Champion Concept - Omen, the Impaler

MateyBladeX·3/4/2016, 11:26:33 PM·1 votes·246 views
http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/aa/Omen.png/revision/latest?cb=20151022135700&path-prefix=pl

Hi. This is my version of Omen I would like to show you. Think you saw a lot of them, yet hope mine would get through to you.

So basically, there is Story. Story of great danger, that prophet Malzahar saw in one of his visions. Creature, that is not about hunger, terror or killing. The last one known to be remaining of it's kind. King. Their very existance in void centered around dealing pain and suffering, which begun from their inability tu work as pack. Though possesing intelligence equal to human, they are far from any living creature. Mercy? Compassion? Even amongst Void creatures they were feared of. Somehow he found out how to escape from this prison. And the day, when noone would be safe, will come. Fear, people of Runeterra. As noone else can be safe now. So..story of Big Great Something, that could be a breed of dog and porcupine, yet this point is not this important now.

Skills

Passive- Survival of the fittest- Omen cannot be seen for 0.5 sec after he enters enemy champion's line of sight. Additionally he is always the last target that any other non-champion living unit will focus and he ignores unit collision.

Q- Bite Off-Omen attack target with his sharp teeth, dealing (1.1 total AD) physical damage. This damage cannot be healed in any way for next 5 seconds. CD: 5/4.5/4/3.5/3 sec; 40/45/50/55/60 mana

W- Impale- Omen shoots all of his spikes on his back at once and knockbacks enemies hit. If they hit another unit or terrain, they are stunned for 1 second. It deals 50/90/130/170/210(+.7 bonus AD) physical damage. Passive- When Omen looses his spikes, he gains 10% bonus to movement speed and armor, which decays over time. Enemies that attacks Omen with meele attacks receives 10/15/20/25/30 (+10% of total AD) physical damage. CD: 21/19/17/15/13 Cost:80/95/120/135 mana

E- Puncture- Omen flails with his tail and hits enemies in a line./This is the ability that starts from the Omen's tail, so it's range is better behind him than in front of/ It deals 70/100/130/160/190 (+0.4 total AD)physical damage. Attack stops if hits siege minion, monster or a champion. Hitting an enemy champion slows him by 20/25/30/35/40% for 1 second and deals additional 10% damage as magic damage over the duration. CD:15/13/11/9/7 Cost: 70/80/90/100/110 mana

R- Run All You Can/You won't hide/From me -Adrenaline starts rushing through Omen's veins. For every use it increases his movement speed by 10/15/20% and attack speed by 17/20/23% per stack. Every stack lasts for 2 seconds. Every activation adds 2 seconds to ability duration. Additionally upon activating it for the third time, Omen disorts space around him and disappears for 2 seconds. Attacking upon 3rd activation cancels triggering stealth. Passive - Activating ultimate decreases other cooldowns by 1 second. Attacking enemies when they can't see him increases his first damage dealt this way by 15/25/35%/Triggers once per 40/35/30 sec He may contain up to 3 stacks. CD/stack:30/25/20 sec cost: 35/30/25 mana/stack

Rest of stats I can think of if you would like it. Otherwise that's it for now. Hope you've enjoyed it.

1 Comments

MateyBladeX3/4/2016, 11:34:47 PM1 votes

I basically worked with this model, as it looks better for me. Additionally if you think that this one is not that bad I will post the rest of my champion ideas. Think I will do it despite that. One thing: This last option in pool should've been "I don't like pools". Hope you won't misinterpretate something because of my english, as there are differences between am/br english and I am not that aware of it. It could've been better as well, but I would think of it some other day, as I need some rest.