Darkin support. Champion concept

Seby88·12/5/2018, 9:02:01 PM·1 votes·1,385 views

Hello everyone and welcome to my champion concept for a Darkin support. I haven't yet found a good name for her, so maybe you fellow players will help me. It does need to be a double a name so Aatrox won't be mad XD

Now then lets start with how I think she should look. I ave found some imagines made by Riot artists them selfs I say this Darkin support should look like that big Dakin in the left ( http://leagueoflegends.wikia.com/wiki/File:Darkin_God-Warriors,_Unbound.jpg ) in her normal form she has just 2 hands and is the size of VarusVarus

So then, we all know Darkins use blood magic, right? So her abilities won't cost mana, but will cost health. There four I have came up with this abilities for her:

  • Passive:
  1. First: Basic attacks can deal only Physical damage and they are medium ranged, like Urgot. but 50% of the damage her basic attacks deal will be recovered as health.

  2. Second: If a cannon minion/large monster/ champion (ally and enemy) she will gain a permanent 50 health.

  • Q: Since she is a big a$$ spear (remember that Darkins are the weapons not the vessels) her Q should be something like her throwing herself in a straight line and pierce the first enemy hit, if a large monster or a champion is hit she has 2 seconds to reactivate the ability and fly back to the wilder together with the large monster/champion, if the ability is not reactivated she will just return to her vessel, there is a maximum range the Darkin can be away from her vessel, that stopping the player from building speed items and hooking the enemy into the fountain. The ability will deal magic damage (50/75/100/125/150)(+20% ability power) and the cool down being rather high since the hook is as efficient as Blitzcrank's Blitzcrank hook (18/16/14/12/10). There is no cost for this ability.

  • W: Her W will allow her to drain blood out of her self (5% of her current health) if casted on an enemy it will steal 10% (to champions and 20 to minions and large monsters) of the enemy's current health and giving it to the nearest ally(including yourself) with the lowest health (if the enemy is a fat Cho'Gath Chogath and 10% of its health is 1000 it will heal the ally with 1000 health). If casted on a ally it will heal the ally 5% of your current health. The cool down should be 16/14/12/10/8, and the ability scales with 2% of your ap. Here a Ardent Censer item 3504 would be really useful.

  • E Blood Rage:

  1. Passive: while near an ally champion, both her and the ally have increased attack speed, the affect is not limited to only one ally, kind of a Kalista Kalista passive

  2. Active: when activated both her and all the nearby ally's will get increased attack speed, attack damage, and movement speed. The effect will least 2/4/6/8/10 , and the cool down will be 20/18/16/14/12 , and the cost being 1% of current health

(maybe the effects would be doubled on ally darkins? Maybe?)

  • R: when she activates her R she grows in size gets 6 arms (just like in the photo) , gains a burst of decaying movement speed, also inflicting fear on all nearby minions, while activated, any enemy within 1500 units from her will have their life drained, healing herself and all her ally's within this zone. while R is active her basic attack range is reduced and slowed, but the dmg is tripled. the cool down will be 240/180/120, and the cost will be 10% of total heath, there for preventing its use on low health.

Combos and items: --So as many of you already guessed, E+R I did want to make her be a beast in team fights

-- For items I am thinking :

  • Ardent Censeritem 3504 of course
  • Rylai's Crystal Scepteritem 3116 so the enemy will have a hard time getting away while R is active
  • Spirit Visage item 3065 again for the R and then Warmog's armor
  • Warmog's armor item 3083 so in case you almost killed yourself using the abilities
  • Rod of Ages item 3027 the old trusty rod of ages
  • Shurelya's Reverie item 2065 because why not XD

3 Comments

Wilyum12/5/2018, 9:06:53 PM1 votes

I am assuming her passive means +50 HP if the cannon/monster/champion dies. If not she would be an OP tank jungler or top laner. She sounds like she would just build full damage or nearly full damage with a visage rather than go tank.

Sparkly warrior12/23/2018, 2:52:39 AM1 votes

I had an idea similar to this, he had two gauntlets instead, and he served more as a tanky support whos main goal was to keep the adc alive even if it meant he died.

passive- if he dies, he drops a gauntlet, and if an ally picks it up in a certain amount of time he revives.

Q- he summons a gauntlet from the ground that pushes allies and enemies alike, after summoning it he can then choose which way he would like to toss champions. works as a taliyah toss but works on allies.

W- he creates a tether to an ally healing them for all the damage he takes. the tether breaks once the ADC regains full health.

E- he raises a gauntlet in front of an ally, works like a yasuo windwall, he point and clicks a champion and just like with his Q he then picks which direction the gauntlet faces.

R- he takes over an ally, and he can now use all these abilities on himself, while inside this form the ADC heals for all damage he takes, he can cast E on himself, and use Q to dash. the ally controls all movement and can continue casting abilitys. the ally takes no damage while inside this ult. i think itd be really cool if the champion turns into a darkin form of themselves, but itd be fine if its my champ but in a ult like state.

So, lore wise the other darkin always try to take full control over the body, but my champ discovered that the sudden trauma from taking over fully, kills the body, so in an effort to never return to the gauntlet he's imprisoned inside he does his best to balance it so that he keeps his host safe, but he also stays alive. kind of like venom.

I really like your idea, I need a darkin support in my life.