Please do this champ

Syfoorcee·10/30/2017, 10:46:15 PM·2 votes·332 views

Me and my friend want you guys on Riot too create a champion who is a boxer. We have some ideas that maybe are good. His R is a superman punch that does like graves W smoke screen they can only see when they are in melee range and has the range of the ult is like Warwicks ult without the W buff like 2 flashes and his Q is a uppercut that is melee range and knocks up a champion, monster and minions and his W is like a shield thats like braums E but smaller and heals the champion after 2 seconds when his W stops his E the boxer punches the stomach and knocks back the target a few ingame meters.

The champion's passive always hits with the left hand and the third basic hits his target with his right arm and he does more damage and 2% life steal and every ability counts with the passive too charge so he can basic with the right arm.

We have also thinked about a item only for him that is a boxing glove that costs 4000 gold and every time he hits with his right arm he does 10% more damage and life steal what you will buy for getting the boxing glove you need a shen, stinger, Vampiere scepter and The dark seal.

My friends name in league of legends is Abraham03. The champion is a fighter and he has mana he is a jungler and top.

We dont care about if u change the champ we only request a boxing champ please his w scales with ap for getting more hp back and r is scaling with ap but please do a boxing champ or this champ we dont have a name for him you guys can do that ty for reading this and if you think its a bad idea comment on our post

2 Comments

Gigglingdeath10/30/2017, 11:00:19 PM1 votes

I mean... we have a skin for lee that's boxer style (knockout lee sin), not sure they really need another fighting champ, but interesting concept.

Terakali10/31/2017, 5:32:47 AM1 votes

Xenith "Knockout" Timison HP: 512-1620 HP Regen: 6-18 Secondary: detailed in Q AD: 63-112 Attack Speed: .640 (+3.2% per level) Movement Speed: 345 Attack Range: 125 Armor: 36-78 Magic Resist: 26-43

Passive: Right Hook - Xenith's first two auto attacks against a champion or monster have doubled attack speed (ignores cap) but does 50% damage (120% base on crit). The third auto does 120/130/140%AD +6/8/10% max HP physical damage. This effect resets when changing targets or after 3 seconds.

Q: The Groove - Passively, Xenith's auto attacks produce a stack of Groove, stacking up to 10. At each benchmark (3/5/8/10) he gains an empowerment. At 3, Xenith gains 30% movement speed on hit and 15/22.5/30/37.5/45% attack speed. At 5, he gains 25/30/35/40/45% tenacity and slow resistance. At 8, he gains 20% cooldown reduction and an additional 10/15/20/25/30% attack speed. Lastly, at 10, his passive loses its cooldown, can apply on all units, and stuns enemies hit for .75 seconds. Stacks decay out of combat at a rate of 5 every 3 seconds.

W: Throwing A Punch - Xenith's next auto attack gains an additional 75 range. If this procs the third hit of Right Hook, this ability's cooldown is instantly reset. This ability grants one stack of Groove on cast and has a 16/14/12/10/8 second cooldown.

E: The Net - Whenever Xenith attacks an enemy champion that is outside of combat, he places a square barrier around the target with the center places on their current location and the closest edge 400 units away. This barrier lasts 2/2.5/3/3.5/4 seconds and prevents the enemy champion from leaving its radius. This effect ends if Xenith leaves the radius, one of Xenith's allies deals damage to the target, or Xenith dies.

R: The "Knockout" - Xenith dashes up to 400 units in a target direction. If he impacts an enemy champion, the enemy takes 200/300/400 +50%AD. If Xenith is at maximum Groove, The "Knockout" is replaced with a 500 unit targeted dash which knocks them into the air for a second before launching them 400 units away from Xenith's current location (he can move during the 1 second, but must remain within a short range of the target).