 views

Made new post because i forgot to put the little Champion Concept thingy.

I wanted to take on developing a champion to fit in the League so here goes!

Lore: none yet, but i wanted him to be affiliated with Piltover. . .(I read some history on piltover about a boy who went missing and was found in Kumungu jungle. . .he can fit with the story only that the disease took away his legs. But his strong knowledge of techmaturge inspired him to make legs for himself, but why stop there? Why not use his skills to test himself in battle? Just a thought. . .)

http://i390.photobucket.com/albums/oo345/Prodigy_LXM/Tavior%20concept_zpsqj5ntkgp.png http://i390.photobucket.com/albums/oo345/Prodigy_LXM/Taviorb_zps4uvovqas.png

A little about his design: I wanted to give him a good mixture of Steampunk and something close to Piltover as I could. He has thrusters on his boots which allows him to fly (may need to add more somewhere to add to his gameplay logic.) I like the headband because it gives off that rebellious vibe but also a sense of youth.

A little about his gameplay: Tavior is a bit of a risk-taking champion, good reads can highly benefit his playstyle (I'm hoping) he's best when he's in his Flight mode since most of his CC skills comes from it. Also, I'm unsure of if I want him to have either Mana, Energy, or an overheating function like Rumble.

Health: 559 Mana: 746 Attack Damage: 75

Passive – Excite Hitting a champion with a skill refund him a bit of Mana and lowers cooldown for Flight.

Q – Charging Tackle 60 Mana Tavior dashes at his target dealing 50(+15% AP)(+45% AD). Upon hit, he bounces back. Damage: 50/55/60/65/75 Cooldown: 11.5/10.5/8/7/6 seconds

Flight Q – Spiral Cannon 60 Mana Tavior shoots a projectile at a champ dealing 70(+55% AP)(+35% AD) that slows them on hit. And inflicts Grievous Wounds for 4 seconds. Damage: 70/75/80/85/100 Cooldown: 4/3.5/3/2.5/1.5 seconds

W – Booster Charge 100 Mana Passive: Defense is increased by 10, movement speed increased by 5% Active: Sacrifices defense and movement speed for +25 Attack Speed and +20 Attack Damage Active Duration: 5/6/7/8/10 seconds Defense: 10/12/15/18/20 MS: 5/6/8/10/15% AS: 25/30/35/40/50 AD: 20/25/30/40/50 Cooldown: 20/19/18/16/14 seconds

E – Zephyr Spin 90 Mana Tavior spins while upside down dealing hitting 5 times. The 5th hit stuns enemies for 1 second. Damage: 20/25/30/35/40 per hit (+15% AP)(+10% AD) Cooldown: 11/10/9/8/7 seconds Stun Duration: 1/1.25/1.5/1.75/2

Flight E – Whirlpool 90 Mana Tavior spins while descending, vacuuming in nearby minions and champs. When he lands, he sends a shockwave on the ground dealing 80 (+75%AP)(+25%AD) damage. Damage: 80/85/90/100/110 per hit (+15% AP)(+10% AD) Cooldown: 11/10/9/8/7 seconds

R – Flight 40 Mana Tavior’s Ult makes him untargetable for 3 seconds since he is airborne. He gains movement speed and his skills also change while in this state. Cooldown: 80/75/70/65 seconds

Flight R – Glaive Dive 80 Mana Tavior dives at a target dealing 150(+35% AP)(+55% AD). Impact will knock up enemies within his range. Damage: 150/160/185/200 (+35% AP)(+55% AD) Cooldown: 80/75/70/65 seconds

of course this is just a concept. . .numbers are subject to change lol.

2 Comments

CursedByLight2/7/2015, 6:10:22 PM1 votes

To start I love the concept art and the feel of the champion as a transformation champ.

However, is the flight q a skillshot or onclick? Is/could the non-flight w a toggle; and will the bonuses start small and increase to large, vice versa? Clarify what the non-flight e does; I assume he is spinning on his hands and hitting people in an AoE around him? For a "transformation" his r is a little overpowered being untargetable; if someone is on the verge of defeat they would simply activate ultimate, gaining invulnerability and better skills to unleash for 3 seconds. Also with his ultimate turning into another skill after the fact of his e being a dive bomb already, it gives him a good deal of cc on top of what he already seems to have.

Some things you could consider for this concept:

  • Mechanics
  • Roles
  • Opportune moments to ult
  • Combos
  • Counterplay