[Nunu Rework Concept]
After seeing another set of changes to the underplayed yeti we all know, I've decided to come up with a rework that I put together within the last 2 hours after hearing about how Nunu doesn't need these QoL buffs but a more complete redesign. Firstly I'd like to point out that the changes to his kit that I've done include the micro stats (mana/cooldowns/range), if I haven't mentioned anything in the changes then that part of the skill has stayed the same (damage/skill effects/duration). I'd love to hear all the feedback from you guys and I'd be interested if there were any riot dev's discussing or taking inspiration from this. [zombie-nunu-bummed]
P Yetis Frenzy: Removed old passive, new passive:
Whenever nunu falls below 50℅hp he gains +20/25/30/35℅ (levels 1/6/11/16) attack speed.
Q Consume:
- 'Well Fed' stacking removed
- Can now be cast on champions dealing only 20℅ of the minion/monster true damage (80/110/140/170/200 true damage to champions)
- 0.75AP scaling on self heal removed
- Base heal values stay the same and heals for an additional 15℅ missing health
W Panicked Presence: Removed old skill, new skill active:
Nunu jumps into Yetis arms disabling the use of his skills, gaining +30/35/40/45/50℅ movement speed, +10/15/20/25/30℅ damage reduction and removes grevious wounds for 6s, half of all bonuses are applied to nearby allies for the same duration
- Mana cost now 100 from 50
- Old casting range is now the radius range
- Cooldown now 30s from 15s
E Ice Blast:
- No longer point and click
- Now a skill shot hitting the first unit in its path
- No longer cripples
- Now interrupts
- Base and scaling values increased to 90/140/190/240/290 + 1.0AP from 80/120/160/200/240 + 0.9 AP
- Range increased to 625 from 550
- Missle Speed increased (idk what value, but it would be faster)
- Slow reduced to 30/35/40/45/50℅ from 40/45/50/55/60%
- Cooldown increased to 6.5/6/5.5/5/4.5 from 6/5.5/5/4.5/4
R Absolute Zero:
- Roots enemies after 1s of being in the zone for 1s
- Crippled now increases over channel time like the slow portion. Increases from 25-50℅ over the current 3s channel time
Let me know what you guys think~