Darkin support. Champion concept
Hello everyone and welcome to my champion concept for a Darkin support. I haven't yet found a good name for her, so maybe you fellow players will help me. It does need to be a double a name so Aatrox won't be mad XD
Now then lets start with how I think she should look. I ave found some imagines made by Riot artists them selfs I say this Darkin support should look like that big Dakin in the left ( http://leagueoflegends.wikia.com/wiki/File:Darkin_God-Warriors,_Unbound.jpg ) in her normal form she has just 2 hands and is the size of Varus
So then, we all know Darkins use blood magic, right? So her abilities won't cost mana, but will cost health. There four I have came up with this abilities for her:
- Passive:
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First: Basic attacks can deal only Physical damage and they are medium ranged, like Urgot. but 50% of the damage her basic attacks deal will be recovered as health.
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Second: If a cannon minion/large monster/ champion (ally and enemy) she will gain a permanent 50 health.
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Q: Since she is a big a$$ spear (remember that Darkins are the weapons not the vessels) her Q should be something like her throwing herself in a straight line and pierce the first enemy hit, if a large monster or a champion is hit she has 2 seconds to reactivate the ability and fly back to the wilder together with the large monster/champion, if the ability is not reactivated she will just return to her vessel, there is a maximum range the Darkin can be away from her vessel, that stopping the player from building speed items and hooking the enemy into the fountain. The ability will deal magic damage (50/75/100/125/150)(+20% ability power) and the cool down being rather high since the hook is as efficient as Blitzcrank's
hook (18/16/14/12/10). There is no cost for this ability. -
W: Her W will allow her to drain blood out of her self (5% of her current health) if casted on an enemy it will steal 10% (to champions and 20 to minions and large monsters) of the enemy's current health and giving it to the nearest ally(including yourself) with the lowest health (if the enemy is a fat Cho'Gath
and 10% of its health is 1000 it will heal the ally with 1000 health). If casted on a ally it will heal the ally 5% of your current health. The cool down should be 16/14/12/10/8, and the ability scales with 2% of your ap. Here a Ardent Censer
would be really useful. -
E Blood Rage:
-
Passive: while near an ally champion, both her and the ally have increased attack speed, the affect is not limited to only one ally, kind of a Kalista
passive -
Active: when activated both her and all the nearby ally's will get increased attack speed, attack damage, and movement speed. The effect will least 2/4/6/8/10 , and the cool down will be 20/18/16/14/12 , and the cost being 1% of current health
(maybe the effects would be doubled on ally darkins? Maybe?)
- R: when she activates her R she grows in size gets 6 arms (just like in the photo) , gains a burst of decaying movement speed, also inflicting fear on all nearby minions, while activated, any enemy within 1500 units from her will have their life drained, healing herself and all her ally's within this zone. while R is active her basic attack range is reduced and slowed, but the dmg is tripled. the cool down will be 240/180/120, and the cost will be 10% of total heath, there for preventing its use on low health.
Combos and items: --So as many of you already guessed, E+R I did want to make her be a beast in team fights
-- For items I am thinking :
- Ardent Censer
of course - Rylai's Crystal Scepter
so the enemy will have a hard time getting away while R is active - Spirit Visage
again for the R and then Warmog's armor - Warmog's armor
so in case you almost killed yourself using the abilities - Rod of Ages
the old trusty rod of ages - Shurelya's Reverie
because why not XD